Alright, that's like 90 complaints all at once, lolz. I'll try to answer them. Working from top to bottom.
QuoteWait, we've never seen an MMO before? This must be the most revolutionary concept ever where you were from. Did you come here in a time machine from 1990?
I meant an MMO of this nature. I have never seen a game with this type of PvP system, that may be because it's a bad system, and may be because people reject it. I want to find out which before I complain about how it is. There are a few games you can be attacked whenever anybody wants, but the basis behind this is that fighting somebody who fights back strategically is more difficult than fighting a defenseless NPC. And no,
you'll never find my time machine. I didn't come here from 1990,persay. I'm not a time traveler.
QuoteAlso, your justifications hold no logic. If you want to demonstrate real war, wipe a player's account when they die. Then see who plays your game.
So by no logic, you mean limited logic, correct? I know a few games that almost demonstrate this, but this is not realistic war. You will have X players who go in to war, X-Y players die, remaining players shrivel up and ignore eachother. Real war has constant incoming troops, with people coming of age, people who were already strong entering war, and etc. this is demonstrated by allowing current players to go on. Not precisely realistic, I'll admit, but damn close. You make a good point though, perfect realism is unfun. Also, that part of the post was in response to the earlier quote by NAMKOR,
QuotePeople can very well not fight in a war. It happens all the time.
QuoteQFT HAH!
Unfortunately I don't know what QFT stands for, so I guess I can't combat that argument/compliment/easy money making guide/cheese. No sarcasm intended, I honestly don't know what it means...
QuoteYou quote WoW as your basis, yet WoW can pull off having PVP servers because it's so commercialized and is able to run literally hundreds of servers. And of those, there are Normal servers, RP servers, and PVP servers. And in that case, there are areas even in PVP servers where you don't have to be flagged for PVP.
I don't understand how having multiple servers with lots of players applies. More player=More death, not less. And from what I understand(Correct me if I'm wrong, but) it costs like 50 bucks to change servers. Also, as far as the PvP safe zones, I think that is virtually created in this game by the fact that each side will avoid hanging out in the enemy side's main cities, because that would be stupid, you would die.
QuoteYou're not simulating actual war, you're just using a dated system. It already was tried out, I mean it's not like it takes a brilliant mind to say 'lolololol you can always die.'
Since when is realism dated...? and I'm getting tired of the sarcasm at this point. There better not be too much more...
QuoteAnd didn't Diablo have something where you cna play on a hard mode and when you die your character is locked?
I'm not sure, I don't own diablo. But I don't think this is an argument point, so I'll move on.
QuoteIn WoW, there are PvE servers where you always have to flag or nobody can attack you. WoW gives you the option to PvP or not PvP.
Your suggestion doesn't.
Being max level is irrelevant, people don't just start wanting to pvp at max level if they aren't interested in it to begin with.
Again, avoid the borders, avoid PvP. It's practically the same system, only a little more limiting. I never said anything about max level...
QuoteBlizzard themselves has said that they feel too few players join guilds. That's why they're implementing guild progression and levels an bonuses in Cataclysm, because they want people to guild up.
So if a big company like Blizzard has a bright idea to encourage getting into guilds, why can't a little game that does the same by making being in guilds a way to live easier?
QuoteI'm not the only one saying this.
Not sure what you mean, but you also have never played the game, and neither has anyone else who's saying that the game should change. I'm also not saying that the game should change prior to testing.
QuoteYes we have.
WoW has PvP servers where you can be attacked at any level anywhere (except Sanctuaries, few and far between), this is comparable to your level 40 experience. Unless you like PvP, it's not fun.
Dang it! We have not seen this game before. That's all I mean! You can't cut off a feature without testing the freaking thing!
Again, let me say this. If you have never played the game, you can't criticize it. It's like watching previews and then reviewing the movie.
EDIT: I probably sounded really angry in this post, and I'm going to apologize up front for that, but more importantly I'd like to say why I sounded so angry, and you probably have the same concern. I'm arguing the same point, over and over again against other people who are arguing the opposite point again and again. And we know what this means... were talking about a basic level flame war. And basic level flame wars can grow, oh so easily. So I propose we accept our differences on this PvP topic, and move on to discussing other features. I, for one, am not interested in continuing the argument and trashing up this post with annoyances. No, I'm not trying to get the final word, I'm trying to maintain all of our sanity. After all, this is a proffesional class forum. It's no place for mindless blather. However, I may feel compelled to argue if anyone argues with me(as you probably already want to) so... we'll see how this goes. Thanks.