Author Topic: Pac-Man  (Read 1538 times)

Offline G_G

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« on: August 22, 2008, 03:06:16 AM »
Here is a pac-man evented system I made, no scripts at all except Zerab's Anti-Lag thing, yea ok it'll ask you to save frequently, because I was working on a highscore system that is not released in the demo, so the highscore system will be released tomorrow, hopefully.

« Last Edit: August 22, 2008, 03:10:54 AM by Blizzard »

Offline Berans

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Re: Pac-Man
« Reply #1 on: August 22, 2008, 04:09:04 AM »
I'll have to test this one. I made an event-based pacman mini-game myself some time ago. Mine only runs at like 14fps - on my comp though :P
Pacman = win!

Offline Starrodkirby86

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Re: Pac-Man
« Reply #2 on: August 22, 2008, 04:42:00 AM »
Moderator Talk: I moved this topic after Aqua showed me that the topic is at the wrong location. Do not try to post threads directly into the database, wait until we move them. If you post something in the databse, make sure it is:
  • Completely done and you know for sure it'll get there
  • Near Optimal
  • Follows the template
And on the game itself, here are a few suggestions...


  • Improve the ghost's AI. I only had about one or so of them chasing me...and they were all dumb as mules.
  • Make it so you CAN'T access the Ghost Pen. The original Pac-Man had that...
  • Have fruit chasable around.
I like the use of lamps as pellets though.

What's osu!? It's a rhythm game. Thought I should have a signature with a working rank. ;P It's now clickable!
Still Aqua's biggest fan (Or am I?).