[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Boba Fett Link

Quote from: Taiine on February 19, 2012, 02:04:02 pm
Only bug I have is not being able to use items like potions.


I think Winkio released an update for an error when using item hotkeys for 2.84, if that's what you mean.
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Taiine

I think that's it, wheres he fix?

Boba Fett Link

Just download Blizz-ABS again and it will have the update.
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chaucer

is anyone else having troubles pathfinding to an event? i thought it was a script compatibility issue then i tried with just blizz abs and the character gets the event then continue's to run around the map, even after he reaches event. no problems with the x,y coordinates though.

Magus

Okay guys, it took a while but I went through and found out this:
1. Errors with a Universal message system called CCoa's UMS. (This is known though, SO DO NOT USE THIS WITH ANY BLIZZ-ABS ABOVE 2.79. Wait until Winkio has time to consider addressing this error.) In fact, there are a few problems within the message that I found which has me to thinking there's no wonder why it's compatible with anything above 2.79. I'm not a scripter by much, so don't jump the gun.

2. A few outside scripts that seem to alter things like scene_title and game)system. I believe the problems may be in those indivual scripts themselves...

However, when I removed the UMS  and certain outside scripts, A few of the problems vanished, but NOT all of them.  To be honest, it takes trial and error to find these little bugs. They can be annoying but not too big of a deal.
I'd say scratch CCoa's UMS entirely to all of those who uses BABS 2.8 and above.  It's a good UMS but in the case, needs to be updated by the author.

I'll continue to dig for more bugs and report them. I understand that Winkio has classwork and so I don't like to bug him or anything. Don't rush and work on the abs at your pace.
LEVEL ME DOWN. THE ANTI-BLIZZ GROUP IS AMONG YOU... Do it for the chick below...She watches..<br />

Boba Fett Link

LiTTleDRAgo recently made a new edit of ForeverZer0's edit of Wachunga's Multiple Message system that is 100% compatible with Blizz-ABS 2.84, and I think it has pretty much all of the features of CCoa's UMS.

http://forum.chaos-project.com/index.php/topic,11299.0.html
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LiTTleDRAgo

Quote from: Darth Link on February 23, 2012, 03:17:43 pm
LiTTleDRAgo recently made a new edit of ForeverZer0's edit of Wachunga's Multiple Message system that is 100% compatible with Blizz-ABS 2.84, and I think it has pretty much all of the features of CCoa's UMS.

http://forum.chaos-project.com/index.php/topic,11299.0.html


except face and message shortcut

Stray

February 29, 2012, 07:43:07 am #4667 Last Edit: February 29, 2012, 07:45:02 am by Stray
Uhm, the event touching still doesn't work in my game. <.<
I'm very grateful to you all for your great help.

Sin86

Found an odd problem with enemies dropping items.

If you set any enemy(that actually is an enemy and not a lifeless object) to where it drops and item at the enemies tab and then when you go in to destroying it, sometimes the item will drop but you can't seem to pick it up but rather instead just walk right through it as if nothing is there.

winkio

Yeah, it usually happens the first time an enemy is killed on a map or when the last enemy on a map is killed.

Sin86

Yeah, is there any way to fix that?

Magus

At this point, these features should make it easier for a multitude of games: Rpgs, war games, etc.

1. Homing projectiles that disappear after a few seconds (or a certain range it could move.)
Perfect for bosses.  Reason I state this is, because an infinitely homing projectile is a bit unfair in my opinion. But if the projectile only homes for a short amount of time, giving the player a good enough time to evade it until it disappears, bosses and objects could benefit from this.

2.  Projectiles with move routes.  -- Allow players to customize a certain skill's move route. Like, if you want it to move in Zigzags  or in circles or whatever pattern, for example.  This one maybe a bit unreasonable an I apologize for this suggestion if it is..

3..--Animations that can damage foes SEE XAS for example. EDIT: <-- ignore this one... I think I found out how Mog hunter does it... T_T. Probably why some of those shits can't be dodged. 
LEVEL ME DOWN. THE ANTI-BLIZZ GROUP IS AMONG YOU... Do it for the chick below...She watches..<br />

ShadowPierce

I'm not that sure, but I believe the first two are entirely possible with BABS' new event creation system... Not sure, but it does seem kinda possible. :/

Spoiler: ShowHide
Quote from: Blizzard on February 16, 2011, 03:44:48 pmThere you go. It's the proof that SDK is crap. It's incompatible with itself.
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Magus

Quote from: ShadowPierce on March 14, 2012, 09:59:41 am
I'm not that sure, but I believe the first two are entirely possible with BABS' new event creation system... Not sure, but it does seem kinda possible. :/


Really?  If you found out more about this, can you explain.  I'll look into this as well.
LEVEL ME DOWN. THE ANTI-BLIZZ GROUP IS AMONG YOU... Do it for the chick below...She watches..<br />

ShadowPierce

I dunno, have a skill create a monster event with the skill you want to be executed... If you want it to execute prematurely while chasing the player, set a wait time and make it move toward the player until the time is up then execute an explosion skill or something... If you want it to have a move route, just set the event created event's move route then execute the skill... :P

Just an idea, though I haven't entirely tried it out yet... ;)

Spoiler: ShowHide
Quote from: Blizzard on February 16, 2011, 03:44:48 pmThere you go. It's the proof that SDK is crap. It's incompatible with itself.
3DS Friend Code: ShowHide
1161-0627-9890

Magus

Quote from: ShadowPierce on March 14, 2012, 11:50:36 am
I dunno, have a skill create a monster event with the skill you want to be executed... If you want it to execute prematurely while chasing the player, set a wait time and make it move toward the player until the time is up then execute an explosion skill or something... If you want it to have a move route, just set the event created event's move route then execute the skill... :P

Just an idea, though I haven't entirely tried it out yet... ;)


I'll give this a try.   I know when I used even in the pass though, the events would go right through the player until he moves :/.  This does sounds like it would work though --so I'll give this an update and see what happens.
LEVEL ME DOWN. THE ANTI-BLIZZ GROUP IS AMONG YOU... Do it for the chick below...She watches..<br />

Skwig

Does anyone really know how to use the combos? I want to make like when the Imput is pressed (for example hold Attack for X frames) then id does something, but the window that pops out is just confusing, i don't see how i should use the == != etc in this very moment, could anyone explain that?

KK20


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Skwig

@kk20 thanks for the help with triggering, but the combo itself doesnt want to work lol... Made the same thing on the pic (even the commands) and it doesnt want to work.. Wheneer i hit attack it doent attack and when i hold for a long time and such it wont do the combo spell..Cant post screenies atm because i cant use my pc

KK20

I copied it exactly and it worked for me. You made sure that the skill you want to activate the combo has been configured?

I had contemplated about writing a guide on how to make interesting combos last year, but never found the motivation.

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