I have my game centered around switches and vars that are changed when an enemy is killed...
with babs 2.84 when an enemy is killed it executed what was on the first event page of the enemy event and that was that...
with babs 2.85 it seems to treat the first event page like an autorun if anything is on there when the enemy is killed...
for instance when I kill an enemy as a test dummy with only a single message line saying "ugh you got me" it will repeat this message indefinitely!!!
When I set an enemy to increase a var by +1 when it dies the game freezes...
How can I fix this? like I said I'm screwed its a game-breaker if I can't
P.S: I love your work Winkio <--- I'm a huge fan, keep up the excellent work, and I apologize for the issues I find, I R Not a good enough scriptorz to fix it