[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Xsyiaris

Another question is there a way to make this mob to spawn only in a certain place?
Thanks friend btw :).

Boba Fett Link

Make an event with \respawn[X] in the name where x is the list of IDs for the enemies you want.

For instance, if you want a respawn point for enemies with IDs 1, 2, and 3, then name the event \respawn[1, 2, 3].

All of this stuff came from the manual. I suggest you look in it before you ask here next time. ;)
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LiTTleDRAgo

Quote from: Stray on February 01, 2012, 02:01:23 pm
Spoiler: ShowHide
Here I am again. :'D

When I make a new event, which must be touched by the hero (or the event must touch the hero) this error message appears sometimes:
http://s7.directupload.net/images/120201/lg2visdu.png
Also, if I once touched the event, the commands in it doesn't play anymore.

Because of my bad english, I made an short example game. :^_^': There's only the ABS and some example events:

Download (8MB - I forgot to erase some pictures)




did you read my post? (it's above your post)

Quote from: LiTTleDRAgo on January 28, 2012, 10:25:51 am
winkio probably forgot to remove this line

Quote
  #----------------------------------------------------------------------------
  # check_event_trigger_touch
  #  x - x-coordinate
  #  y - y-coordinate
  #  Check event if was triggered by touch. (pixel movement)
  #----------------------------------------------------------------------------
  def check_event_trigger_touch(x, y)
    # stop check if map interpreter is already running
    return false if $game_system.map_interpreter.running? || @trigger != 2
    # get pixel movement rate
    pix = $BlizzABS.pixel
    # if player touched this event and not jumping and not over_trigger
    if !jumping? && !over_trigger? &&
        $BlizzABS.util.rect_intersection(Rect.new(x * pix, y * pix, pix, pix),
        Rect.new($game_player.x, $game_player.y, pix, pix))
      # start
      raise @trigger.to_s
      start
      # started
      return true
    end
    # not started
    return false
  end


Xsyiaris

February 03, 2012, 04:41:35 am #4643 Last Edit: February 03, 2012, 08:50:16 am by game_guy
Quote from: Boba Fett Link on February 02, 2012, 07:13:08 pm
Make an event with \respawn[X] in the name where x is the list of IDs for the enemies you want.

For instance, if you want a respawn point for enemies with IDs 1, 2, and 3, then name the event \respawn[1, 2, 3].

All of this stuff came from the manual. I suggest you look in it before you ask here next time. ;)


Thank you!
Helped me alot.

EDIT:
Btw, a question sorry if i am asking an obvious question but,

When i'm doing \respawn[1,5,6] \time[20] how do i set the graphic for each mob, like its a one event for a 3 mobs to spawn, how do i set their graphic?

Please don't double post within a 24 hour period. ~ G_G

Boba Fett Link

Quote from: Xsyiaris on February 03, 2012, 04:41:35 am
When i'm doing \respawn[1,5,6] \time[20] how do i set the graphic for each mob, like its a one event for a 3 mobs to spawn, how do i set their graphic?


\respawn[] goes in the name of the event at the location where the enemies will respawn, \time[] goes in the name of the enemy events. The enemies will already appear, but once they die the will respond (for your example) 20 seconds at the \respawn[] event.
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Stray

I removed the line with "raise @trigger.to_s". Nothing has changed.
I'm very grateful to you all for your great help.

LiTTleDRAgo

try reloading the map / reenter the map

Stray

February 05, 2012, 02:01:47 pm #4647 Last Edit: February 05, 2012, 02:03:21 pm by Stray
Reloading or reenter? :^_^':
If you mean teleport from the map to another map and back, that doesn't work...
I'm very grateful to you all for your great help.

TheCableGuy

Quote from: EBellena on June 17, 2011, 08:02:47 pm
Hey, I seem to be having a compatibility problem with the latest version of Blizz ABS and Ccoa's UMS...

It's doesn't crash the game or anything, so it's not a huge issue, but once I added and configured the ABS in my game, the text in dialogue was instant instead of one letter at a time. It seems to be completely ignoring any pauses. I have UMS above BABS (Placing it below causes some features to fail, along with being instant, so I assume that's where it should be placed) and can't really see what's wrong. I'm not a scripter, so I have no idea what could be causing this. Does anyone know what it is that causes this? As I said, it's not a huge issue, but it seems like it kills the atmosphere a little. Any help is much appreciated!

I hate that my first post involves asking for help, but... Please help?    :P


I'm wondering if anyone has a fix for this problem as I ran into the same issue. Blizz ABS seams to disable any text speed altering functions of Ccoa's UMS.

