Quote from: heman on March 12, 2011, 08:32:59 am
Quote from: Blizzard on March 12, 2011, 08:29:46 am
Please read the manual. It's literally all in there.
its not man... i checked 10 times already
I just did this myself the other day. Blizz is right, it's in his manual (section 4.1 is all about this, I just looked myself to get the chapter number), but I'll explain it really quickly for you. Firstly, you have to set the monster up in the database (in the actual database, not in the Config App). Once you have the monster created, load up your Blizz ABS file in the config app that you saved to generate the first script and set up the monster's AI from the
Enemies tab (Although this isn't necessary to do. If you don't it will use default behaivour.)
Now, all you actually need to do after this is go into the database and find the number that corresponds with that enemy (what slot it's in). For example, the first monster in the database for the game I'm working on is a Hornet, which is in slot one. You create an event for that enemy on the map which contains
\e[ # ] (# being whatever number corresponds to that monster, for example, my hornet is \e[1] as part of the event name. And your monster is set up. Nothing else to it.
Hope that helps and didn't break any rules. If you can't remember all of that, like Blizz said, it's in his manual. it's all of section 4.1.
EDIT: How did you manage to post that many times while I was writing this? O_o Or did it open to the wrong page when I clicked newest post? >_>