[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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winkio

Actually, it shouldn't happen.  Each character should have their own hotkey bar, and you should not be able to mix them.  Good catch on that, I'm sure Blizz will fix it.

Reno-s--Joker

@Aqua:
Whoops - I should've mentioned that they are unshared skills. Which is probably why you are unable to use them during battle.
What seems to happen is for example, A has Heal and nothing else, B has Cross Cut and nothing else. While I'm setting hotkeys for A, I can assign Heal to 1. Then I press O to cycle through the characters and I can assign Cross Cut to A's 2. But A doesn't know Cross Cut - so when I try to use it in battle, nothing happens.
I kinda hope I'm not being retarded, but then I hope I am. This ABS is WIN. <3

Blizzard

Do you mean in the Hotkey Assignment scene? Actually each character has his own set of hotkey skills so it's not possible to assign the skills of another character. But I didn't check the scene thoroughly when I changed it to work that way the last time. I'll look into it.
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Shadonking

blizz i have a problem with running sprites. when i move when running it keeps switching from one sprite to the other. e.g. normal sprite idle pose to running sprite.





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Blizzard

That's actually how it's supposed to be. It was a bug that the running sprite would be shown as soon as you hold the running button even without moving.
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Shadonking

yeah but it still keeps flicking to that pose when moveing, it looks like my hero is having a fit or something





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Blizzard

I see... I'll look into it. I think I know how to fix this.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

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Shadonking

ok, thanks.

iv also got to say this blizz. the summon system is brilliant. thank you so much for that system.





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Calintz

I do believe I am going to take a look at this BS =)

Blizzard

No problem, Shadon. :)I planned it ever since I decided to add ally AI which is pretty much since right after I started working on it, lol!
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Shadonking

has the running sprite thing been fixed yet.





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Aqua

If Blizz updates, he'd put it here and in the Version History of the Manual.

Shadonking

i know but i thought i should ask any way.






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G_G

I have a few questions.

1) Is it possible to make like a Force Push skill. You use it and it launches the enemy backwards more than one square.

2) Is it possible to implement a double jump feature that way you could jump even farther. Like off of Lego Star wars

3) Is it possible to change the jump height but only for certain actors.

4) Is it possible to make like a force choke skill? You start choking the enemy and it holds him in place and it drains his hp and your mana as long as a certain button is being held.

Number 4 and 3 aren't that important as the first two. Please help someone

Blizzard

1. You need a little plugin that alters the assignement of the @attacked attribute in the Map_Battler class.

2. No. A double jump is generally not possible without changing a lot of RMXP's default movement system scripts. It's not really impossible, it's jsut incompatible as hell, even with the RTP scripts and escpecially with the square-movement or pixel movement even though it would work better with pixel movement.

3. This isn't ABS related.

4. Yes, but I will no implement it. It's a too specific feature which can mainly be made by using a status effect that freezes the enemy for a specific amount of seconds and a penalty time for the skill. But the "choking" wouldn't stop on button release, but it would be of fixed length.
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Shadonking

blizz im want to make a small tut in my game but i dont know how to make it so it knows when you have done the action needed. e.g. so it know you have pressed the attack key as been pressed or the defend key and the show minimap key etc.

so i was wondering if you could make a small document or some thing with all the different commands that can be checked.





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Aqua

That's already in the manual.

Section about Utilities, I think

G_G

Blizzard number 3 is related to the ABS. In the Script Part 1 where how many tiles can you jump.
JUMPING = 2

Isn't this how you change how high you jump?

I wanted it to be different for certain actors.

Shadonking

January 20, 2009, 05:33:03 pm #1398 Last Edit: January 20, 2009, 05:56:51 pm by Shadonking
Quote from: Aqua on January 20, 2009, 10:05:38 am
That's already in the manual.

Section about Utilities, I think


ah so it is, sorry about that.

thanks Aqua

edit

i seem to be having some trouble.

could you give me a little example of how to check if a button is pressed. i keep getting an error so i just need to check if its me
doin something wrong and not an error in the script.





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Starrodkirby86

Quote from: game_guy on January 20, 2009, 05:25:57 pm
Blizzard number 3 is related to the ABS. In the Script Part 1 where how many tiles can you jump.
JUMPING = 2

Isn't this how you change how high you jump?

I wanted it to be different for certain actors.
I think you're using the wrong words. It's not how high you jump, it's how far you jump.

And that's really all I have to say...Nothing else. My apologies. Let's leave the questions to the experts. Go, Blizz-ABS Support Station, away! (By the way, your salary's off this month)

What's osu!? It's a rhythm game. Thought I should have a signature with a working rank. ;P It's now clickable!
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