[RESOLVED] Blizzard's ABS script and Ccoa's UMS

Started by porkupine, September 01, 2008, 08:50:48 pm

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porkupine

Hmmm.. I upgraded to 1.99 but now I get an error saying "stack level to deep" when I try to start the game  :(

Aqua

Okay... do you have the UMS before Blizz-ABS now???

porkupine

I switched it, but I'm still getting the "stack level too deep error"

Starrodkirby86

Make sure everything is configured correctly, and hopefully you put Part 1 in the Part 1 script, Part 2 in the Part 2 script, and Part 3 in the Part 3 Script. Never ever merge all three scripts together, it's pure suicide. Now you probably need to configure quite a bit, 1.0 to 1.99 is a BIG upgrade...

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Aqua

Can you post all the custom scripts that you are using in the order as they appear in the editor?

porkupine

Ccoa's UMS
Blizz-ABS part 1
Blizz-ABS part 2
Blizz-ABS part 3


thats it...

Aqua

Quote from: Starrodkirby86 on September 01, 2008, 11:04:04 pm
Now you probably need to configure quite a bit, 1.0 to 1.99 is a BIG upgrade...


Yeah,  make sure it's configured...

If it is and you still get the error, then... I think you'll have to wait for Blizz =/

Juan

Do you have blizzs abs script inserted twice? If so thats why you get that error.
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porkupine

September 01, 2008, 11:22:39 pm #28 Last Edit: September 01, 2008, 11:23:11 pm by porkupine
AH-HAH! I did the second part twice (forgot to push copy for the third one :^_^': )
And the script part works too Aqua. Thanks everybody! I love you all  :D

Starrodkirby86

Whew! That's a relief! The hard battle is finally over. Pork, now that the problem is solved, put a [RESOLVED] Tag before Blizzard's ABS script and Ccoa's UMS (Edit the topic post). Now let's party! :dance:

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Aqua

Lol well I'm glad this is all taken care of :)
If you have any more problems, I'll be glad to help.

Blizzard

And I think the UMS v1.71 works fine with Blizz-ABS v1.99. Blizz-ABS is compatible with the UMS since v1.96.

I can hardly believe that somebody still had such an old version of it. O.o;
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porkupine

September 02, 2008, 10:46:17 pm #32 Last Edit: September 02, 2008, 10:50:50 pm by porkupine
I took like a year break from RMXP, that's why I had the old version  :^_^':

Starrodkirby86

Quote from: porkupine on September 02, 2008, 10:46:17 pm
I took like a year break from RMXP, that's why I had the old version  :^_^':
Not to throw everything off course-line and all, but you should put that 1.0 version in a museum! :V: (Sarcasm XD)

Seriously though, you got to be pretty faithful/awesome to have 1.0...Lots of people upgraded or checked out the ABS in its later version numbers. Oh well, kudos, even though you took a year break, kudos nevertheless. XD

What's osu!? It's a rhythm game. Thought I should have a signature with a working rank. ;P It's now clickable!
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porkupine

I got the messages to work, but now when I kill an enemy that is set to toggle a switch when it is dead, my game totally freezes. No errors or anything. Aqua told me to insert a scriplet to rename the enemy so it doesn't get respawned again.

$game_map.rename_event(5, 
'Monster')


The event is named "Ghost \e[1]" and its event ID is 005

But I get an error saying "Script 'Blizz-ABS part 3' line 4520:NoMethodError occurred. undefined method `battler_id' for #<Game_Event:0x3ba7898>"

Aqua

Hm... I just thought of this

Have the rename code and then the switch after it...?

Or maybe turn off the destruction animation for that monster ID...

porkupine

I put it above the switch and it still is the same error. I cant figure out how to disable the destruction animation though....

Aqua

Blizz-ABS Part 1

def self.destruct(id)
      return 0
end


~line 350-360 or so depending on what you've configured

Blizzard

September 03, 2008, 05:25:52 am #38 Last Edit: September 03, 2008, 05:26:31 am by Blizzard
You'rr doing it totally wrong. When you have a bug, you don't do a workaround, you fix it. What does your switch activate? An auto-start event possibly?
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porkupine

It was setting off an touch event, but i switched it to autorun. I got an error in interpreter 1 where it says

"#if not autorun
if event.trigger < 3"

I changed the 3 to a 4 and it works. Don't know what that is supposed to do.. but it works now :D

thanks for the help!