I just wane know what to do to check for a weapon id when the damage is calculated.
an example:
if the player has a sword equipped the following calculation is used:
atk = [attacker.atk + (attacker.str) * (1 - (self.pdef/1000))
and with a bow this is used:
atk = [attacker.atk + (attacker.agi) * (1 - (self.pdef/1000))
my only problem is that he needs to check what weapon is equipped to see what dmg calculation is used.
but could not work it out (1 note.. it should work for multiple bows ets. so an array)
hope this explains enough. don't need whole code.. just how to do this little bid