Hi everyone. I'm a big fan of the database here, I love everyones work. Unfortunately I haven't been able to find a time script that suits my needs. I'd like to request a special one if someone has the time to make one. the features id like to have are
-Option to switch from military clock to standard clock
-I want 24 switches assigned to each hour to be turned on hourly. I want this so I can use common events to implement my own type of weather system
-I want a Toggleable HUD that displays the clock in this format:
[time of the day]
[Actor 1]-[Variable 1]-[Variable 2]
[Actor 2]
With the hourly switches being turned on, I can use events, variables and switches so the HUD and game recognize what day it is and day of the week. I can use these switches and variables to make conditional branches for enemies and encounters.
-I'd like it if it was possible to be able to constantly store the clock time as a variable. I'd like to have this so I can use a variable for time in conditional branches
-I also would like to be able to restart the clock at the time I specify upon activation. Another thing about this is if it can be done, is to use the variable I mentioned above to start the clock. If I have this feature, I can disable the clock while I'm talking with NPCs or during cutscenes. this is kinda necessary so the time doesn't keep flowing triggering switches when it doesn't need to be. afraid it might glitch something. Alternatively, if the clock could just be frozen and unfrozen, that would give me the same results. Another thing with tracking the time with a variable is that I can make quests with a time limit that either end the quest or fail it based on the time start.
I'd really appreciate whoever would make such a script. Its basically a clock that triggers common events and lets me see the time of the day, the month the day of the month, year and day of the week. If I forgot something ill repost, if anyone has any questions, let me know. I'm really not tooo good at composing messages, so I apologize if I didn't speak clearly. once again, thanks for the help, I hope to hear from someone soon! =)