Blizz-ABS is looking pretty awesome and I love the way the combo system turned out, but there are still a couple of things that bug me about it.
1) Say I wanted to make a skill that's supposed to act as a Wind Elemental sword attack, but I just can't get the scope right. Direct type could work except it would only hit one target instead those in range like a regular sword attack. On top of that I could hit an enemy that I have my back to, which is wrong on too many levels for me to even consider an option. Shooting/thrusting/beam types would work except that the skill is supposed to be a slash, not a stab.
tl;dr add Sword type scope to skills. Probably Flail and Boomerang too as neither of those can be emulated with the current choices.
1.5) Something else I thought of while typing up the above; having skills that could use the range scope from the actor's currently equipped weapon.
2) Last thing (that I can think of at least

) has to do with the way shockwave and super-homing skills work. Namely that little range circle that shows all the enemies that will be targeted. I have to ask, why can't we just fire the skill off? I find that, since you aren't actually choosing a target, to be more that a little distracting, especially if I have such a skill in the midst of a combo. My suggestion, add an option to turn it off, or just take it out completely.