[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Aqua

Don't double-post...
Edit the previous one instead.

Hm... what did you set as your PIXEL_MOVEMENT_RATE in part 1?

G_G

April 04, 2009, 04:40:33 pm #1821 Last Edit: April 04, 2009, 04:43:32 pm by game_guy
Quote from: Delyemerald2 on April 04, 2009, 04:00:25 pm
Didn't work again.
Full Error:
Script 'ABS Part 3' line 146: NoMethodError occured.
undefined method 'pixel_rate' for #<Game_System:0x3dd5b38>


Try using code tags that way the error doesnt get messed up
[ code ]error here [ /code ]


Remove the spaces.

And did you place all of the scripts in order? I get quite a few errors when I dont.

Also how do we have to setup the items for summoning. I set the item up in the script but no matter what I try I cant use the item.
Do I need to set the scope to something other than user? I have the occasion set to always.

Delyemerald2

1. Sorry, didn't saw that I was DP-ing.
2. Didn't know that you had to put errors in codes XD
3. Uhhm... Let's see... 0 for the pixel movement.

G_G

Its ok I didnt know either when I signed up so its all good.

*stupid summons* I still cant get them working

Makasu

April 04, 2009, 04:54:42 pm #1824 Last Edit: April 04, 2009, 04:57:16 pm by Makasu
Quote from: game_guy on April 04, 2009, 04:53:42 pm

*stupid summons* I still cant get them working

I can't get them or respawns to work either. :/

Is anyone else having lag problems? Sometimes there's like a lot. And then there is way to little. The game itself can't even keep up with whats going on at times! I'm not sure what the cause of it is but I need a steady source of lag to keep my eyes from going crazy.
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Shadonking

my summons and respawn points work.

i got that lag problem sometimes, at times there is no lag at all and then there is a huge amount of lag but it does dissapear after a while. i just thought its because of the scripts i use.





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come here if you have a ps3
http://forum.chaos-project.com/index.php?topic=1952.0

G_G

Shadon how do I setup the summon items then? I dont know how to get them working

Makasu

Yes how do you set up respawn points? Because I've read in the manual and tried almost everything but I get nothing.
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Shadonking

for the item summon i just used the config to make the item a summon, then i chose what thing to summon and the times it lasts. then in the items menu in RPG XP i made that item use in battle only then i hotkeyed it then select the hotkey then press I (unless you use other controlles). nothing special.

for the respawn points i did what the manual says plus i used the fix in Star G. if that doest work then upload a little demo with the respawn in it.





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http://forum.chaos-project.com/index.php?topic=1952.0

G_G

Heres my config (configured from the app)
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# Blizz-ABS by Blizzard
# Version: 2.23
# Auto-Generated Configuration Script
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
#
#                                    PART 1
#
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# Copy-paste this auto-generated script into the script slot instead of Part 1
# of the default Blizz-ABS script.
#
# If you find any bugs, please report them here:
# http://forum.chaos-project.com
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=

#==============================================================================
# BlizzABS
#------------------------------------------------------------------------------
#  This is the master control, configuration, utility and battle process
#  module for Blizz-ABS.
#==============================================================================

module BlizzABS
 
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  # BlizzABS::Control
  #----------------------------------------------------------------------------
  #  This module provides in-game control configurations.
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
 
  module Control
   
    CUSTOM_CONTROLS = false
    DISABLE_DEFAULT = true
    UP = "Key['W']"
    LEFT = "Key['A']"
    DOWN = "Key['S']"
    RIGHT = "Key['D']"
    PREVPAGE = "Key['Q']"
    NEXTPAGE = "Key['E']"
    CONFIRM = "Key['H']"
    CANCEL = "Key['F']"
    ATTACK = "Key['K']"
    DEFEND = "Key['L']"
    SKILL = "Key['J']"
    ITEM = "Key['I']"
    SELECT = "Key['O']"
    HUD = "Key['Z']"
    HOTKEY = "Key['X']"
    MINIMAP = "Key['C']"
    RUN = "Key['M']"
    SNEAK = "Key['.']"
    JUMP = "Key[',']"
    TURN = "Key['U']"
   
  end
 
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  # BlizzABS::Config
  #----------------------------------------------------------------------------
  #  This module provides Blizz-ABS configurations.
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
 
