[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Blizzard

o.o; Probably some of these are answered now...

Quote from: Makasu on December 05, 2008, 09:57:59 am
Hey Blizz just wondering if it was possible to make a demo?


There's actually an entire example game. You must've missed the part in the first post that says "Demo". xD

Quote from: Makasu on December 05, 2008, 09:57:59 am
Oh yeah does Tons of Addon's not work with this? because I seem to get some Test error with the hud or something when I have them on.

As well as an error with this line:

Script "Blizz ABS pt3" line 4499: ArgumentError occured.
wrong number of arguments(0 for 1)



Yes, the newest version of Tons of Add-ons works with the newest version of Blizz-ABS.

Quote from: Makasu on December 05, 2008, 09:57:59 am
And also is there a way to set the party to follow you? As in you have like control commands? I don't recall seeing that in the manual at all. And the only way I can get them to not run off and attack an enemy is if I set their behavior to Passive all the way. But a simple "follow" or "return" command would make that a lot easier. Just curious.


I am not going to implement that. Sorry, but I think that allies follow you around while enemies can bash them without them defending themselves is stupid. If they don't follow you, they cannot be hurt. If they do follow you, they can be hurt. Turn off the caterpillar if you don't want any interaction from your allies. If you turn it, they WILL defend themselves (except if you make them passive). Also keep in mind that you can use the force_aggressive to force a setting which the player cannot change. You can find more info in chapter 4.3.2.

Quote from: Makasu on December 05, 2008, 10:12:16 am
EDIT2:Also my enemies won't attack. :/ they'll move around and my party will attack them every now and then but altogether the enemies just either stand around or just walk.


Nope, they don't. Enemies have a delay timer which prevents them from acting right away. During that time, they try to keep s safe distance from the actor. Read chapter 2.5.2. in the manual for more information.

Other than that I can only tell you to update to the newest version before reporting further bugs.
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lplara

December 05, 2008, 02:51:49 pm #1141 Last Edit: December 05, 2008, 10:17:11 pm by lplara
Ok, the problems I reported are gone now. The AI isn't presenting any problem, Weapon Type 5 is shooting a single arrow at a time, and I'm able to choose targets again. Thank you very much for that.  :D

However, a new problem came with that. On 2.12, 'skill charges' seem to be bugged. The AI is able to use skills with charge time, but the leader isn't. When I try to use one, nothing happens at all, except for the little 'error' sound. Happens with all charge types. When I take the charge out, the skill goes back to normal
EDIT2: Ok, that also happens with weapons.

Other than that, everything is stable and working.

Hellfire Dragon

December 05, 2008, 02:55:21 pm #1142 Last Edit: December 05, 2008, 03:19:06 pm by Hellfire Dragon
Hey Blizz, I was wondering is it possible to have air battles? Like set certain summons to 'Always On Top' and only enemies that are set to 'Always On Top' as well, can attack them, or enemies with long range weapons, and vica-versa with flying enemies.

Just something that came to mind when I was setting up a Phoenix as a summon :^_^':

EDIT: I can't find it in the manual (if it's there) but what's the call script command to check if the enemy seen ot heard the player? So I can use it in a conditional branch and when the player is seen or heard the event activates

G_G

a few things here 1st i have bouncy damage off yet it still does it 2nd is it possible to replace the skill hotkey with another hotkey item? 3rd is it possible to capture monsters and summon them to aid you?

winkio

December 05, 2008, 07:55:43 pm #1144 Last Edit: December 05, 2008, 10:18:15 pm by winkio
Another error.  I have a heal skill that can target an ally.  When I use it without any other party members, it uses up all my sp and I step backwards, even though it only costs about 1/15 of my SP.

EDIT: nvm.  I was making new skills, and it was right at the beggining of those default ids for sp damage skills.  srry :shy:  But that does mean that this doesn't show SP damage like it does HP damage.  Maybe I could make an addon that does...

Blizzard

Quote from: Hellfire Dragon on December 05, 2008, 02:55:21 pm
Hey Blizz, I was wondering is it possible to have air battles? Like set certain summons to 'Always On Top' and only enemies that are set to 'Always On Top' as well, can attack them, or enemies with long range weapons, and vica-versa with flying enemies.

Just something that came to mind when I was setting up a Phoenix as a summon :^_^':

EDIT: I can't find it in the manual (if it's there) but what's the call script command to check if the enemy seen ot heard the player? So I can use it in a conditional branch and when the player is seen or heard the event activates


There is no special call for it. You can use "$game_map.battlers.values.any? {|e| e.ai.mem.any? {|a| a[0] == $game_player}}" to check if any enemy has seen or heard the player. Or you can use "$game_map.events[E_ID].ai.mem.any? {|a| a[0] == $game_player}" for just one enemy with event ID E_ID.

Quote from: game_guy on December 05, 2008, 07:51:13 pm
a few things here 1st i have bouncy damage off yet it still does it 2nd is it possible to replace the skill hotkey with another hotkey item? 3rd is it possible to capture monsters and summon them to aid you?


1. No, it doesn't. Take a GOOD look, there is NO bouncing around on the floor when you turn it off. NO bouncing.

2. With a bit of scripting, yes.

3. No.

Quote from: winkio on December 05, 2008, 07:55:43 pm
EDIT: nvm.  I was making new skills, and it was right at the beggining of those default ids for sp damage skills.  srry :shy:  But that does mean that this doesn't show SP damage like it does HP damage.  Maybe I could make an addon that does...


