[XP] Easy Overdrive System

Started by Blizzard, March 07, 2009, 09:54:55 am

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Blizzard

March 07, 2009, 09:54:55 am Last Edit: March 23, 2019, 11:26:54 am by Blizzard
Easy Overdrive System
Authors: Blizzard
Version: 2.3
Type: Limit Break / Overdrive System
Key Term: Custom Skill System



Introduction

This script allows the use of the Overdrive skills.

This work is licensed under BSD License 2.0:
Quote
Copyright (c) Boris "Blizzard" Mikić
All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:

1.  Redistributions of source code must retain the above copyright notice,
    this list of conditions and the following disclaimer.

2.  Redistributions in binary form must reproduce the above copyright notice,
    this list of conditions and the following disclaimer in the documentation
    and/or other materials provided with the distribution.

3.  Neither the name of the copyright holder nor the names of its contributors
    may be used to endorse or promote products derived from this software
    without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.


You may use this script for both non-commercial and commercial products without limitations as long as you fulfill the conditions presented by the above license. The "complete" way to give credit is to include the license somewhere in your product (e.g. in the credits screen), but a "simple" way is also acceptable. The "simple" way to give credit is as follows:
Quote
Easy Overdrive System licensed under BSD License 2.0, Copyright (c) Boris "Blizzard" Mikić


Alternatively, if your font doesn't support diacritic characters, you may use this variant:
Quote
Easy Overdrive System licensed under BSD License 2.0, Copyright (c) Boris "Blizzard" Mikic


In general other similar variants are allowed as long as it is clear who the creator is (e.g. "Easy Overdrive System created by Blizzard" is acceptable). But if possible, prefer to use one of the two variants listed above.

If you fail to give credit and/or claim that this work was created by you, this may result in legal action and/or payment of damages even though this work is free of charge to use normally.



Features


  • extremely simple Overdrive System
  • using Blizzard gradient styler 4.x with 7 different styles
  • compatible with Tons of Add-ons
  • compatible with Blizz-ABS
  • compatible with RTAB
  • maximum compatibility with other scripts
  • moving Overdrive command in defineable color and a faster animated cursor
  • actors learn Overdrive skills seperately

v2.01b

  • fixed an issue with RTAB

v2.1b

  • fixed a bug with Blizz-ABS
  • now compatible with HP Consuming Skills from Tons of Add-ons

v2.2

  • now compatible with Blizz-ABS 2.82

v2.21

  • fixed a problem with Skill Separation System from Tons of Add-ons

v2.3

  • added new license
  • added usage and crediting instructions




Screenshots

Please note: A "Centered battlers" and a "shaded text" add-on were applied in the demo to make it look better.




Demo

Easy Overdrive System


Script

Just make a new script above main and paste this code into it.
Script Download


Instructions

Inside the script in the first comment.


Compatibility

99% compatible with SDK 1.x. 90% compatible with SDK 2.x. WILL corrupt your old savegames. Can cause incompatibilty issues with following scripts and/or systems:

  • exotic CBS-es
  • Limit Break systems

Not compatible with:

  • Chaos Rage Limit System



Credits and Thanks


  • Boris "Blizzard" Mikić



Author's Notes

If you find any bugs, please report them here:
http://forum.chaos-project.com

That's it! Enjoy! =D
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G_G

game_guy says "Woot first reply!  8) Anyways awesome scripts would this by chacne be compatible with blizz abs?"

Blizzard

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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Sally

doeas this automatically add the bar to the blizz abs hud?

and. very nice script, is there a way to manually modify OD value?

Juan

Read the spoiler below if you want to know how to change the od value in game. And it does add it the od value to the hud. 
Spoiler: ShowHide
#   If you want to change the value of the OD % ingame use the "Call script"
#   event command and use this syntax:
#
#     $game_actors[X].overdrive = Y
#
#   X - ID of the hero in the database
#   Y - new value of the OD
#
#   You can also use another syntax:
#
#     $game_party.actors[X].overdrive = Y
#
#   X - position of the hero in the party
#   Y - new value of the OD
#
#   Note that X starts from 0 and NOT 1. The ammount is shown as 100,0%, this
#   is 1000 OD. i.e. 59,1% would be 591 OD.
Dropbox Who need luck when you can make your own.
3ds Friend code: ShowHide
 4468 1422  6617

Fantasist

Heheh, this was probably a 5 minute job for you. I really wanna see how you implement it Bliz. *downloads*
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Blizzard

March 08, 2009, 06:27:21 am #6 Last Edit: March 08, 2009, 06:28:24 am by Blizzard
It took an hour the other day to make. The added compatibility with RTAB, Blizz-ABS and the proper instructions took another 3 hours. What irony that the compatibility actually took longer than the script itself... The system works pretty much the same way SRS does.

@Susys: For god's sake, read the instructions. And if it's compatible with Blizz-ABS, it obviously should add the bar to the HUD. -_- Why are you making it always so hard on me?
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Viviatus

Mhm... somehow I can't get it to work with the RTAB. It always gives odd error messages... all in that "if BlizzCFG::RTAB_ACTIVE" part of the script... I guess I'm doing something wrong there...

Blizzard

Did you turn RTAB_ACTIVE on? xD
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Viviatus

Well, of course... Otherwise I wouldn't post here :-P
I do everything I can before I ask for help or anything...

Blizzard

What's the error message anyway? xD
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Viviatus

line 380 NoMethodError, undefined method 'draw_battler_name'

See? odd!

Blizzard

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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Viviatus


Blizzard

Yeah, it should have been draw_actor_name, that's why. xD
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Calintz

March 09, 2009, 06:07:13 pm #15 Last Edit: March 10, 2009, 07:07:28 pm by Calintz16438
This is beautiful, and I'm really glad that you decided to make this...
** Blizzard, do you think maybe you could comment the code if you ever have another update for this system??

Blizzard

If I have the time. CRLS is commented and it works on the same principles.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Calintz

Okay then, for reference I should look to the Limit Break System in CRSL, right??

Blizzard

SRS is actually more similar to EOS.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Calintz

March 14, 2009, 01:45:52 am #19 Last Edit: March 14, 2009, 02:03:25 am by Calintz16438
How come the swap command feature is available even when the character is empty of OD!?
**How do I set the amount of OD that is required to use the skill?

Can I make it so the swap is only available if the character has 100% OD??