Started by tSwitch, February 05, 2009, 11:31:56 am
QuoteLet's make this more interesting. Maybe his grandmother isn't so quiet; in fact, she's an ex-Drill Sergant!She wears knee-length combat boots under her frilly dresses and carries her horse-whip at all times! Maybe she likes to tell old war stories all the time, like about her battles in the trenches, or about poppingher cherry with an artillery shell.
Quote from: Fantasist on February 06, 2009, 06:18:38 amShort and sweet, excently presented. Good job NAMK My problem is always with number 2: Focus. I drift off to uncharted territories halfway through serious planning.
Quote from: Fantasist on February 06, 2009, 06:18:38 amAlso, I'd like to add something. Making the game itself is a different issue, but even planning involves lot of mental work. If you're not prepared for that, you'll never get far. I had to learn that the hard way, I'm more than a year late for my first demo ._.
QuoteI can only tell you what you have to do. I can't force you to do it
Quote from: From The Matrix"I can only show you the door neo. You have to walk through it."
Quotegame design is hard work, but it is very fun and rewarding.if said designer isn't willing to put the work in, then they are better off not starting anything.
Quote from: Fantasist on February 06, 2009, 10:22:12 amQuotegame design is hard work, but it is very fun and rewarding.if said designer isn't willing to put the work in, then they are better off not starting anything.True. But I really want this done. It's not like I haven't put effort, I constantly think about the game and jot everything down. The problem is focus. It's in my nature (as an INFP) to be "more interested in the big picture than in the details". I'm not justifying myself, mind you.
Quote from: Blizzard on February 16, 2011, 03:44:48 pmThere you go. It's the proof that SDK is crap. It's incompatible with itself.
Quote from: Blizzard on September 09, 2011, 02:26:33 amThe permanent solution for your problem would be to stop hanging out with stupid people.