heya there, again. duh -.-
i have a glitch/problem.
Usually, i dont want to use any fancy fonts, but i tried to change that for my game; first i tried to use helvetica neue, then i changed to myriad pro. but somehow i end up having those weird dots in the box.
wat do? i kinda dont want to use Arial, eventhough it is similar to Helvetica.
before people ask:
yes, i have the font installed.
is it also in the directory? yes, just in case.
am i calling the script for fonts right under begin in main script?
$defaultfonttype = $fontface = Font.default_name = "Myriad Pro"
$defaultfontsize = $fontsize = Font.default_size = 28
yes, i think so.
do they only appear with outside fonts? seems to me so that way, allthough i only tried myriad pro and helvetica neue.
halp

edit: while im at it; take a look at the picture provided:
id like the text to feature LONGER lines, but not more than 3
i would like the text to end further to the right and start more left (well thats not the problem here with the alligning of the textbox, but to make it longer - i tried UMS - but i had problems making it work with the script i am using for the textbox:
class Window_Message < Window_Selectable
# Alias Message_Window initialize
alias message_window_init initialize
def initialize
message_window_init
self.opacity = 0
@message =
Sprite.new @message.bitmap = RPG::Cache.picture('Message')
@message.y = 0
@message.x = 0
@message.visible = self.visible
@message.opacity = 255
end
# Alias Message_Window update
alias message_window_upda update
def update
message_window_upda
@message.visible = self.visible
end
end
and optional; on the top left of the textbox is a light greyish blue spot where id like to set in the name of the character talking.