Charset Z fix

Started by Zexion, January 12, 2014, 11:34:16 pm

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Zexion

Does anyone know how to fix this?
Spoiler: ShowHide

I remember there being a script to fix this problem...

LiTTleDRAgo

#==============================================================================
# ** Game_Character
#------------------------------------------------------------------------------
#  This class deals with characters. It's used as a superclass for the
#  Game_Player and Game_Event classes.
#==============================================================================
class Game_Character
  #--------------------------------------------------------------------------
  # * Public Instance Variables
  #--------------------------------------------------------------------------
  attr_accessor :always_below
  #--------------------------------------------------------------------------
  # * Alias Listing
  #--------------------------------------------------------------------------
  alias_method :drg3211_screen_z, :screen_z
  #--------------------------------------------------------------------------
  # * Get Screen Z-Coordinates
  #--------------------------------------------------------------------------
  def screen_z(*args)
    return 0 if @always_below
    return drg3211_screen_z(*args)
  end
end


$game_map.events[1].always_below = true/false
$game_player.always_below = true/false

KK20

Quote from: Zexion on January 12, 2014, 11:34:16 pm
I remember there being a script to fix this problem...

Quote from: Tons of Add-Ons
Event Z-Index Controller (render events flat and change their Z-Index)

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Zexion

thanks you guys :) will try it out soon!