Started by Shadonking, November 07, 2008, 01:17:05 pm
Quote from: Shadonking on November 07, 2008, 07:21:39 pmi used Word to check through the font then copyied and pasted it into the font override script so i didnt miss spell it or place a font i dont have.also i tried the script on that topic but it had errors. i thought that the script on tons of addons would be just as good anyway.and i have a custom title that doesnt use the defult font put uses pictures, i check to see if it works by making a message in game.
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=# Ultimate Font Override by Blizzard# Version: 1.01b# Type: Project-Script Compatibility Improvement# Date: 19.10.2006# Date v1.01b: 30.7.2007#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=# # You can change the font/fontsize with the "Call script" event command or# directly through a script by using these methods:# # $game_system.fontname = "FONTNAME"# $game_system.fontsize = FONTSIZE# # It will override the font from any RMXP version. It is also possible to# change the font during the game. It will be saved, too.#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=#==============================================================================# Game_System#==============================================================================class Game_System attr_reader :fontname attr_reader :fontsize alias init_ultimate_font_override_later initialize def initialize init_ultimate_font_override_later self.fontname = 'Calibri' self.fontsize = 24 end def fontname=(name) $defaultfonttype = $fontface = @fontname = name end def fontsize=(size) $defaultfontsize = $fontsize = @fontsize = size end end
Quote from: winkioI do not speak to bricks, either as individuals or in wall form.
Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.
Quote# FONT_BACKGROUND_FIX - set this to true if you want dark font colors to# be used in the menu, this comes in handy when the# custom background images you use are bright