[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Blizzard

I know, I know. I'm sorry, but I didn't have time to create a search index in the manual yet. I was trying to get v1.99 out as soon as possible so I could finally continue working on my game. I will most probably add a search index with v2.0 or even before that.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Shadonking

@joe

no prob im glad i was able to help.





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rmxp rmvx blizz-abs rpg maker xp vx abs cbs cms script tons of addons charsets autotiles HUD


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http://forum.chaos-project.com/index.php?topic=1952.0

Joe Rockhead

September 23, 2008, 08:02:17 pm #822 Last Edit: September 24, 2008, 11:18:07 pm by Joe Rockhead
No worries Boris - I was only teasing  :evil:. I remember you mentioning something about adding it a while back.

Galatea

September 27, 2008, 11:09:55 pm #823 Last Edit: October 19, 2008, 12:23:15 pm by Blizzard
Hey Blizz, after i download the Blizz-ABS 1.99 everytime i
unzip it,it triggers an error. i think the zipped file has a problem?  :^_^':

Starrodkirby86

Chances are the host is being an arsefrookle when it's coming to the Blizz-ABS v1.99 files, corrupt downloads everywhere...

Here, try this alternate link for Blizz-ABS; I'm sure it will work...Unless the file I uploaded is corrupt or your thing is jacked up.

By the way, welcome back Galatea. o.o

http://www.sendspace.com/file/tsskes

What's osu!? It's a rhythm game. Thought I should have a signature with a working rank. ;P It's now clickable!
Still Aqua's biggest fan (Or am I?).




Galatea

Oh my, thank you Mr.starrodkirby86,(whew, thats a long name) i got 1.99 now!
yeah i am kinda old member haha you should not call me a senior. haha btw
thx again dude!  :D

Joe Rockhead

I hate to ask this cause I know I read about it somewhere here before. I was wondering what would be the best way to change the main Player Char's sprite set to coincide with something like the effects of time, physical growth and experience. I'd like to show for example a slightly bulkier sprite for a character that increases to higher levels as a fighter. If anyone has ever played the old arcade game Altered Beast you'll understand what I am visualizing.

And also I'd like to show when a player becomes physically disabled or maimed, such as losing arms or legs or walking with a limp, or a glowing green aura after becoming overexposed to radiation or gamma rays. Or maybe even use a 50% transparent copy of the original sprite to indicate an invisibility spell or predator-like camouflage technology. Or we could have a fat char lose weight and become slim and fit like one of the early Leisure Suit Larry games when Larry works out enough times.

I was thinking of permanent or semi-permanent change of all the character's relevent spritesets at once. So that the change is reflected in the idle/walking sprite, the attack sprites, the item sprite, the skill sprites, the jumping sprite, the sneaking sprite, etc. At first I thought something like the name change thing might work, but it isn't that simple with the main character is it?

Aqua

Eventing
3rd Page
1st Column, Last option
Change Actor Graphic

Joe Rockhead

Damn!  Thanks :bow: Aqua. I thought I might be overlooking  :_): something that simple. I do tend to over complicate things.

Lost King

Hello everyone. I come with a question. I recently got my hands on this script and implimented it in my game, its amazing by the way, but I think I've encountered a problem. I set up all my enemies and whatnot and when I run the game and go near one it runs away without trying to attack. I don't have any of the enemies set to passive and the default attributes for them are Action and Observer. Is there a particular code I need to add to event names apart from the \e[ID]? Or do the enemies just sense my level 1 character's might and tremble in fear? Note: They do attack back from time to time, and they're all set to the sword attack style so they should be able to attack me when I'm right next to them, right?

Also, for the other member's in my party, is there any way to set it so that they will attack enemies when I'm attacking one too? I've got caterpillar activated and I read about when they're in follow mode and assumed you could switch them out of follow mode into attack mode perhaps.

Thanks in advance.
*Scribble Scribble* Oh right, not that sort of signature.

Aqua

Add full power to enemies and they should be more vicious.

And the Ally AI is coming out in 2.0 so you just gotta wait.

Lost King

September 28, 2008, 10:12:11 pm #831 Last Edit: September 28, 2008, 10:37:48 pm by Starrodkirby86
I'll try out the full power attribute. And that's good to know about the Ally thing, still have a lot to make in my game anyway.

EDIT: The Full power attribute seems to be working.

I've got another question. Is there \ command that you can add to events to disable jumping over them? I'm sure it's probably listed in the help file somewhere, but there's a lot to read. This was the only problem I encountered when using the jump function, and I'd like to still be able to use it.

Welcome to the forums, Lost King. Now I just have to tell you there's a double posting rule (No double posting within 24 hours)...So yeah. Have fun, good luck with B-ABS. ~Love, Starrodkirby86
*Scribble Scribble* Oh right, not that sort of signature.

Aqua

Lol someone asked this on the IRC yesterday and this is my answer...

Best way to do it is to add a NoJump tile under the event(s) you wish to not be able to jump over.

Lost King

I'll see what I can do with it. Thanks for all the help so far, very appreciated.

And sorry about the double post thing, wasn't sure if it was a rule.
*Scribble Scribble* Oh right, not that sort of signature.

Blizzard

September 29, 2008, 08:59:03 am #834 Last Edit: September 29, 2008, 09:00:23 am by Blizzard
No problem. Now you know so don't repeat the mistake. :)

Also, regarding the enemies' attack delay: Enemies have a delay counter which can be set up globally or for each enemy (by database ID) individually. It's the "AI Delay Time" option (2.5.2. in the manual) where it is explained in general. You can find out more about enemy ID specific setup under 3.8.6. (which is merely a redirection to a few other chapters that explain it all including 2.5.2.). The full power attribute generally forces the AI Delay Time to 0 for that enemy.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

nathmatt

i was just wondering if we could get an update on how2.0 is coming
Join Dead Frontier
Sorry, I will no longer be scripting for RMXP. I may or may not give support for my scripts. I don't have the will to script in RGSS anymore.
My script


Blizzard

Right now not at all. I'm a bit busy with life. I just got a job and I have exams next week. Also, I plan on continuing the work on my own game to finally release the first beta before working on 2.0. But after I am done with CP, I'll get to work on 2.0 right away.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

legacyblade

Great. About how long do you think this finishing of CP will take?

Starrodkirby86

Have you been not reading the forum content around here lately!? D: Just kidding.

I'm believing CP would be finished within the next two months or so. Expect a 2008 release lodged, unless Blizzard is extremely busy or something unexpected happens (DART HACKS BLIZZARD'S COMPUTER).

I would also expect a 2008-2009 release of Blizz-ABS 2.0 . This is all assumption and theory...So yeah.

What's osu!? It's a rhythm game. Thought I should have a signature with a working rank. ;P It's now clickable!
Still Aqua's biggest fan (Or am I?).




Blizzard

That's about the same time I expect it all. CP Beta 1 needs another 15-20 days of intensive work, but since I rarely have a full day of free time at my disposal, IDK how long it will take. Blizz-ABS 2.0 should be out around Christmas or New Year since I have loads of free time during that time.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.