Futendra

Quote from: Stray on February 01, 2012, 02:01:23 pm
Here I am again. :'D

When I make a new event, which must be touched by the hero (or the event must touch the hero) this error message appears sometimes:
Spoiler: ShowHide

Also, if I once touched the event, the commands in it doesn't play anymore.

Because of my bad english, I made an short example game. :^_^': There's only the ABS and some example events:

Download (8MB - I forgot to erase some pictures)




Kopie? Dutch? :D

Boba Fett Link

Quote from: TheCableGuy on February 11, 2012, 04:19:23 am
I'm wondering if anyone has a fix for this problem as I ran into the same issue. Blizz ABS seams to disable any text speed altering functions of Ccoa's UMS.


Try Wachunga and ForeverZer0's Multiple Message Windows script. The text scrolling works fine with Blizz ABS, however, the speech balloons don't work with the ABS.

http://forum.chaos-project.com/index.php?topic=5907.0
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TheCableGuy

February 11, 2012, 03:46:21 pm #4651 Last Edit: February 12, 2012, 05:19:49 am by TheCableGuy
Quote from: Boba Fett Link on February 11, 2012, 08:58:54 am
Quote from: TheCableGuy on February 11, 2012, 04:19:23 am
I'm wondering if anyone has a fix for this problem as I ran into the same issue. Blizz ABS seams to disable any text speed altering functions of Ccoa's UMS.


Try Wachunga and ForeverZer0's Multiple Message Windows script. The text scrolling works fine with Blizz ABS, however, the speech balloons don't work with the ABS.

http://forum.chaos-project.com/index.php?topic=5907.0


I tried that one. To be honest, the Demo turned me off of it. And I spent all last night Learning CCOA's and I don't want go through that again.

Even if no one has a fix for it, does anyone know what's causing it?

EDIT: Well, I don't know what's causing it but I did find a Work-around (sort of.) I just reverted to using an earlier version of Blizz-ABS. CCOA' UMS seams to have no issues with BABS version 2.8, in case anyone still having issues with it.

Stray

February 11, 2012, 07:03:26 pm #4652 Last Edit: February 11, 2012, 07:05:26 pm by Stray
Quote from: Futendra on February 11, 2012, 07:18:36 am
Kopie? Dutch? :D


German. :>
So what I have to do?
I'm very grateful to you all for your great help.

Kirye

Alright, got a quick question for you guys. D: Hope you can help.

Is there a way to manually add skills/items to the hotkey bar without the use of the Hotkey menu? I would assume that you can use a script call to do it, but I don't know how. I vaguely remember someone saying it's possible somewhere on these forums, but it would take me forever to find it again and the search function didn't help out too much.

I'd greatly appreciate any help on this.

Spoiler: ShowHide

KK20

Copypasta.

To throw things directly into your hotkeys, you can use the script call
$game_player.item_hotkeys[x] = y
where x is the hotkey number and y is the ID of the item. Same goes for skills
$game_player.skill_hotkeys[x] = y

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Kirye

Quote from: KK20 on February 16, 2012, 01:53:10 am
Copypasta.

To throw things directly into your hotkeys, you can use the script call
$game_player.item_hotkeys[x] = y
where x is the hotkey number and y is the ID of the item. Same goes for skills
$game_player.skill_hotkeys[x] = y



Thanks! :D Saved me alot of time. <3

Spoiler: ShowHide

Magus

No offense, but blizz abs 2.84 is just broken.  It's mainly the abseal, I guess. No matter what I set:
"Maps without enemies" or "with abseal reach"  My character will still attack during dialoque or aka auto-run cutscenes scenes. And I hate having to use the stupid "disable blizz-abs" script for every freaking cutscene EVEN IN MAPS WITHOUT ENEMIES.
Just a warning, DO NOT USE Blizz-abs 2.84.
The last one I used previous which was babs 2.80 with 2.79 config didn't have this problem. So what I'm going to do is go down the list of abs's starting with 2.83 all the way to 2.80 just if they have the same problems too.

Once again, 2.84 is highly bugged. Do not use this UNLESS you're okay with having to MANUALLY disable blizz-abs for your towns, events, and cutscenes.

Thanks,

(Magus.  BTW: THIS IS NOT BASHING AT ALL. Simply a warning and bug reporting)
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Blizzard

I guess winkio will have to hurry up with his overhaul. xD
How much else needs to be done until 3.0, winkio?
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winkio

A lot.  I was going to just release an update with a few bugfixes, but classwork got in the way :/

Taiine

I've not had any of those sort of issues in my game. O.o Only bug I have is not being able to use items like potions.