[XP] Tons of Add-ons

Started by Blizzard, January 09, 2008, 08:50:47 am

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Bob423

is there a way to get the hud to work with blizz abs? i want to have the hud display the info for every ally, and i cant use winkio's hud, cuz it needs actor1 to always be in the party, and i need that to not be true.

Blizzard

O_o This HUD is Blizz-ABS's HUD.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Bob423

kinda. the two HUDs are different, but only because the tons of add-ons hud shows info for every party member, and the abs hud doesn't
i've been looking around, and couldn't find anything that would work.

Bob423

March 18, 2012, 04:21:06 am #803 Last Edit: March 19, 2012, 09:38:14 pm by Bob423
thanks, i'll see what i can find

edit: another difference between the two HUDs is that the add-ons hud has an EXP bar,  and it shows the player's money. i have the script that adds an EXP bar, but my point is, they're different.

edit again: couldn't find anything.

Boba Fett Link

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Magus

Quote from: Boba Fett Link on March 20, 2012, 04:32:59 pm
Quote from: Hero92 on March 20, 2012, 10:03:09 am
Try this my friend..  8)




I think he needs a HUD showing all party members...


If that's the case, I believe Winkio created a hud like that.
LEVEL ME DOWN. THE ANTI-BLIZZ GROUP IS AMONG YOU... Do it for the chick below...She watches..<br />

Boba Fett Link

Quote from: Magus on March 20, 2012, 04:53:46 pm
If that's the case, I believe Winkio created a hud like that.


He can't use it:

Quote from: Bob423 on March 16, 2012, 08:22:21 pm
i want to have the hud display the info for every ally, and i cant use winkio's hud, cuz it needs actor1 to always be in the party, and i need that to not be true.
This post will self-destruct in 30 seconds.

Bob423

yea boba fett is right, you both told me about things i've already seen.

Kirye

Quote from: Bob423 on March 16, 2012, 08:22:21 pm
is there a way to get the hud to work with blizz abs? i want to have the hud display the info for every ally, and i cant use winkio's hud, cuz it needs actor1 to always be in the party, and i need that to not be true.


You could just use Winkio's HUD and hide actor 1. I'm using the HUD, and for my intro cutscene I just made him have no sprite. Also you don't always need actor 1, you do need an actor of some kind at all times though.

Spoiler: ShowHide

Magus

Always to that during a cutscene that doesn't involve the actor.  <Rule #??
LEVEL ME DOWN. THE ANTI-BLIZZ GROUP IS AMONG YOU... Do it for the chick below...She watches..<br />

Kirye

Quote from: Hero92 on March 22, 2012, 07:07:35 am
The problem now that the guy needs to face is how to hide the hud manually as well.


Make a common event and put these scripts in.

Spoiler: ShowHide
$game_system.hud = false
$game_system.hotkeys = false
$game_system.minimap = 0
$game_system.attack_button = false
$game_system.defend_button = false
$game_system.skill_button = false
$game_system.item_button = false


Anytime you want to turn the HUD off for a cutscene, just use the common event. Make a separate common event that's the opposite to turn the HUD and all buttons back on.

Spoiler: ShowHide

Englund

March 25, 2012, 06:19:34 pm #811 Last Edit: March 25, 2012, 06:20:48 pm by Englund
I've been having trouble with the Unique Skill Commands script.  I get no error message and the game does not crash, but it never pulls up the skills window.  I've tried this in a new game, I've made sure I have scripts in the right order, I've read and re-read the instructions, but I can't seem to figure out the problem.

For example:  Actor 3 is set up with the command 'Powers'.  In running the game, the command shows up properly, but nothing happens when I select the command.  The SE plays, but it never produces the window.

I've had little to no trouble with all other scripts in this package.  I've been able to solve any other problem I've come across with the exception of the USC problem above.  I must be missing something.

Bob423

Quote from: Hero92 on March 22, 2012, 01:17:03 pm
Quote from: Kirye on March 22, 2012, 10:08:31 am
Quote from: Hero92 on March 22, 2012, 07:07:35 am
The problem now that the guy needs to face is how to hide the hud manually as well.


Make a common event and put these scripts in.

Spoiler: ShowHide
$game_system.hud = false
$game_system.hotkeys = false
$game_system.minimap = 0
$game_system.attack_button = false
$game_system.defend_button = false
$game_system.skill_button = false
$game_system.item_button = false


Anytime you want to turn the HUD off for a cutscene, just use the common event. Make a separate common event that's the opposite to turn the HUD and all buttons back on.


Cool, thanks...I hope the member's problem is solved now.  :naughty:


awesome, thanks guys.
so...will this work, if actor #1 isnt in the party at all for most of the game? up to a certain part, you can only get to lvl 8 in my game, then after you can reach lvl 99
so im kinda confused about what exactly i need to do

LiTTleDRAgo

Quote from: Bob423 on April 03, 2012, 10:01:10 pmup to a certain part, you can only get to lvl 8 in my game, then after you can reach lvl 99
so im kinda confused about what exactly i need to do



class Game_Actor < Game_Battler
  #--------------------------------------------------------------------------
  # * Constant
  #--------------------------------------------------------------------------
  SWITCH_LIMIT_LEVEL = 1
  LIMIT_LEVEL = 8
  #--------------------------------------------------------------------------
  # * Change Level
  #     level : new level
  #--------------------------------------------------------------------------
  def level=(level)
    # Check up and down limits
    if $game_switches[SWITCH_LIMIT_LEVEL]
       level = [[level, $data_actors[@actor_id].final_level].min, 1].max
    else
       level = [[level, LIMIT_LEVEL].min, 1].max
    end
    # Change EXP
    self.exp = @exp_list[level]
  end
end


Bob423

Quote from: LiTTleDRAgo on April 04, 2012, 01:08:02 am


class Game_Actor < Game_Battler
  #--------------------------------------------------------------------------
  # * Constant
  #--------------------------------------------------------------------------
  SWITCH_LIMIT_LEVEL = 1
  LIMIT_LEVEL = 8
  #--------------------------------------------------------------------------
  # * Change Level
  #     level : new level
  #--------------------------------------------------------------------------
  def level=(level)
    # Check up and down limits
    if $game_switches[SWITCH_LIMIT_LEVEL]
       level = [[level, $data_actors[@actor_id].final_level].min, 1].max
    else
       level = [[level, LIMIT_LEVEL].min, 1].max
    end
    # Change EXP
    self.exp = @exp_list[level]
  end
end




also, when you get to that part, the stats of the player change, and i cant just say "atk + 5" or whatever, since it affects more than the current stat. it's like an upgrade

G_G

April 08, 2012, 11:47:24 am #815 Last Edit: April 08, 2012, 02:12:41 pm by game_guy
I updated all 3 parts myself and included my Taunt States script.

http://pastebin.com/bJgRtBdN (Part 1)
http://pastebin.com/MwAkrNni (Part 2)
http://pastebin.com/dkQtBPps (Part 3)

Whenever winkio or Blizzard gets the chance, maybe overlook it and upload it if of course you approve.

KK20

lol Part 2 and Part 3 are the same links G_G.  :haha:

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G_G

lul. Thanks, its fixed now. >.<

dragon997

HI
Maybe someone got a simple multi-hit script ?
I just need that one for standard rpgxp battle style
(im big newbie) pls help

Boba Fett Link

Quote from: dragon997 on April 14, 2012, 08:44:26 pm
Maybe someone got a simple multi-hit script ?
I just need that one for standard rpgxp battle style


Uh...its in there. And yes, it is meant for the standard battle system.
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