  module Config
   
    # 2.1. # Basic Configuration
    MAX_PARTY = 6
    MAX_PETS = 6
    MAX_MONSTERS = 6
    MAX_SUMMONS = 6
    CATERPILLAR = false
    ANIMATED_IDS = []
    HEAL_ON_LVLUP = true
    DISABLE_ABS_MODE = 0
    MENU_COLOR_TINT = 0
    ITEM_TIME = 30
    ITEM_PICKUP_SOUND_FILE = RPG::AudioFile.new('056-Right02', 80, 100)
    DROP_GOLD = ''
    GOLD_PICKUP_SOUND_FILE = RPG::AudioFile.new('', 80, 100)
    PICKUP_ON_TOUCH = false
    EVENT_LOCK = 40
    FULL_DEFEND = true
    CORPSES = false
    EMPTY_CORPSES = false
    DIRECT_HOTKEYS = false
   
    # 2.2. # Movement Configuration
    PIXEL_MOVEMENT_RATE = 3
    REPAIR_MOVEMENT = true
    EIGHT_WAY_MOVEMENT = true
    NORMAL_SPEED = 4
    RUN_SPEED = 5
    SNEAK_SPEED = 3
    JUMPING = 2
    NO_JUMP_TAGS = []
    ALLOW_JUMP_TAGS = []
    NO_FLOOR_TAGS = []
    SNEAK_ON_CHARGE = false
   
    # 2.3. # Lag Prevention Configuration
    INTELLIGENT_PASSABILTY = false
    ABSEAL_AUTOKILL = true
    FACTOR = 4
    DISABLE_ANTILAG_IDS = []
   
    # 2.4. # Game Info Configuration
    HUD_ENABLED = true
    HUD_POSITION = 0
    HUD_TYPE = 0
    MINIMAP = true
    HOTKEYS = true
    ENEMY_HEALTH_BARS = 0
    MATCH_HEALTH_BAR_WIDTH = false
    BOUNCING_DAMAGE = false
    WEAPON_DATA_MODE = [0, 0]
    SKILL_DATA_MODE = [0, 0, 0]
    ITEM_DATA_MODE = [0, 0, 0]
   
    # 2.5. # Enemy Behavior Configuration
    AI_DEFAULT_ATTRIBUTES = '00000000'
    AI_DELAY_TIME = 40
    AI_MEMORY_COUNT = 80
    VIEW_RANGE = 5
    HEARING_RANGE_RATIO = 40
    RESPAWN_TIME = 0
    WALL_TAGS = []
    NO_ENEMY_TAGS = []
   
    # 2.6. # Animation Configuration
    ANIMATIONS = true
    SMALL_ANIMATIONS = true
    DISPLAY_LVLUP = true
    LVLUP_ANIMATION_ID = 0
    FLEE_LOOP_ANIMATION_ID = 0
    CALL_HELP_ANIMATION_ID = 0
    DEFEND_LOOP_ANIMATION_ID = 0
    UNSUMMON_ANIMATION_ID = 0
   
    # 2.7. # Sprite Control Configuration
    A_ACTION_SPRITES = false
    A_WEAPON_SPRITES = false
    A_SKILL_SPRITES = false
    A_ITEM_SPRITES = false
    A_IDLE_SPRITES = false
    A_CHARGE_SPRITES = false
    A_CHARGE_WEAPON_SPRITES = false
    A_CHARGE_SKILL_SPRITES = false
    A_CHARGE_ITEM_SPRITES = false
    E_ACTION_SPRITES = false
    E_SKILL_SPRITES = false
    E_IDLE_SPRITES = false
    E_CHARGE_SPRITES = false
    E_CHARGE_SKILL_SPRITES = false
    RUNNING_SPRITES = false
    SNEAKING_SPRITES = false
    JUMPING_SPRITES = false
   
  end
 
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  # BlizzABS::Weapons
  #----------------------------------------------------------------------------
  #  This module provides weapon configurations.
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
 
  module Weapons
   
    def self.type(id)
      return SWORD
    end
   
    def self.range(id)
      return 1.5
    end
   
    def self.penalty(id)
      return 16
    end
   
    def self.frames(id)
      return [3, 3, 3, 3]
    end
   
    def self.charge(id)
      return [CHARGENone, 0]
    end
   
    def self.charge_frames(id)
      return [3, 3, 3, 3]
    end
   
    def self.consume(id)
      return []
    end
   
  end
 
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  # BlizzABS::Skills
  #----------------------------------------------------------------------------
  #  This module provides skill configurations.
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
 
