[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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KK20

It really wasn't that hard to make, plus I have a whole bunch of time to kill. Ironic how college starts back up again yet I have more free time now than during winter break. Anyways, the script assumes Direct Hotkeys are off (duh). It also implements this script.

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Zexion

Wait so does that mean I could litterally have like 15 hotkeys? lol

KK20

With the proper edits, yes. I believe you can push more elements into the @skills_hotkeys and @item_hotkeys and, with that script I provided, cycle through them. The problem becomes assigning skills/items to these new hotkeys. Obviously that'll require an edit to the Scene_Hotkeys class (or through very fancy eventing).

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KK20

Quote from: adytza001 on January 31, 2013, 03:26:06 pm
I haven't use Blizz-Abs for a long time...but I think last time when trying to make a game, when the character was idle he looked like he was breathing...but now it dosen't do anything...it stops at the first pose of the sprite.

You have to turn actor action sprites on.

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Moshan

A_ACTION_SPRITES = true
A_IDLE_SPRITES = true
I don't get what's wrong...

winkio

You have to choose which actors get animated.  I think it's something like 'ANIMATED_IDS'.  This is something that is super easy to search for in the manual. 

Moshan


Someone

I have a problem too.
I've been using this to make a game, but when I try to start a new game, it now gives me the following error:
Quote from: ErrortrololololoScript 'bliss_2' line 2229: NameError occured.

uninitialized constant BlizzABS::Processor:Map_Actor


I have no idea what is causing it. I tried re-installing the 2nd part of the script in case I change something by accident, but it's no use.  :facepalm:

KK20

Err...that line points to a comment for me. What's the exact syntax of that line?

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Someone

February 19, 2013, 03:28:08 pm #4949 Last Edit: February 19, 2013, 03:45:00 pm by Someone
The line that contains the error:
Quote(1...Config::MAX_PARTY).each {|i| @actors.push(Map_Actor.new(i))}


EDIT: Updating the thing to the latest version of the script fixed the issue. Figures. 

:facepalm: X 2 COMBO

Ironcomics

Thanks so much :D, I've been trying to figure it out for an hour and a half :O. It only works when i write \e[1] \respawn\time[5] I dunno why but it only when i put in the \e[1] ot works.
Thanks so much for your help :D.

Someone

Looks like I got a genuine error this time:
QuoteScript 'Bliss_2' line 2054: NoMethodError occurred.

undefined method 'exp=' for #<Game_Enemy:0x983ba60>

This happens whenever an enemy kills another enemy that'd give experience.
If an enemy kills an enemy who grants 0 experience, then nothing bad happens.
I am using the "Bonus" xp setting.

On a side note, is it possible to make certain alignments immune to player attacksL

KK20

February 20, 2013, 04:03:37 pm #4952 Last Edit: February 20, 2013, 04:16:03 pm by KK20
The answer to that has been posted before. Might have to dig back some pages.

Set the alignment equal to the actors group (which is, by default, 1).

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Someone

Umm, I want 3 teams. The Player is on team 1, but team 2 & 3 are supposed to fight each other as well.  :wacko:
However, they cause crashes if they do that.

KK20

Going to have to be a bit more specific than that, perhaps even show the part in the configuration as to how the alignment groups are configured.

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winkio

Quote from: KK20 on February 20, 2013, 04:03:37 pm
The answer to that has been posted before. Might have to dig back some pages.


Yes, it has, but you didn't find it either.

Change the line after the error (line 2055) from

Code: ruby
bat.exp += exp if !bat.cant_get_exp?


to

Code: ruby
bat.exp += exp if !bat.cant_get_exp? && bat.is_a?(Game_Actor)

Moshan

 Is it possible to make Blizz-ABS compatible with rgss3?

rgangsta

Quote from: adytza001 on February 22, 2013, 02:39:52 am
Is it possible to make Blizz-ABS compatible with rgss3?


It's possible but it would take quite a while to convert from RGSS to RGSS3.

Moshan

 Oh...Maybe someone will try it...Thanks for replying!

Scitz

Hello.

Maybe its already been asked and talked about but well this topic has 248 pages (Edit: 249 now xD) so i diddent read everything.

I have a question about Caterpilar in ABS.

If i have a party member and i die and caterpilar is on. i become that party member right?
Well thats the whole reason caterpilar and RMX-OS give corrupt savedata (as far i noticed)

Anyway is there a way (there probaly is) to make me not become my party member if i die.
Disable the "p" is something i know how to do but the auto switch i dont know..


Thanks in advance i hope i explained everything enough to understand.