[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Blizzard

Not really. MCGaladtogel actually released an unfinished plugin that makes Blizz-ABS work with his Mode7. Check out the Mode7 thread.
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Makasu

Well Blizz I gotta ask you again is there a way to configure the script so that it'll only activate the run sequence if the player is moving?

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As you can see from my screen. Well I'm not moving but I'm holding the run button and its already got the first frame of the run animation playing. Just curious as to if its possible?

Sorry if this is really big on other monitors. It shows up small on mine.
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KRoP

2 questions:
Why do I need .NET framework (Microsoft programming, blech) to use this ABS?  Is there any way around this, per say?
Wasn't there going to be a second example game upon the release of 2.0?

Aqua

You don't need .NET framework for the ABS; it's for the config app.
You can config by hand if you wished. (which is what I do)

The 2nd example is in the making.  Blizz is a busy man!!!

KRoP

December 22, 2008, 01:27:33 pm #1304 Last Edit: December 22, 2008, 03:08:29 pm by KRoP
Thanks Aqua.  Glad to hear I don't need the config.

EDIT: I've run into another problem.  Giving an enemy a leader attribute causes a syntax error.  When I go to the script database, I'm directed to Game_Temp.  Has anyone else experienced this problem?

Makasu

Quote from: KRoP on December 22, 2008, 01:27:33 pm
EDIT: I've run into another problem.  Giving an enemy a leader attribute causes a syntax error.  When I go to the script database, I'm directed to Game_Temp.  Has anyone else experienced this problem?


Are you trying to use the rename script? Thats could only possibly be the cause of it. You either don't have something spelled correctly so therefore the script is trying to load a phrase that it doesn't know or something along those lines. Check the enemy setup to make sure but I'll have to test it out because I'm not to sure myself.
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Blizzard

December 23, 2008, 06:14:26 am #1306 Last Edit: December 23, 2008, 06:15:54 am by Blizzard
Quote from: KRoP on December 22, 2008, 12:59:53 pm
Why do I need .NET framework (Microsoft programming, blech) to use this ABS?  Is there any way around this, per say?


LOL! As Aqua said, it's just for the config app.

Quote from: KRoP on December 22, 2008, 12:59:53 pm
Wasn't there going to be a second example game upon the release of 2.0?


CoSLAL EXA Edition will come out when I add combos to Blizz-ABS.

Quote from: KRoP on December 22, 2008, 01:27:33 pm
EDIT: I've run into another problem.  Giving an enemy a leader attribute causes a syntax error.  When I go to the script database, I'm directed to Game_Temp.  Has anyone else experienced this problem?


What Makasu said. You should also check if you put in the parts in the right order and if you put all 3 Blizz-ABS parts in different slots.

@Makasu: My bad. I'll remember to fix it so it displays the frames only when moving.
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Shadonking

Quote from: Juan on December 15, 2008, 07:26:24 am
Try using this script call
$game_system.minimap =
true



just tried it and that call script doesnt work, it has a syntax error





Creator Of Music And Games
Spoiler: ShowHide
]

keywords: ShowHide
rmxp rmvx blizz-abs rpg maker xp vx abs cbs cms script tons of addons charsets autotiles HUD


come here if you have a ps3
http://forum.chaos-project.com/index.php?topic=1952.0

Blizzard

Not "true", but 0, 1 or 2 for off, on and fullscreen respectively.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Shadonking

okay, it worked. thanks





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rmxp rmvx blizz-abs rpg maker xp vx abs cbs cms script tons of addons charsets autotiles HUD


come here if you have a ps3
http://forum.chaos-project.com/index.php?topic=1952.0

elmangakac

 :wacko:

My game use Blizz ABS, but i need create a few flying scenes that dont use BLIZZ ABS, my characters need fly in the map, but not fight with others. Exist some way that i can do this?, only for that scenes, i dont know, maybe i can desactivate BLIZZ ABS in that maps to give them possibility for work with mode 7. Im tried so many times and with different ways but i can do it. Somebody can explain, like i say, step by step to do it?

This is the only aplication that i need to keep my game, pleaseeeeee

:'(

Blizzard

December 23, 2008, 06:39:16 pm #1311 Last Edit: December 23, 2008, 07:51:32 pm by Blizzard
Read it in the manual.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

elmangakac

Well i try it, and doesnt work for me... i dont know what to do.... i desactivate blizz abs when the character go to the MODE 7 Map, but doesnt work, i have many error message like this


The compatibility work for someone????

I need help.... my msn is superarte9@hotmail.com (if someone want help me with more details)
:'( :'(


Blizzard

Are you using MGCaladtogel's Mode 7? And are you using the additional compatibility plugin for Blizz-ABS?
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

elmangakac

Quote from: Blizzard on December 24, 2008, 06:46:53 am
Are you using MGCaladtogel's Mode 7? And are you using the additional compatibility plugin for Blizz-ABS?


Yes.... look at this.....

This is the way that i put the scripts



and this is the name of my map




My character go to the map and he can arrive to the map, but the map doesnt have the mode7 perspective....


Blizzard

Well, I'm sorry, I don't know what the problem is. Your best bet is to contact MGCaladtogel. And tell him that I updated the script a few times until he released the plugin. I might have changed something which he needs to change again. #_#
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Makasu

Now this may come off as me being stupid or not but does setting move routes not work the way it used to if I have an event set up as an enemy? It just seems like they walk randomly until I'm in their range even if I have it set up a certain way. :x
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Blizzard

December 24, 2008, 09:27:34 pm #1317 Last Edit: December 24, 2008, 09:31:50 pm by Blizzard
Actually enemies with move routes never go off their route. NAMK already asked me to change that, I just haven't come around to do so yet.

BTW, v2.21 is up. I'm sorry, Makasu, but I haven't made the running/sneaking sprites work right yet. I need to change parts of the sprite extension system anyway and localize the setup at one position in the coding.

EDIT: Lol, v2.21 is my Christmas present for you guys. xD
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Makasu

December 25, 2008, 08:39:45 am #1318 Last Edit: December 25, 2008, 09:14:19 am by Makasu
OH okay. And either ways its fine. And Thank you! Yay Blizz. :) Merry Christmas. I'll give you implied sexual favors as a present. ;)

Was that one error number with the config fixed though?

EDIT: Lol I can't access the menu now. XD Or "confirm" things using the keyboard. I don't know whats going on there. But the not being able to hit "confirm" seems to only occur if I use the "cancel" key. But then it just disables my animations and all of that for some odd reason. Like the run animation won't play, the attack will though oddly enough. But everything is is just being blocked for some odd reason...
Dead on Arrival is the name of my project. Topic thread coming sooner or later.

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Blizzard

Have you tried it on a new game? Have you regenerated a new configuration script?
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.