Started by GatsRoller, November 28, 2016, 12:09:02 am
Quote from: KK20 on November 28, 2016, 01:03:53 amI'm more curious what this "reset" thing is all about.
Quote from: winkioI do not speak to bricks, either as individuals or in wall form.
Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.
Quote from: Blizzard on November 28, 2016, 04:20:45 amYou could use a script for that and just modify your database. I made both a script where you can designate points to stats (I think I called it Stat Distribution System) and one where the stats increase upon "stimulation" during battle (similar to the real Final Fantasy 2). Best you check the database http://database.chaos-project.com See the Actor category.But maybe it's too far off the system you imagined. KK20's first idea with removing EXP drops and adding stat-increasing item drops might be the closest.
Quote from: Blizzard on November 28, 2016, 02:55:36 pmIf you can handle relatively complex eventing, scripting is only a bit more complicated than that. Of course, to be able to script almost anything, it takes some time to learn to RMXP's default scripts work. xDIf I haven't mentioned it already: Adding or removing certain scripts usually renders savegames messed up so you should prefer starting a new game when you add or remove a script to be on the safe side. And make sure you keep them in order in the editor since order matters.
Quote from: Blizzard on December 02, 2016, 01:51:03 pmYou could also just set each enemy to give no EXP if you don't need the actual EXP value for anything. e.g. You could just count battles.