Scripter looking for paid jobs

Started by gerrtunk, December 29, 2010, 08:47:05 pm

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gerrtunk

December 29, 2010, 08:47:05 pm Last Edit: December 29, 2010, 08:53:03 pm by gerrtunk
Note: I dont know if this is the best place for this thread. If not, move it.

My conditions:
-You will have to reconaice my work in some way.
-You cant take the credits or authory of my work.
-If you give up with your project i will release my work with a open licencese, even if its locked. Im not going to script something that cant be useful for anyone.

My works:
Published scripts
-Improved save
-Multiusable items
-Restricted use items
-Improved shop
-Betatester diary
-Picture text command
-Warning message
-Challengue compensator.
-Buff/Debuff dragonquest skills
-Weapons % state rates

In development or unreleased

"EXPAND": ShowHide

-Location system. This a complete location system but also adds extra information to locations and creates the mapamundi tree dinamically.
-Information books system. This a system that opens a menu for information and you look for books you find in your quests and open them.
-Improved combat rate and step count. This is a little script that let you control all the combat step count, modifing it, frezking, reseting, etc..
-Memory cards minigame. It also  have its own AI.
-A tactics system for battles that use a table with a lot positions. It can measure battlers distance and check for extra valid file effects(like with status effects that disable that)

-Three combat addons for the ACBS:
The first is a expanded version of atoa status with some more and making all function also with equipment,class,ec
The second is a general battle effects script that add things like weapons that can only hit flying enemies, or that make random damage... it have 25 of that effects for now.
The last is a small script created to view ACBS like a frontview one with improved features.

-A complex skill system. Althoug i created it ith other script as a base(equip skills window and scene) my addon its complex. The skills can affect to all actors atributes, create equipment, items or skills restrictions, learn skills and actiovate some special effects.
It also works with a table with 7 levels and the power of the skill depends of the position and the effect and the context(other skills, ows,etc) can changue, can be blocked,anulated...

-Improved events commands: this add removed functionalities to XP, like the option call comands with event variables. Also it add new commands and new functions for old ones.
-Im writing a manual for rgss users.
-A huge combat addon for the DBS. That added 8 new status and a lot of effects for battle and equipment.
-Enemy AI scipt. This have 12 levels of AI, including learning from mistakes and have like human conciencie.

I also have knowledges of php, python, perl, bash, c, c#, vb and java. I also progam in gtk and pygame/sdl.

Description of the items system, wich have thousands of code:



The esthetics are temporal.

The reason to create it was my need of a limited item system based on weight with a bag for every actor. I created it with old DW experiencies in mind, where shopping/moving/using items was a painful experiencie that make you lose like 20m everytime.

Tool bar with this functions:
-Exchangue all the items betwen two actors.
-Send a bag to the temporal.
-Erase bag.
-Empty the temporal.
-Send all bags to the temporal.
-Two sort algorithms.
-Open selection window.

Math bar
-Selected item number
-Selected items total weight.
-A relationn betwin selection weight and the bag in wich the cursor is.

Wastepaper: Neutral icon. One of the ways of deleting items.

Item window: Face, actual weight/max. It shows the actor equipment, and you can changue it. Anyway you cant see the item description or effects, iys just for quick andknow changues.

Temporal window: This window dont have max weight and itsfunction is to be used for some functions and to give to the plyer some flexibility.
The items you erase are puted here, and before quiitting it will show a
warning checking for confirmation.

Selection window: It shows all the selected items merged. With this you can recolocate the tem number with a few seconds.

Move betwen windows: Two keys for that. Anyway exist a system that make that all the windows are treated like a one. This make that if you move to a window border the index willlbe traspased to the next with the more logic position posible.

Selection mode: With this you can select a group of items. There arent any restrictions, you can select from any actor. Then you can move or erase it all. When you select a item, you can also select it number.


What can i do (ideas  about what people might want:

First, i mainly use XP but i can use VX with no problem.

-Port scripts to VX or VX-XP.
-Compatibilitze scripts,debug, support and add some features or slightly modifications. With this you can use a lot of new systems that where incompatible and add some extra things.
-Creation of a simple script or system. Like a multiusable items or restricted items, or simple skill system.
-Skill systems. These systems are more hard and complex to do.
-Complex systems and scripts like new menus systems.
-Menus arrangements. These are with a menu script already created. I tweak the aesthetics and add a few things.
-Battle systems. These are one of  the hardest thing in rpgmaker, and i doubt that anyone from here can pay for creating one from scratch. ¿What can we do? Well, i can create addons for some battlesystems to make what you want. The CBS i use for my own projects is the Atoa's CBS, so is the system i will suggest to use, anyway i can work with anyone.

Work analysys and paidment
You send my work and then i analize it. You must add a very complex description and design document of every think you want. If you are willing for some specifics visuals you will have to create images for everything and give me all the resourves i need. The images can be done just using paint, the idea is to write text positions, colors, sizes, windows,commands, etc, here....

I will then return the cost. That cost will be fixed with its complexity and time to spent in mind.  I will never use a payment x worked hours.

Other type of payments, like % of the game profit will discused separately.

The payment process will depend of the user. I wont do anything for a user with 5 msg without being paid(or at least being paid some money in advance). I dont have a lot of messages but i have a reputation as scripter, creator and user and im not anonymous.

Prices examples

Compatibilitze,debug,etc: 15-40
Complex skill system: 100-200
Menu arrangements: 15-30
Simple script: 10-50
Complex script: 50-250

Anyway thats only a idea.

Last notes

Dont ask to complete analyze a thing by just the sake of doing it. It costs me time. But dont worry to do any simple questions.

Also im spanish, if you are thinking in my bad english. Anyway i can rad and write functionally.

Estimated worktimes and prices for some of my scripts

% based weapons states rates: This is most simpler script. It took me the just time of studying where the states are applied. Any script beyond 0-1hour will cost 5$.

DragonQuest buff/debuff skills
I created the DragonQuest buff/debuff skills with this is in mind. Although i cant program at 100%, it taked me 1:40, and 20m of documentation and post.

But i think in other situation i can make it more quick.So i will rate its price at 10$.

Improved Save: That is a trully complexe script. Not because it have hard problems to solve but because have a lot of functions and options, and the coding time rises also. Its a very huge one.
Price: 120$

Improved shop: Pretty easy. Not much code, not hard problems. 10$.


-Picture text command
: Small code, hard problem, learning how pictures works and making the event call function with new options.
20$

-Restricted items:Seems easy but its hard to create, a lot of conditions and modifiacciotns to the battle system and all the items applies in and out. The apply and use functions are very complex.
35$

-Items System: My item system writed in a few posts before. This is my hardest and most complex script, and its like the save system. I have the functions of like 4 o 5 scripts and a lot of work. Not in the best way, but if i programed it now it will cost a lot anyway.

200$

Starrodkirby86

Well, that's a nice surprise to see. A job request, not a service request. :D

I think it's much more suited to belong in Script Requests. Although it's not a request for any particular script or system, there are threads in that board that are similar to yours (In which the OP helps others instead of the other way around).

So off we go!

Good luck, by the way. This is a pretty extensive resume and I'm impressed in seeing that.

What's osu!? It's a rhythm game. Thought I should have a signature with a working rank. ;P It's now clickable!
Still Aqua's biggest fan (Or am I?).




Blizzard

Guys, if you need a paid script, this guys is the way too go. He's more than twice as cheap as me. xD
Check out our game brands:

Daygames
Game Night Games
Chugnar Games

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