I need to change the way the damage system works. Currently there's actually a bug with SP damage and SP healing display. -_-
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Makasu

December 06, 2008, 09:44:28 am #1146 Last Edit: December 06, 2008, 09:45:53 am by Makasu
Hey Blizz thank you for the responses! Greatly appreciated But I have a new question:

Does the animated actor thing still work the same or is it now switched to work for an "idle" kinda stance? Just curious. I think I'm getting the hang of this new version now kinda. Although I still don't know how to make projectiles correcty. And also I know there's a demo! I've played COSLAL like a million times. But to help users further understand how 2.x works is what I meant. XD

Oh yeah and is the talking to people thing that we discussed way long ago fixed? Say like where a message would only display if they were killed instead of before. Things like that y'know?
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Blizzard

No, I haven't added idle stances yet. I might in the next release, but definitely in a future version. 2.x is basically like 1.99 with a few extras like ally AI.

C'mon, it can't be that hard:

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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Makasu

Ahh I see thank you for the response. But its actually alot harder than you think. Especially for those who don't fully understand. :( but how do I get like a bullet or an arrow to show up? I've read the manual and set it up the same ways and nothing at all! :o I guess I might not be doing something correct because I'm not to sure how the "can consume" part works out necessarily. And what has to be tied to what. But I do remember reading that you have to equip the ammo in the skill slot or something to use it. But then does that mean that I can use the attack button as a means of firing my gun or would I have to use the skill button its tied to?
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Blizzard

December 06, 2008, 10:11:19 am #1149 Last Edit: December 06, 2008, 10:12:56 am by Blizzard
3.6. of the manual. It tells you that you need to name the spritesets for projectiles like the icon names for the skills/items.
Also, "can consume" means ammo. You equip a gun weapon and hotkey a bullet item. Then you shoot with the gun and 1 item disappears from your inventory. "can consume" is tied to weapon as you obviously can see from the application menu. And it's firing the item using the gun which can fire it which is set up by "can comsume". The weapon "gun" "can consume" ".44 bullet". You can read it that way. And "Weapons" are not "Skills". It's as simple as it gets.

Say, have you played the example game yet?
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Makasu

Ahh I see I never fully understood it but now I think I got it! :D thanks a lot Blizz. And yes I'e played it but since I can't load it up in the BABS config I can't really pick it apart to well y'know? I'm one of those visual people. :( but I have played it. Unless there's a newer version I'm missing? But I think I got it for the most part. :)
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Blizzard

No, there's no newer version yet. I will release a new version probably after adding combos to Blizz-ABS. EXA Edition will be epic. <3
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Makasu

December 06, 2008, 11:37:50 am #1152 Last Edit: December 06, 2008, 11:44:02 am by Makasu
Okay I can't wait! :3

But I've stumbled upon a new error! Whenever I fire a bullet lets say it'll go out but then it'll give an error that it can't find "_crp" graphic. Now unless I'm doing something wrong?

Yeah its definetely an error because if I disable corpes and empty corpses I get the error
script "Sprite Character" line 27: ArgumentError Occured. 
Wrong number of arguments(0 for 1)
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Blizzard

Yes, Aqua reported it a couple of minutes ago. I put up v2.13 to fix that issue.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Makasu

December 06, 2008, 12:03:14 pm #1154 Last Edit: December 06, 2008, 12:09:18 pm by Makasu
:( and I thought I was finally doing good. XD either ways I do gotta commend you on your customer support. Its by far some of the best I've seen. :) thank you Blizz.

EDIT: Another error. I don't know whats the deal with this snippet but

script "Blizz Abs pt 3" line 4489: ArgumentError occured.
wrong number of arguments(0 for 1)


now if I comment it out there is no issue but I don't know if its important or not!
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Blizzard

Thanks, I'm trying. ^_^ One of the biggest advantages Blizz-ABS has over XAS is that the original author still improves and works on it and that he gives a lot of support. :)
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Makasu

Thats true. :)

but the error is still there and there maybe a new one as well! So I happen to stumble upon an enemy thats across a small lake or whatever and shoot at it. My allies will stop and stay away from me and just not follow or use long range attacks. I might not be anything to serious but its a bit of a glitch I guess you could say?
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Blizzard

December 06, 2008, 12:18:14 pm #1157 Last Edit: December 06, 2008, 12:20:01 pm by Blizzard
It's because they can't reach the enemy. The path finder can't find a path. I still haven't found an efficient way to solve this issue and make them ignore enemies they can't reach. Same goes for enemies trying to reach an actor. At least enemies give up after some time if they can't move. I can't do the same for actors.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Makasu

Ahh I see. well is there something for this
script "Blizz Abs pt 3" line 4489: ArgumentError occured.
wrong number of arguments(0 for 1)


Because it shows up and I don't know if its important or not. If I comment it out the game works fine but if I don't then it gives that error. And also I must not be setting up something right because that "_crp" one is still there. :( I should pm you my game project so you could take a look and mayhaps assist me? :3
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Blizzard

I think you did something wrong while inserting the script. o.o
_crp is when you use corpses. Turn off the option if you're not gonna use them.
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Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.