[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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heman

Quote from: Blizzard on March 18, 2011, 06:55:18 pm
If you post repeatedly like that, nobody's going to answer you.

did you notice the date of my first post????!!! did you?!?!  and then i reminded you to answer my post and 2 seconds later someone else is asking a quastion and you answer him immidiatly?
so yea i have to post rapid like that...

Blizzard

If you have an attitude like that, why should I? You are seriously saying that I should reward obnoxious behavior like that?

Keep in mind that "rapid posting" is considered spamming and can get you banned.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

MindOnFire

March 19, 2011, 12:11:42 am #4222 Last Edit: March 19, 2011, 12:14:34 am by MindOnFire
Quote from: heman on March 12, 2011, 08:32:59 am
Quote from: Blizzard on March 12, 2011, 08:29:46 am
Please read the manual. It's literally all in there.

its not man... i checked 10 times already


I just did this myself the other day. Blizz is right, it's in his manual (section 4.1 is all about this, I just looked myself to get the chapter number), but I'll explain it really quickly for you. Firstly, you have to set the monster up in the database (in the actual database, not in the Config App). Once you have the monster created, load up your Blizz ABS file in the config app that you saved to generate the first script and set up the monster's AI from the Enemies tab (Although this isn't necessary to do. If you don't it will use default behaivour.)

Now, all you actually need to do after this is go into the database and find the number that corresponds with that enemy (what slot it's in). For example, the first monster in the database for the game I'm working on is a Hornet, which is in slot one. You create an event for that enemy on the map which contains \e[ # ] (# being whatever number corresponds to that monster, for example, my hornet is \e[1] as part of the event name. And your monster is set up. Nothing else to it.

Hope that helps and didn't break any rules. If you can't remember all of that, like Blizz said, it's in his manual. it's all of section 4.1.

EDIT: How did you manage to post that many times while I was writing this? O_o Or did it open to the wrong page when I clicked newest post? >_>
Then.
Now.
Forever.

winkio

Quote from: heman on March 18, 2011, 06:50:46 pm
Quote from: heman on March 18, 2011, 05:07:26 pm
Quote from: heman on March 14, 2011, 03:57:59 pm
Quote from: winkio on March 13, 2011, 03:25:26 pm
Quote from: heman on March 13, 2011, 12:51:40 pm
BTW i have a quastion... how can i make an enemy charge at my character (or my character at the enemy) and when he finally reach him he attacks (of course i want to make a charge step limit). i tried in combo "move toward player - 5 steps" and then attack, but when he uses the skill the enemy just rushes backwards or at the sides...


Hm, I think the move towards player command is modified in Blizz-ABS, so you will have to use Face Player, Step Forward instead.  Sorry, it's on my list of things to fix.

k... thx, il try it

edit:
doesn't work, it looks like when ever the enemy gets the command "toward player" he moves away from player, sometimes he still just rushes backwards.

i think its because that if im less then 5 steps closer to the enemy he just starts to rush backwards.


answer please?


please?


lol at how my answer is right in that quote.  I know it works because I actually used it in the AI demo I just made a week ago.  Turn towards Player, Move Forward.  Now stop getting so worked up.

heman

Quote from: winkio on March 19, 2011, 12:30:41 am
Quote from: heman on March 18, 2011, 06:50:46 pm
Quote from: heman on March 18, 2011, 05:07:26 pm
Quote from: heman on March 14, 2011, 03:57:59 pm
Quote from: winkio on March 13, 2011, 03:25:26 pm
Quote from: heman on March 13, 2011, 12:51:40 pm
BTW i have a quastion... how can i make an enemy charge at my character (or my character at the enemy) and when he finally reach him he attacks (of course i want to make a charge step limit). i tried in combo "move toward player - 5 steps" and then attack, but when he uses the skill the enemy just rushes backwards or at the sides...


Hm, I think the move towards player command is modified in Blizz-ABS, so you will have to use Face Player, Step Forward instead.  Sorry, it's on my list of things to fix.

k... thx, il try it

edit:
doesn't work, it looks like when ever the enemy gets the command "toward player" he moves away from player, sometimes he still just rushes backwards.

i think its because that if im less then 5 steps closer to the enemy he just starts to rush backwards.


answer please?


please?


lol at how my answer is right in that quote.  I know it works because I actually used it in the AI demo I just made a week ago.  Turn towards Player, Move Forward.  Now stop getting so worked up.


k il try that again

G_G

C-C-C-COMBO BREAKER!

