Before I started any real work on a game of my own, I decided first to create a 'Test' game. A game created entirely to prod and probe RMXP from the inside. After I got the hang of it, I started inserting small scripts (the basics) that I found randomly strewn about the internet. Some examples would include the Fullscreen prompt, a CMS, and a battle system edit to have more than 5 party members in a given fight. I havent yet tried swapping over to a full CBS, seeing as I wanted to start small.
Over time I realized that the battle system edit looked a little cheesy when the party wasnt full, and that got me thinking. Is there a way to turn a script on or off from inside the game? And I dont mean from the editor's standpoint - more like attaching the script to a variable or switch that would activate it or turn it off. Any ideas?