Author Topic: [Request]un-interactive battle cut-scenes...  (Read 3385 times)

Offline Calintz

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[Request]un-interactive battle cut-scenes...
« on: January 28, 2008, 04:59:14 AM »
Would somebody post a TUT explaining how to make battle cutscenes where the players don't do anything...Like the one used in the intro of Chaos project.

Offline Nortos

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Re: [Request]un-interactive battle cut-scenes...
« Reply #1 on: January 28, 2008, 06:00:48 AM »
go to troops in event system and than you just mix around the the condition switches like turn 0 and you do force acttion on third page of event commands you can get lots of things like I have a boss who after every 2nd turn he uses a skill to get rid of blind
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Offline Calintz

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Re: [Request]un-interactive battle cut-scenes...
« Reply #2 on: January 28, 2008, 06:12:31 AM »
Coolio...
I'll tinker

Offline Fantasist

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Re: [Request]un-interactive battle cut-scenes...
« Reply #3 on: January 28, 2008, 09:50:21 AM »
It was cool, wasn't it? I didn't do extensive research but made a small cut-scene mocking a friend of mine, we loled so much.

In status effects config, in the 'Restrictions' list, there's "Auto-attack Enemies". I just made a new status, named 'Normal' (dummy name) and set that attribute. If you want dialogs, it's all in configuring battle events (in monster groups tab).
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Re: [Request]un-interactive battle cut-scenes...
« Reply #4 on: January 28, 2008, 11:02:59 AM »
wait didn';t you know about it yet FTS? Or did you mean when first found out about it?
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Offline Blizzard

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Re: [Request]un-interactive battle cut-scenes...
« Reply #5 on: January 28, 2008, 12:46:01 PM »
You can't trigger autobattle in the first round, that's why you need to disallow any action by the player. You simply set everybody to attack all and then override it with forced actions in a troop event.
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Re: [Request]un-interactive battle cut-scenes...
« Reply #6 on: January 28, 2008, 05:04:39 PM »
Quote
Or did you mean when first found out about it?
Yup ^_^
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Offline Calintz

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Re: [Request]un-interactive battle cut-scenes...
« Reply #7 on: January 28, 2008, 11:27:16 PM »
So you mean I have to disable enemy encounters and then use "enemy appearance" and "force action"??

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Re: [Request]un-interactive battle cut-scenes...
« Reply #8 on: January 28, 2008, 11:48:34 PM »
No, you have to use a state with "always attack enemies" for the first round. The battle then goes on as you simply set it up as you like it with "Force Action".
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Offline Calintz

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Re: [Request]un-interactive battle cut-scenes...
« Reply #9 on: January 28, 2008, 11:51:17 PM »
Alright I got ya...
 >> Just checked out the state options...So, that would be the option to choose if I wanted to add Beserk in my game, wouldn't it??

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Re: [Request]un-interactive battle cut-scenes...
« Reply #10 on: January 28, 2008, 11:52:16 PM »
Exactly. You can remove it after the battle, though.
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Offline Calintz

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Re: [Request]un-interactive battle cut-scenes...
« Reply #11 on: January 29, 2008, 12:43:21 AM »
Ok, sounds good thnx everyone...!!  ;D

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Re: [Request]un-interactive battle cut-scenes...
« Reply #12 on: January 29, 2008, 07:17:05 AM »
I have berserk in my game it adds a damage percentage as well so it's good to use on allies sometimes and also good to use on enemys if they use mainly magic
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Offline Calintz

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Re: [Request]un-interactive battle cut-scenes...
« Reply #13 on: January 29, 2008, 10:59:24 PM »
Neato  ;D