  module Skills
   
    def self.type(id)
      return [DIRECT, 0.0]
    end
   
    def self.range(id)
      return 1.0
    end
   
    def self.penalty(id)
      return 24
    end
   
    def self.frames(id)
      return [3, 3, 3, 3]
    end
   
    def self.charge(id)
      return [CHARGENone, 0]
    end
   
    def self.charge_frames(id)
      return [3, 3, 3, 3]
    end
   
    def self.trap(id)
      return 10
    end
   
    def self.summon(id)
      return [SUMMONNone, 0, 0]
    end
   
  end
 
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  # BlizzABS::Items
  #----------------------------------------------------------------------------
  #  This module provides item configurations.
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
 
  module Items
   
    def self.type(id)
      case id
      when 7 then return [SUMMON, 0.0] # Zombie Ghoul
      when 8 then return [SUMMON, 0.0] # Skeleton Warrior
      when 9 then return [SUMMON, 0.0] # Ghost of the Past
      when 10 then return [SUMMON, 0.0] # Fairy
      when 11 then return [SUMMON, 0.0] # Ghizard
      when 12 then return [SUMMON, 0.0] # Aquiguana
      when 13 then return [SUMMON, 0.0] # Vicious Wolf
      when 14 then return [SUMMON, 0.0] # Gobi
      when 15 then return [SUMMON, 0.0] # Furious Chick
      when 16 then return [SUMMON, 0.0] # Demi Demon
      when 20 then return [SUMMON, 0.0] # Lhamia
      when 21 then return [SUMMON, 0.0] # Lizaguana
      when 22 then return [SUMMON, 0.0] # Cerberus
      when 23 then return [SUMMON, 0.0] # Mercenary Gobi
      when 24 then return [SUMMON, 0.0] # harpy Lady
      when 25 then return [SUMMON, 0.0] # Elite Soldier
      when 26 then return [SUMMON, 0.0] # Gunko
      when 27 then return [SUMMON, 0.0] # Darkos
      when 28 then return [SUMMON, 0.0] # Angelic Killer
      when 29 then return [SUMMON, 0.0] # Angelic Mage
      when 30 then return [SUMMON, 0.0] # Drake the Vamp
      when 31 then return [SUMMON, 0.0] # DragonFly
      when 35 then return [SUMMON, 0.0] # Dark Diablos
      when 36 then return [SUMMON, 0.0] # Shadow Ninja
      when 37 then return [SUMMON, 0.0] # Dark Demi Wizard
      when 38 then return [SUMMON, 0.0] # Hydra
      when 39 then return [SUMMON, 0.0] # Kraken
      when 40 then return [SUMMON, 0.0] # Gryffin
      when 41 then return [SUMMON, 0.0] # King Gobi
      when 42 then return [SUMMON, 0.0] # Tauro
      when 43 then return [SUMMON, 0.0] # Thunder Dragon
      when 44 then return [SUMMON, 0.0] # Demi Thrasher
      when 45 then return [SUMMON, 0.0] # Angelic Princess
      when 46 then return [SUMMON, 0.0] # Ifra
      when 47 then return [SUMMON, 0.0] # Shiva
      when 48 then return [SUMMON, 0.0] # Eartha
      when 49 then return [SUMMON, 0.0] # Winda
      when 50 then return [SUMMON, 0.0] # Shadow Demi
      when 51 then return [SUMMON, 0.0] # Poisonious Viper
      when 55 then return [SUMMON, 0.0] # Aqui
      when 56 then return [SUMMON, 0.0] # Ogre
      when 57 then return [SUMMON, 0.0] # Great Garuda
      when 58 then return [SUMMON, 0.0] # Demi King
      when 59 then return [SUMMON, 0.0] # Angelic Queen
      when 60 then return [SUMMON, 0.0] # Bahumat
      when 61 then return [SUMMON, 0.0] # Ancient Ruins
      when 62 then return [SUMMON, 0.0] # Tree Spirit
      when 63 then return [SUMMON, 0.0] # Vicious Doll
      when 64 then return [SUMMON, 0.0] # Grim Reaper
      when 65 then return [SUMMON, 0.0] # Ifrit
      when 66 then return [SUMMON, 0.0] # Odin
      when 67 then return [SUMMON, 0.0] # Ryas Ruler of All
      end
      return [DIRECT, 0.0]
    end
   
