Screenshot Thread

Started by Nortos, January 08, 2008, 02:24:04 am

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Blizzard

@Phasedscar: If you ever finish that game, I will play it for sure.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Caro Ru Lushe

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Grammar fix =3 & now the whole map can be seen.

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The last one seem the same, just add a Tint & looks lovely <3

DeathLock

Grammar fixed, thats better.

Last screen seems to actually fit together.


Phasedscar

Lol, thanks Blizz!

It's the art that's taking me forever, the events, mapping, and programming are all relatively quick. Over the summer I'll have quite a bit more time to work on it, and I'm expecting to have a demo ready by August (don't hold me to it!  :-X)  Right now because I'm still working on the tilesets the mapping is still more on paper then in 1's and 0's.

!Demo spoiler!
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The demo will consist of the introductions for Allynia and Duran, 2 of the 4 main characters.  The expected play time of each intro is going to be about 25-40 minutes so they are fairly involved.

Allynia's starts in a mountainous, frozen landscape, involving her trying to protect the barrier hiding her people from the rest of the world.  She sets out searching for the 4 pylons representing a prayer of her people.  She must meet a task at each pylon in order to reinstate the barrier protecting her people.  When she reaches the 4th pylon, Crystal Hedge, she finds it distroyed, and a stranger overlooking the ruins.
Elinrue, the town where she grew up, will be the center staging area.  It will consist of 20 maps, 13 of which are field maps where you will be fighting monsters.

Duran's starts in the dry, desolate barrens.  He seeks medicine that the local doctor of Dustwind, Malcom Roland, was incapable of helping him with.  When you explore the town you find out that the Gypsies that had passed through recently may have rare tinctures that can cure his ailing family.  He sets out in search for them.
The Broken Caravan will be the center staging area.  Though Dustwind is the nearest town, they are wary of outsiders mainly due to the tribal nature of the wastes.  The intro for Duran will consist of roughly 21 maps, of which 12 are field maps.
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My own game project & My resource workshop! (respectively)
http://forum.chaos-project.com/index.php?topic=608.0 http://forum.chaos-project.com/index.php?topic=682.0



What that is? Affection area for flails. - Blizz-ABS, the ultimate ABS

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Caro Ru Lushe

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One last one, & yes, there's no shadow either

DeathLock

The enemy battler looks familiar.


Lost_Hope


DeathLock

Thats right, I thought it looked familiar.


Caro Ru Lushe


KultzRDC

i love that logo, and the tree...and the wingies...and the map...and the butterfly.

but one question, how'd he get up there? ??? Unless there's like this trail from the cliff, i'm curious.

Caro Ru Lushe

She brought him there by flying =p


New Screeny:

Seinarukana Heroes vs. The KH Heartless @__e: ShowHide


But it is bugging with The Bars & CRL Have to remove & leave it like that.

<sigh> still, Love it >=3

DeathLock

Detailed mapping you have there, DAS.

I just love how the battle is displayed, but isn't the battler with the scythe much larger than the other two?
I don't know, but it just seems to be larger in size.


Caro Ru Lushe

Your right on that . . .


Ugh, Thou everytime I try fixing it, her spear gets ugly pixelated

Calintz

Hey everyone...
I'm back, and with a screen-shot of my near finished Tree-top Village.

**Let me know what you think
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Caro Ru Lushe

=> Looks nice, but, the floor seem a bit out of place with the bridge. =S




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Calintz

There is no floor!!??

BTW:
Your game looks awesome Sion.

Caro Ru Lushe

Thanks Calintz  :)


Here's a new one I was working on for the Intro part (Probably):


Sally

your game is looking niuce, i cant wait for it to be finished! :)

Diokatsu

looks cool i can't wait to play it

Caro Ru Lushe

Thank Everyone ^_^

Hearing these commentskeeps me working on it.