Started by GatsRoller, November 28, 2016, 01:51:32 am
Quote# If you give a skill negative max AP, the skill will be completely bound to# the equipment part and will be forgotten when it is unequipped.
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Quote from: Blizzard on November 28, 2016, 04:23:26 amYes, the more skills and actors you have, the more additional conditions you will need to check constantly. At one point the game will start to lag since it has to check a huge number of conditions every frame.
Quote from: Blizzard on November 28, 2016, 02:57:12 pmWhat KK20 said.If your game is small like that, then you could technically event it. But you still get the problem KK20 mentioned: Your skills won't change until you go to the map scene again.
Quote from: Blizzard on November 28, 2016, 04:46:36 pmNo need to paste it everywhere, there are global events in the database that you can set up.
Quote from: KK20 on November 28, 2016, 09:44:54 pmMake a Parallel Process common event that is nothing but a series of conditional branches checking if a certain piece of equipment is equipped. If so, add skill, else remove skill.When the game starts, have an autorun event turn on the switch required to start the parallel process.
Quote from: Blizzard on December 02, 2016, 01:26:58 pmAre you trying to add it on the map scene? You might need a custom script for that.There is an alternative though. You could use the Show Picture command. Since you only have a few skills, you will need to make only a few pictures.