    def self.range(id)
      return 5.5
    end
   
    def self.penalty(id)
      return 24
    end
   
    def self.frames(id)
      return [3, 3, 3, 3]
    end
   
    def self.charge(id)
      return [CHARGENone, 0]
    end
   
    def self.charge_frames(id)
      return [3, 3, 3, 3]
    end
   
    def self.trap(id)
      return 10
    end
   
    def self.summon(id)
      case id
      when 7 then return [SUMMONPet, 5, 60] # Zombie Ghoul : Zombie Ghoul
      when 8 then return [SUMMONPet, 6, 60] # Skeleton Warrior : Skeleton Warrior
      when 9 then return [SUMMONPet, 7, 10] # Ghost of the Past : Ghost of the Past
      when 10 then return [SUMMONPet, 8, 60] # Fairy : Fairy
      when 11 then return [SUMMONPet, 9, 60] # Ghizard : Ghizard
      when 12 then return [SUMMONPet, 10, 60] # Aquiguana : Aquiguana
      when 13 then return [SUMMONPet, 11, 60] # Vicious Wolf : Vicious Wolf
      when 14 then return [SUMMONPet, 12, 60] # Gobi : Gobi
      when 15 then return [SUMMONPet, 13, 60] # Furious Chick : Furious Chick
      when 16 then return [SUMMONPet, 14, 60] # Demi Demon : Demi Demon
      when 20 then return [SUMMONPet, 18, 80] # Lhamia : Lhamia
      when 21 then return [SUMMONPet, 19, 80] # Lizaguana : Lizaguana
      when 22 then return [SUMMONPet, 20, 80] # Cerberus : Cerberus
      when 23 then return [SUMMONPet, 21, 80] # Mercenary Gobi : Mercenary Gobi
      when 24 then return [SUMMONPet, 22, 80] # harpy Lady : Harpy Lady
      when 25 then return [SUMMONPet, 23, 80] # Elite Soldier : Elite Soldier
      when 26 then return [SUMMONPet, 24, 80] # Gunko : Gunko
      when 27 then return [SUMMONPet, 25, 80] # Darkos : Darkos
      when 28 then return [SUMMONPet, 26, 80] # Angelic Killer : Angelic Killer
      when 29 then return [SUMMONPet, 27, 80] # Angelic Mage : Angelic Mage
      when 30 then return [SUMMONPet, 28, 80] # Drake the Vamp : Drake the Vamp
      when 31 then return [SUMMONPet, 29, 80] # DragonFly : DragonFly
      when 35 then return [SUMMONPet, 33, 100] # Dark Diablos : Dark Diablos
      when 36 then return [SUMMONPet, 34, 100] # Shadow Ninja : Shadow Ninja
      when 37 then return [SUMMONPet, 35, 100] # Dark Demi Wizard : Dark Demi Wizard
      when 38 then return [SUMMONPet, 36, 100] # Hydra : Hydra
      when 39 then return [SUMMONPet, 37, 100] # Kraken : Kraken
      when 40 then return [SUMMONPet, 38, 100] # Gryffin : Gryffin
      when 41 then return [SUMMONPet, 39, 100] # King Gobi : King Gobi
      when 42 then return [SUMMONPet, 40, 100] # Tauro : Tauro
      when 43 then return [SUMMONPet, 41, 100] # Thunder Dragon : Thunder Dragon
      when 44 then return [SUMMONPet, 42, 100] # Demi Thrasher : Demi Thrasher
      when 45 then return [SUMMONPet, 43, 100] # Angelic Princess : Angelic Princess
      when 46 then return [SUMMONPet, 44, 100] # Ifra : Ifra
      when 47 then return [SUMMONPet, 45, 100] # Shiva : Shiva
      when 48 then return [SUMMONPet, 46, 100] # Eartha : Eartha
      when 49 then return [SUMMONPet, 47, 100] # Winda : Winda
      when 50 then return [SUMMONPet, 48, 100] # Shadow Demi : Shadow Demi
      when 51 then return [SUMMONPet, 49, 100] # Poisonious Viper : Poisonious Viper
      when 55 then return [SUMMONPet, 53, 120] # Aqui : Aqui
      when 56 then return [SUMMONPet, 54, 120] # Ogre : Ogre
      when 57 then return [SUMMONPet, 55, 120] # Great Garuda : Great Garuda
      when 58 then return [SUMMONPet, 56, 120] # Demi King : Demi King
      when 59 then return [SUMMONPet, 57, 120] # Angelic Queen : Angelic Queen
      when 60 then return [SUMMONPet, 58, 120] # Bahumat : Bahumat
      when 61 then return [SUMMONPet, 59, 120] # Ancient Ruins : Ancient Ruins
      when 62 then return [SUMMONPet, 60, 120] # Tree Spirit : Tree Spirit
      when 63 then return [SUMMONPet, 61, 120] # Vicious Doll : Vicious Doll
      when 64 then return [SUMMONPet, 62, 120] # Grim Reaper : Grim Reaper
      when 65 then return [SUMMONPet, 63, 120] # Ifrit : Ifrit
      when 66 then return [SUMMONPet, 64, 120] # Odin : Odin
      when 67 then return [SUMMONPet, 65, 120] # Ryas Ruler of All : Ryas Ruler of All
      end
      return [SUMMONNone, 0, 0]
    end
   
