[Construct 2] fLuX - School Project

Started by KK20, April 05, 2015, 04:23:25 am

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KK20

April 05, 2015, 04:23:25 am Last Edit: April 05, 2015, 04:25:25 am by KK20
WIP first post.

fLuX is a maze navigation game where the player guides a curious polygon through various landscapes. Along the way, the player must avoid various obstacles, cross over manipulating platforms, and even shift colors to get through in one piece. This was created entirely in the free version of the engine Construct 2 for a Game Design class in college.

The game offers 30 levels (and maybe one extra challenge in the end if I have the time), infinite lives, slippery controls, and countless swearing (by you of course).

Early Development Phase video:

Credits:

Music
from http://www.newgrounds.com/
Window by Andrea364
Alnitak by Tokolos
Sunset Garden by AbstractEclipse

Backgrounds
from http://desktopwallpapershd.org/
Polyscape Sunset
Polygon Mountains
blue

SoundFX
from http://www.freesound.org/
Another magic wand spell tinkle by Timbre
Magical Fizzlerz 1 by jobro
compactor2 by PhreaKsAccount
Game Start by plasterbrain





   


   
   


   
   

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Discord: KK20 Tyler#8901

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Blizzard

Lol, it's totally zen to watch you play in the video.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

KK20

xD

I've tried making a full-fledged game in PowerPoint 2007 under the same idea: you're currently at a moment of peace but have no idea how you got there so innate curiosity makes you delve deeper into your memories to recover the past (only to find out that you were actually a very twisted and corrupt individual). The first few levels are supposed to be calm and relaxing (which works since this is your introductory/tutorial to the game) and slowly picks up tempo as you move on (challenges become harder as the music goes from ambient to harder electronic stuff).

Glad I'm able to express the mood I was aiming for. :]

Oh, and yeah, you can totally make mouse maze games in PowerPoint.





   


   
   


   
   

Other Projects
RPG Maker XP AceUpgrade RMXP to RMVXA performance!
XPA TilemapTilemap rewrite with many features, including custom resolution!



Nintendo Switch Friend Code: 8310-1917-5318
Discord: KK20 Tyler#8901

Join the CP Discord Server!

Blizzard

I remebrr that some dude made a 2D turn-based RPG in Excel. xD
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.