#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# System
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
USERPASS_MIN_LENGTH = 3
USERPASS_MAX_LENGTH = 16
CHATINPUT_WIDTH = 300
CHATBOX_WIDTH = 350
CHATBOX_LINES = 10
CHATINPUT_MAX_LENGTH = 40
PM_MAX_LENGTH = 100
GUILDNAME_MAX_LENGTH = 32
CHAT_BUBBLES = false
REMEMBER_LOGIN = true
DISABLED_CHAT_COMMANDS = []
AUTOSAVE_FREQUENCY = 10
GUILD_NAME_SPRITES = true
LEGACY_SAVE_METHOD = false
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# Exchange Data
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
EXCHANGE_VARIABLES = ['@character_name', '@x', '@y', '@direction',
'@move_speed', '@walk_anime', '@step_anime', '@real_x', '@real_y',
'@pattern']
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# Save Data
# - see the documentation to learn how to set up which data is being saved
# by RMX-OS.
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# save container variable definitions
SAVE_CONTAINERS = [
'$game_system',
'$game_switches',
'$game_variables',
'$game_self_switches',
'$game_party',
'$game_actors',
'$game_map',
'$game_player',
'Graphics.frame_count'
]
# general save data setup
SAVE_DATA['Graphics.frame_count'] = []
SAVE_DATA[Game_System] = ['@timer', '@timer_working', '@menu_disabled']
SAVE_DATA[Game_Switches] = ['@data']
SAVE_DATA[Game_Variables] = ['@data']
SAVE_DATA[Game_SelfSwitches] = ['@data']
SAVE_DATA[Game_Party] = ['@gold', '@steps', '@actors', '@items',
'@weapons', '@armors']
SAVE_DATA[Game_Actors] = ['@data']
SAVE_DATA[Game_Map] = ['@map_id']
SAVE_DATA[Game_Player] = ['@x', '@y', '@real_x', '@real_y',
'@character_name', '@encounter_count']
SAVE_DATA[Game_Actor] = ['@actor_id', '@name', '@character_name',
'@character_hue', '@class_id', '@weapon_id', '@armor1_id',
'@armor2_id', '@armor3_id', '@armor4_id', '@level', '@exp', '@skills',
'@hp', '@sp', '@states', '@maxhp_plus', '@maxsp_plus', '@str_plus',
'@dex_plus', '@agi_plus', '@int_plus']
# for all classes that must have default arguments specified
CREATION_DATA[Game_Actor] = '1'
end
end