  end
 
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  # BlizzABS::Enemies
  #----------------------------------------------------------------------------
  #  This module provides enemy configurations.
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
 
  module Enemies
   
    def self.type(id)
      return SWORD
    end
   
    def self.range(id)
      return 1.5
    end
   
    def self.penalty(id)
      return 16
    end
   
    def self.frames(id)
      return [3, 3, 3, 3]
    end
   
    def self.charge(id)
      return [CHARGENone, 0]
    end
   
    def self.charge_frames(id)
      return [3, 3, 3, 3]
    end
   
    def self.enemy_set(id)
      return ''
    end
   
    def self.delay(id)
      return nil
    end
   
    def self.memory(id)
      return nil
    end
   
    def self.perception(id)
      return nil
    end
   
    def self.ai(id)
      return nil
    end
   
    def self.destruct(id)
      return 0
    end
   
    def self.respawn(id)
      return 0
    end
   
  end
 
end


Do i need the scope set to anything? I have it set to Only in Battle.

Shadonking

April 04, 2009, 07:07:58 pm #1830 Last Edit: April 04, 2009, 07:13:52 pm by Shadonking
that looks the same as mine, is a small demo posible.

also O.O thats alot of summoning items.

edit

you need caterpiller on





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come here if you have a ps3
http://forum.chaos-project.com/index.php?topic=1952.0

G_G

i know lol. Its for the contest I made. I entered it and I'm making a yu-gi-oh game. I'll post how my item is setup.

Shadonking

yeah thats fine, i think you need caterpiller on to use AI that includes summons





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come here if you have a ps3
http://forum.chaos-project.com/index.php?topic=1952.0

tSwitch

Quote from: game_guy on April 04, 2009, 07:15:55 pm
i know lol. Its for the contest I made. I entered it and I'm making a yu-gi-oh game. I'll post how my item is setup.



aww damn.


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G_G


RoseSkye

Furious Chick sounds sexy.

Makasu

Okay got it but anybody know how traps work? Because mine don't seem to work. :( either it'll target a random enemy and just blow them up which is prety funny or it just won't do anything. Depending on the scope I have it set to I mean.

If its set to One Enemy then it just blows one enemy up.
It its set to all it still just blows up one random enemy.

And I really wanted to see what they'd be like too. :(
Dead on Arrival is the name of my project. Topic thread coming sooner or later.

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G_G

@rose: Its a chicken xD

Blizzard

The lag problem is due to people requsting that the AI is constantly updated rather than only while not moving. :P I'm going to change that again.

Quote from: Makasu on April 04, 2009, 01:45:23 pm
And I get no gold. It just displays. I'm not using corpses or anything either. Its happens. I could put together a demo in case you're not sure what I'm talking about.


It's alright. I think I know what the problem is. I'll fix it.

Quote from: Makasu on April 04, 2009, 08:39:16 pm
Okay got it but anybody know how traps work? Because mine don't seem to work. :( either it'll target a random enemy and just blow them up which is prety funny or it just won't do anything. Depending on the scope I have it set to I mean.

If its set to One Enemy then it just blows one enemy up.
It its set to all it still just blows up one random enemy.

And I really wanted to see what they'd be like too. :(


I explained quite well how traps work in the manual. -_- They activate as soon as a possible target gets into range.
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Makasu

April 05, 2009, 09:17:26 am #1839 Last Edit: April 05, 2009, 09:34:54 am by Makasu
Ahh see  I didn't know that about the lag. But see the traps for me I mean since I have no idea what the range is supposed to be set to it still just targets one random enemy. Want a demo? I'd have to cut a lot of resources out to show you what I mean.

EDIT: OMG I'm an idiot. I keep forgetting that I have the range of the items set up to be really far. I'm setting up the trigger of the blast not the range of the item. :p

But now I have to ask and I'm going go to feel really bad but is there a way to define how long traps stay down? Or is it the amount of time that items are set to drop?
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