Forums and Flamewars

Started by WhiteRose, June 06, 2010, 08:27:45 pm

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Fallen Angel X

I might sprite Ulta, SRK, and Aqua when I have free time. Dart, you can ask Blizz about or refer to that one thread dedicated to hating Dart, lolol.

Subsonic_Noise

I can do some music, if you want, that is. This must be the 4th or 5th project I'm helping with, but eh, it's not like I've got anything else to do besides writing music xD

WhiteRose

S_N, if you could do some music for the project, that would be great. I can find some songs to use, but an original theme song (for the title screen and what-not,) and battle theme would be most helpful. You don't have to spend much time on it; it just has to sound somewhat epic and dramatic.

FAX, if you get the time, those sprites would be great!

As for the battle system, I've decided to go with the default battle system, and though I may opt for a side-view system, the basic mechanics will be the same, with the exception of "Get" skills. If anyone has time to help with a script for those, that would be great. It wouldn't have to be too complicated or anything.

Once I get some sprites (or just use temporary ones if no one has the free time to make them right now,) I'll upload a demo so you can at least see what I've done of the intro. Hopefully you'll find it quite entertaining, to say the least.

Shining Riku

I can sprite myself easy. Um, is it too much to ask that I be a helpful NPC?

It'd be nice to appear more than once...but that's just meeee.

As for Tilesets and the like....what kind are you looking for? Maybe I can help work on those.

This idea really sounds epic, I like it alot :D

WhiteRose

June 09, 2010, 11:40:08 pm #24 Last Edit: June 09, 2010, 11:42:13 pm by WhiteRose
Alright, here's a very (and I mean VERY) rough demo of the first couple minutes of the game. The reason I'm uploading it is so you can get a concept of the style the story will take, and can help with resources accordingly. Note that there is no music in this demo, the maps are nothing like how they will be in the finished version, nor are the character or battle sprites, and things are generally incomplete. Also note:
THIS FILE CONTAINS ARSHES.
http://www.mediafire.com/?znnujlyhgzz

Oh, one more thing: can anything think of something to use for SP? I'm drawing a blank here.

Aqua

Flaming Ability?
Flaming Points...?
Trolling Points?
Uh...
Stuff Points! :D

WhiteRose

June 10, 2010, 02:18:06 am #26 Last Edit: June 11, 2010, 11:46:38 am by WhiteRose
Quote from: Aqua on June 09, 2010, 11:52:21 pm
Stuff Points! :D


Hmm... I like it. Then I wouldn't even have to change the abbreviation. XD Hooray for catering to my laziness.

Edit: S_N, if it's alright with you, I'll go ahead and put you down as part of the Dev team. If you get a minute between working on your larger projects, just a song or two would be plenty; I can find others that fit the style to supplement.

Fallen Angel X

If I finish my school project this Saturday, I'll get to work on the sprites on Sunday. Is there any particular style you want these sprites?

G_G

Quote from: WhiteRose on June 09, 2010, 01:44:40 pm
S_N, if you could do some music for the project, that would be great. I can find some songs to use, but an original theme song (for the title screen and what-not,) and battle theme would be most helpful. You don't have to spend much time on it; it just has to sound somewhat epic and dramatic.

FAX, if you get the time, those sprites would be great!

As for the battle system, I've decided to go with the default battle system, and though I may opt for a side-view system, the basic mechanics will be the same, with the exception of "Get" skills. If anyone has time to help with a script for those, that would be great. It wouldn't have to be too complicated or anything.

Once I get some sprites (or just use temporary ones if no one has the free time to make them right now,) I'll upload a demo so you can at least see what I've done of the intro. Hopefully you'll find it quite entertaining, to say the least.


Explain these "Get" skills and I may be able to do it tomorrow. Dont really understand it.

Silentknight72

June 11, 2010, 11:56:48 pm #29 Last Edit: June 12, 2010, 12:06:35 am by Silentknight72
I'll Work on SK72, SRK and Dio.
What theme for the skins, Rose?
First time i've been doing a windowskin....
Sigs: ShowHide






WhiteRose

@SK72: If you need a picture of me for spriting, I can upload one for you; I'm afraid I can't do anything about the others. You'll just have to go on what you can find here on CP or ask them directly. Anyway, as for the windowskin, I want it to look as similar to internet-based text-boxes as possible. If you'll download the demo, you'll notice the pretty much only single graphic that isn't Arshes is the title screen (which isn't actually finished, but you get the idea.) Try and make it fit into that situation.

