[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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tSwitch

Quote from: Kagutsuchi on February 09, 2009, 07:15:32 am
If I have a parallel process and I can't see the events (spirits) it involves, the parallel process doesn't run.


*sprites*


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SowS

Is there a way to use a custom animation for characters when wielding weapons instead of just placing a weapon image?

Blizzard

I'm not sure what you are talking about. Blizz-ABS has a sprite animation system and supports normal animations.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

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G_G

Hey blizz one question. Just wondering when you plan on fixing where the allies calculate the range of where they can attack and how safe distance they stay away.

Like Han Solo has a range of 15 but goes up to the enemy instead of shooting from afar.

Blizzard

What a pointless question, of course I do.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

ALiCES_EMOTiON

I have been looking but for some reason can't seem to figure out how to do something with Blizz-ABS. I want to make it so that after a certain amount of enemy kills it triggers and event. For example:

I am on Map 1. I need to kill all the monsters on Map 1, in order for the event with the command for transferring me to Map 2 to initiate. Much like games where you have to kill allt he enemies on the screen to progress to the next screen. Is anyone able to tell me how I can do this? Thanks :)

Reno-s--Joker

February 11, 2009, 05:49:32 am #1466 Last Edit: February 11, 2009, 05:53:27 am by Reno-s--Joker
Hey ^-^
I found this in the user manual (3.2.1. How many Battlers are left on the Map?). I hope it works for you! :D
Make a conditional branch with this script as the condition:

$game_map.battlers_type(Map_Enemy).size == 0

And do whatever you want to unlock the next screen progression.

EDIT:
This is what you should put in a parallel process event (>.< I'm usually not very clear):

@>Conditional Branch: Script: $game_map.battlers_type(Map_Enemy).size == 0
  @>Control Switches: [0002: The switch indicating that you can progrss to map 2] = ON
  @>
: Else
  @>
: Branch End
@>


Welcome to the forum, btw. :P

Kagutsuchi

Quote from: ALiCES_EMOTiON on February 11, 2009, 05:19:01 am
I have been looking but for some reason can't seem to figure out how to do something with Blizz-ABS. I want to make it so that after a certain amount of enemy kills it triggers and event. For example:

I am on Map 1. I need to kill all the monsters on Map 1, in order for the event with the command for transferring me to Map 2 to initiate. Much like games where you have to kill allt he enemies on the screen to progress to the next screen. Is anyone able to tell me how I can do this? Thanks :)

If you create any events in the enemy and have it on action button, the event will automatically trigger when you kill the enemy. You can add a transfer player, or use switches and/or variables.

ALiCES_EMOTiON

Thanks guys, I will give it a go. Also just quickly, are you able to constantly shoot projectiles just by holding down a button, rather than rapidly pressing it? Is this possible?

Blizzard

I did an small edit in the example game Star G. to allow that. You should check it out. Of course you can use that small mod.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

ALiCES_EMOTiON

Is it [mod] Rapid Fire? If it is, where exactly shall I place this segment of code in my project? Sorry, not very good with ruby scripting :P

Blizzard

Yes, it is. Best you place it right below Blizz-ABS like I did. You should also set the values "@cooldown_skill = 8" and "@cooldown_item = 40" to different values. 40 frames are 1 second.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

ALiCES_EMOTiON

Ok, will try that. I only got this system today, so forgive this next noobish question. I have added a bow which shoots arrows. I have set up the animation sprites correctly (_wpn, _atk etc), set it so that you can use controls anywhere, but for some reason it won't let me shoot. It keeps making the noise that happens when you exit out of the menu. What am I doing wrong :S

Blizzard

Have you tried the example game yet?
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King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

SowS

Quote from: Blizzard on February 10, 2009, 03:54:12 am
I'm not sure what you are talking about. Blizz-ABS has a sprite animation system and supports normal animations.


Never mind the question. I just need to read the user manual.  :^_^':

ALiCES_EMOTiON

February 11, 2009, 01:12:07 pm #1475 Last Edit: February 11, 2009, 01:13:45 pm by ALiCES_EMOTiON
I have played the example game. How can this possibly be wrong:

(In RMXP)

Weapon ID: 1
Name: Bow
Icon Name: 001-Weapon01

(In my characters folder)

Warrior_atk6
Warrior_wpn6
001-Weapon01 (This is the projectile to be shot), also tried Warrior_001-Weapon01, doesn't work.

(In Blizz-ABS Editor)

Weapon Type: Bow & Arrow
Range: 10 Squares
Penalty: 12
Able to use controls all the time? Yes.

Yet it STILL won't let me shoot anything on the map. Am I missing something here?

Shadonking

does the weapon need a certian item to shoot. also is abseal active.





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ALiCES_EMOTiON

I figured it out. Btw Blizzard, putting your rapid fire mod below your ABS does nothing.

Blizzard

It should mod the basic script to allow repeated use of the skill/item when you hold the button. Did you set the penalty to 1? Also, "Bow & Arrow" requires items which are used as ammo, "Bow" doesn't.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Kagutsuchi

February 11, 2009, 04:38:17 pm #1479 Last Edit: February 11, 2009, 04:46:49 pm by Kagutsuchi
Blizz ABS 2.23 config cannot open a config file from blizz abs 2.21. (I cannot even see the file, when trying to find it with the blizz abs 2.23 config.) If this isn't fixed I am never going to update to a new version of the blizz abs, because I got so much info stored there that transfering it to a new config will take me hours.



Also, this is a bug in 2.21, because for reasons metioned above I cannot upgrade to 2.23. I am currently creating animated battle actors for my game. I have one called 016-Thief01_atk1 (character spirit) and one called 016-Thief01_wpn1, like explained in the help documet. However when I try to attack I get the error message that 016-Thief01_01 is missing. And when I try to save the character spirit as 016-Thief01_01 aswell, the character just appears to have been cut in two o.o

EDIT: It seems like the config is named 2.20, althought it is from blizz abs 2.21.