Started by chaucer, March 06, 2012, 09:17:13 am
if rand(100) < 5 * attacker.agi / self.dex + [Integer((agi - 1)*1), 0].max self.damage *= 2 self.critical = true
Quote from: game_guy on March 06, 2012, 04:00:41 pmCritical Hit rate is calculated when the attack occurs. Not before.