Alright, took a little detour, but the extra feature is worth it: centered event sprites. By putting '\cspr' in the event name, it completely centers the sprite, allowing the graphic to match any enlarged hit areas. It also may just look better for some enemies, so you aren't always attacking their feet.
EDIT: had to do a bit more fiddling, but now you are allowed to make any event any size, and be able to interact with it. Say you want to make a player touch event that spans a 7 tile wide by 3 tiles tall bridge, but don't want to have to make 21 different events? You can do it with just one. NOW I'll move on to multi-body.
EDIT: and multi-body is done too. Gotta fix up a few things and update the manual before I release.
EDIT: decided to throw in last_hit_by, last_action, and experience modes just because I could. And because I had already but experience modes in the config app earlier without fully implementing it >_>
EDIT: 2.83 features list:
Fixed bug with Manual Event Creation where event name tags would not process.
Added last_hit_by and last_action accessors
Added Multi-Body Enemies.
Added Custom Event Size using pixel movement
Added \cspr tag to center the sprite and hitbox of events.
Completed Combat Memory system, which keeps track of last attackers and targets.
Added experience modes to give exp only to the actor that made the kill, or the entire party, or both.