Rajaat99

I have read the manual and searched this topic. If I missed something, I apologize in advance.
I installed Blizz-ABS 2.84. Now, when I start a game, I am always in the top left hand corner of the map. This does not happen when I change maps, just when I start the game. I have searched the code and I can't find when the starting position is changed. Please help.
You are not alone among strangers, a way has been chosen.

AliveDrive

Do you have any events set to autorun? Could you list them here?
Quote from: Blizzard on September 09, 2011, 02:26:33 am
The permanent solution for your problem would be to stop hanging out with stupid people.

Rajaat99

No events set on autorun and the only scripts I have are RMX-OS 1.18 and Blizz-ABS 2.84.
You are not alone among strangers, a way has been chosen.

G_G

Reset your database. As in delete your database, then recreate it.

Rajaat99

I uninstalled and re-installed the whole thing. As soon as I put Blizz-ABS 2.84 in the script editor, the sprite starts in the upper left corner. The only editing I did to the script was change DISABLE_DEFAULT = true to DISABLE_DEFAULT = false, so I can sign in. I placed the scripts in order and they are right above -<:::RMX-OS Main:::>-.
You are not alone among strangers, a way has been chosen.

Blizzard

March 24, 2011, 09:38:29 am #4231 Last Edit: March 24, 2011, 09:39:33 am by Blizzard
No, you have to delete the data in the database. Removing and then adding the scripts back into your game does nothing.
Also, have you put your scripts in the right order? http://forum.chaos-project.com/index.php/topic,23.0.html
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Rajaat99

I'm sorry, I didn't explain well enough. I deleted RMX-OS 1.18 and installed a fresh copy. It worked fine, until I installed Blizz-ABS 2.84. According to the order system in the link you provided, they were in the correct place. I placed them in order, part 1, 2, and 3. I placed them after (RMX-OS) Options and (RMX-OS) Script and before -<:::RMX-OS Main:::>-. I have no other scripts.
I do want to thank you for your help and assistance.
You are not alone among strangers, a way has been chosen.

Wizered67

Delete your MySQL database.

Blizzard

March 25, 2011, 02:28:50 am #4234 Last Edit: March 25, 2011, 02:29:55 am by Blizzard
Do you have the Blizz-ABS Controller for RMX-OS script and server extension? You need that as well so Blizz-ABS and RMX-OS can work together.
And make sure that you really delete your MySQL database. Open up the MySQL management software, delete all tables and then run the SQL script again from the Database folder.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

elmangakac

 :^_^': Hello evrybody

I have a 2 little question with skills in Blizz-abs... im going to start with the most "difficult"

1-FIRST QUESTION

Well, when the character use a range skill, the button works in this way...

-Skill Button ---- Open the range circle and let choose the target...
-Directional ---- Select the target
-Attack/Action Button ---- Execute the skill

right???

well... how i can modify the script to work in the next way???

-Skill Button ---- Open the range circle and let choose the target...
-Directional ---- Select the target
-Skill Button (Again) ---- Execute the skill

2-SECOND QUESTION

What kind of parameter i have to edit to do that a skill change the state in enemy only in a 35% of possibilites??

Thats all... ^_^

Thank you very much for the attentioN!

izlude1984

$game_system.hud = true/false

event stopping bug


Quoted directly from the manual:


If this feature is being used, the HUD can be turned off/on during the game. To do so it is ncessary to use an event Call Script command with one or more of the following syntaxes:

$game_system.hud = true/false




In my first event that runs in the game, the introductory event, before anything at all happens, I have the event "Script" with the following syntax in it:

$game_system.hud = false





What happens next is, the game starts, the hud disappears... and then nothing. The music doesnt play, the text doesnt scroll, nothing.

:( Halp


Am I supposed to be adding a code under it with some sort of "end" or something? I put "End" below the above code and tried that but it gives me a syntax error and crashes the game.

ForeverZer0

Its a bug with RMXP, not BABS. In the script call, put the false on its own line, like this:
$game_system.hud =
false


You will have to do that in script calls that return a false value. There are script fixes for it, but this is the simplest way to do it.
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.

izlude1984

Damn Zero, you are on me like hotcakes in a well rounded breakfast! Thank you for both of the super fast responses!

:^_^':

sasofrass

My event touch is broken with ABS 2.84

Error is this:

Script 'ABS 2' line 1351: RunetimeError occured.

2


all it is, is a rock is moving left to right, if it touches you (even if the event is empty) with event touch enabled, I get this error.