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Started by k9inpoop, January 15, 2009, 08:31:44 pm

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k9inpoop

January 15, 2009, 08:31:44 pm Last Edit: January 18, 2009, 11:03:26 pm by k9inpoop
Can someone make the whole menu show the map in items, status, save, quit... etc basicly all of them for me plz... so i can have a nice looking menu for my game  :???:

edit: make the whole menu show the map in the background instead of pitch black thats what
i'm trying to say...

mak'in any cents now or am i still not getting it to you? :???:



Starrodkirby86

So what you're saying is you want to see the map behind all the messages or something?

One of these posts in the forum contain a piece code to show map as background, but I can't remember. Try checking many Custom Menu Scripts with that feature, as it will probably include something like that.

Then you need to find pieces of code that contain the opacity for windows and edit it or something...Like here...
class Window_Item < Window_Selectable
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize
    super(0, 64, 640, 416)
    @column_max = 2
    refresh
    self.index = 0
    # If in battle, move window to center of screen
    # and make it semi-transparent
    if $game_temp.in_battle
      self.y = 64
      self.height = 256
      self.back_opacity = 160
    end
  end


I can't be anymore of a help, this is all just assumption, so my apologies if this post is as useless as ever. -_-;

What's osu!? It's a rhythm game. Thought I should have a signature with a working rank. ;P It's now clickable!
Still Aqua's biggest fan (Or am I?).




Calintz

I'm not quite understanding what you're asking for...
Maybe when this is resolved...you could post a screenie of what it is?

Landith

Well...
That would involve either changing every single window opacity and of course spriteset map.
But, there is a good enhanced default menu in the script database you might want to look at that has the background behind it.

Enhanced DMS

But if you don't like it I can change all the opacity values and upload the scripts.rxdata (or something like that) and you can get it from there.

Or you could be asking for something completely different, your first post was kinda confusing...

k9inpoop

make the whole menu show the map in the background instead of pitch black thats what
i'm trying to say...

mak'in any cents now or am i still not getting it to you? :???:



shdwlink1993

Alright, k9inpoop, you need to do the following:

Scene_Menu: ShowHide

Add this code in to main, just before the line that says Graphics.transition.

@spriteset = Spriteset_Map.new
@command_window.back_opacity = 160
@playtime_window.back_opacity = 160
@steps_window.back_opacity = 160
@gold_window.back_opacity = 160
@status_window.back_opacity = 160


Scene_Item: ShowHide

Add this to the same place as the above snippet (^ Graphics.transition).

@spriteset = Spriteset_Map.new
@help_window.back_opacity = 160
@item_window.back_opacity = 160


Scene_Skill: ShowHide

And the same as above yet again...

@spriteset = Spriteset_Map.new
@help_window.back_opacity = 160
@status_window.back_opacity = 160
@skill_window.back_opacity = 160
@target_window.back_opacity = 160


Scene_Equip: ShowHide

See above for where...

@spriteset = Spriteset_Map.new
@help_window.back_opacity = 160
@left_window.back_opacity = 160
@right_window.back_opacity = 160
@item_window1.back_opacity = 160
@item_window2.back_opacity = 160
@item_window3.back_opacity = 160
@item_window4.back_opacity = 160
@item_window5.back_opacity = 160


Scene_Status: ShowHide

Almost done...

@spriteset = Spriteset_Map.new
@status_window.back_opacity = 160


Scene_End: ShowHide

Last part ^_^

@spriteset = Spriteset_Map.new
@command_window.back_opacity = 160


Hope this is what you needed.
Stuff I've made:




"Never think you're perfect or else you'll stop improving yourself."

"Some people say the glass is half full... some half empty... I just wanna know who's been drinking my beer."

k9inpoop

i'll see if it is what i wanted when i get home :)



k9inpoop

nope it didn't work but it looks like the thing i want