Started by vvalkingman, December 14, 2011, 03:47:22 am
#==========================================================================# ** UL Counter Attack#==========================================================================# Uncle Lanzer # Version 1# 21.09.10#==========================================================================#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=# # This work is protected by the following license:# #----------------------------------------------------------------------------# # # # Creative Commons - Attribution-NonCommercial-ShareAlike 3.0 Unported# # ( http://creativecommons.org/licenses/by-nc-sa/3.0/ )# # # # You are free:# # # # to Share - to copy, distribute and transmit the work# # to Remix - to adapt the work# # # # Under the following conditions:# # # # Attribution. You must attribute the work in the manner specified by the# # author or licensor (but not in any way that suggests that they endorse you# # or your use of the work).# # # # Noncommercial. You may not use this work for commercial purposes.# # # # Share alike. If you alter, transform, or build upon this work, you may# # distribute the resulting work only under the same or similar license to# # this one.# # # # - For any reuse or distribution, you must make clear to others the license# # terms of this work. The best way to do this is with a link to this web# # page.# # # # - Any of the above conditions can be waived if you get permission from the# # copyright holder.# # # # - Nothing in this license impairs or restricts the author's moral rights.# # # #----------------------------------------------------------------------------################## # # CONFIGURATION ## # ################## IT`S PRETTY SIMPLE........ JUST KILL THE BATMAN! <-- FORGET THAT -.-U# MAKE A "(YOUR COUNTER NAME)" STATE# UL_COUNTER_STATES = { A => [ B,C]}# A = THE COUNTER STATE# B = RATE OF SUCCESS# C = STRENGHT OF COUNTER ( % OF A NORMAL ATTACK)Scene_Battle::UL_Counter_States = { 20 => [100,100]} #ADD MORE BY THE SAME SYNTAX# MESSAGGE WHEN COUNTERScene_Battle::UL_Counter_Messages = ['\m Counter!']# CHECKING SCRIPTif !@ul_counterattack_disabled# STARTclass Game_Battler alias lanzer_counter_battler_atkeff attack_effect def attack_effect(attacker) lanzer_counter_battler_atkeff(attacker) if $scene.active_battler == attacker $scene.ul_atkcounter_test(self) end endendclass Scene_Battle attr_accessor :active_battler def ul_atkcounter_test(battler) ul_temp = UL_Counter_States.keys for i in 0...ul_temp.size if battler.state?(ul_temp[i]) if UL_Counter_States[ul_temp[i]][0] > rand(99) @ul_counter = UL_Counter_States[ul_temp[i]][1] @ul_countertarget = battler return end end end end alias lanzer_counter_battle_up4s5 update_phase4_step5 def update_phase4_step5 lanzer_counter_battle_up4s5 if @ul_countertarget != nil @phase4_step = 1337 # LEET @ul_atkcounter = 28 end end def ul_counter_update if @ul_countertarget.dead? or @ul_atkcounter == 0 @ul_atkcounter = nil @ul_counter = nil @ul_countertarget = nil @phase4_step = 6 return end @ul_atkcounter -= 1 if @ul_atkcounter == 10 @ul_countertarget.animation_id = @ul_countertarget.animation1_id @active_battler.animation_id = @ul_countertarget.animation2_id ul_temp = rand(UL_Counter_Messages.size) ul_temp = UL_Counter_Messages[ul_temp].clone ul_temp.gsub!(/\\[Mm]/) { @ul_countertarget.name } @help_window.set_text(ul_temp, 1) @active_battler.attack_effect(@ul_countertarget) if !@active_battler.damage.is_a?(String) @active_battler.hp += @active_battler.damage @active_battler.damage = @active_battler.damage * @ul_counter / 100 @active_battler.hp -= @active_battler.damage @status_window.refresh end @active_battler.damage_pop = true end end alias lanzer_counter_battle_update update def update if @ul_atkcounter != nil ul_counter_update end lanzer_counter_battle_update endend#--------------------------------------------------------------------------#end
Quote from: winkioI do not speak to bricks, either as individuals or in wall form.
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