@g_g: Okay, thanks! Here's how the "Get" skills should work: if possible, there would be somewhere (probably a case structure) where I could input all of the skills I would like to be Get skills. I skill can be Get 2, 3, 4, 5, etc. The number after the Get is what turn in the battle order the skill must be executed in order to be effective. So, if a skill was a Get 4 skill, it would only work if used 4th in the battle order.
If it's too complicated, you can leave this second part out. A Get Doubles skill would have to be used immediately after another Get skill in order to be effective. Get Doubles skills wouldn't have a number, so they can be used after any Get skill. However, it has to be immediately after; if someone has a turn in between the first Get skill and the Get Doubles skill, it wouldn't work. So, here's an example of a turn order where a Get 3 and a Get Doubles would both be effectively used:

Dio uses "Problem?"
Annon uses "STFU n00b"
WhiteRose uses "Get 3!"
game_guy uses "Get Doubles!"
(It wouldn't matter what happens after that.)

If, however, the Annon went in between you and me, then neither of our skills would work. Sorry if this is vague; it's a bit of a complicated concept. Let me know if you need further explanation.

G_G

No I understand. I'd just have to rewrite Scene_Battle and Game_Battler. I'll see what I can do :D

Silentknight72

June 12, 2010, 11:29:56 am #32 Last Edit: June 12, 2010, 12:03:53 pm by Silentknight72
I got'sa picture database of CP! And I need pictures of whiterose! what clothing would Whiterose  and SRK would have?
Sigs: ShowHide






Fallen Angel X

The concept of SRK that I was going to do involved Kirby with a starrod and a hat with 86 on it. Ulta, I was planning on creating a sprite of a bulldog glowing green. Aqua was going to be a yellow puddle ;D

@WhiteRose: So the battle system will be turn based or ABS? O.o

WhiteRose

@SK72: I'm actually out of town right now, so I don't have many pictures of me (or my camera) with me, but if you really want I can upload a couple when I get home tomorrow afternoon.
@FAX: Probably turn-based; there are plenty of ABS games around here on CP, so I think it would be a little refreshing, not to mention more strategic, which is generally how flamewars seem to be. In addition, it would be considerably easier to sprite for, so everybody wins.

As for the spriting style, when I first envisioned the game I imagined everyone looking something like they do IRL. However, maybe your idea would make for a more interesting and varied game. We could also combine styles. It isn't that big of a deal to me, so I'm giving you artistic license as spriters. Do whatever you think would be best.

Diokatsu

Hey Rose, have you got the plot or what not all thought out? Star and I once thought of doing a game like this and I'm interested on your idea and maybe I could tell you our original idea so you could take the interesting bits from it XD

And if this is flamewars, I'd most likely be an evil person it would seem....



ZEHOHOHOHOHOHO

G_G

If ulta happens to be a villian, I wanna be the guy who gets stabbed by her, burned to ashes, revived, then killed again. Torture at its best

Shining Riku

Lol

I could do some in-battle event systems. I've made a few myself for some extra strategic possibilities.

I made up some dummy accessories that grant people "Abilities" in battle like auto-reviving with a 1/4 chance (customizable by variable) and also power boosts, or similar effects that trigger when the user is low on HP.

I know Aqua made a low health states script, at least I think it was you Aqua, I hadn't checked in a while so I forget the author, but the abilities can be changed and such, purchased in shops, found in treasure chests........

I just thought it was something people may be interested in but it's ok if nobody cares ^_^;; The effects of the abilities can be anything you can imagine and create with normal events. Given the possibilities....well, lotsa stuff can happen. I know it works with the default battle system, side view or not. Only problem is it needs an event tab in each troop that calls a common event each turn. It checks which people are in the party and then calls common events designated for each actor in the active party. Keeps it from doing too much, and while it does its magic it's not even really noticeable that it's there

Silentknight72

I need: Pics of SRK, Dio, and Rose.
Sigs: ShowHide






G_G

What about me D:

EDIT: If you happened to see a picture of me in the Post a pic of yourself thread, thats when I had longer hair. Its much shorter now. I'll have to get anew one up.