Dissipate (A Blizz-ABS example game)

Started by winkio, January 21, 2009, 11:27:06 pm

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winkio

July 25, 2009, 12:49:45 pm #240 Last Edit: July 27, 2009, 12:19:55 pm by winkio
There is no way this is dying, after all the work I've put into it.  Especially since I just finished all the mapping I need for the preview.

Battle time FTW!

EDIT: updated first post with script features.  I'll put up smart explosions and the sprite system upgrade a little while after I release the preview of Dissipate.

and what do people think of this idea:
Quote from: winkio on February 14, 2009, 12:06:15 am
At the end, create documentation of how I set up everything.  The problems with this are a) people fail at reading (The manual, for example) and b) it would take a while.

I tried out a lot of new ideas and some of them worked really well.  But if people think that Blizz-ABS games HAVE to use these new ideas, then that's not good.  I don't really want to create a misunderstanding.

Ryex

perhaps make it clear that these are all the thing that you CAN do with Blizz-abs not you should use all of them, and yes i think the documentation would be a good idea
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winkio

It would be a good idea.  But it still wouldn't get the info across to the people that need it the most: the people that are too stupid/lazy to read a few pages of paragraph text.  Anybody have any ideas on what to do about them?  Because they make up a substantial portion of the RM community.

Aqua

Put up a big flashing sign that tells people to read the manual/documentation before asking for help

:x

winkio

Maybe I'll just put in a note that says: IF YOU CAN'T READ THIS ALL THE WAY THROUGH, THEN YOU ARE SCREWED.  Or something to that effect.

legacyblade

I think a big "THIS IS TO SHOW ALL THE ABILITIES OF BLIZZ ABS, NOT SHOW AN EXAMPLE OF WHAT A GOOD BLIZZ ABS GAME SHOULD HAVE IN IT" at the beginning of the demo would be helpful :P

winkio

July 27, 2009, 05:45:04 pm #246 Last Edit: July 27, 2009, 11:58:02 pm by winkio
But it does show what a good game should have in it  :uhm:

I don't know, I guess I'll deal with that when the time comes.

Hehe, I have so many little tricks up my sleeve  :evil:

Blizzard

I don't think you need to make a full documentation on it. A few comments on the configuration and some comments in event that explain how you utilized Blizz.ABS should be quite enough. And yes, a big notice to read it would be a good idea. xD
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winkio

July 28, 2009, 11:17:26 am #248 Last Edit: July 28, 2009, 01:35:48 pm by winkio
okay, fixed the tutorial so it works with the new version of Blizz-ABS.  Time to make finish up the scenes around it, then make an awesome boss fight.

Does anyone have time (1-2 hours) do a bit of testing Thursday/Friday?  I would like one or two people just to make sure I don't have to re-release after Saturday for bugfixes.

Subsonic_Noise


Aqua


winkio

thanks.  I'll pm you two a link to the download Thursday night (in the US.  Meaning ~ 56 hours after this post.)  I'll probably need feedback within 24 hours.

omegapirate2000

Spoiler: ShowHide

nathmatt

so should we be expecting a demo soon thread still says 3 days buy was last updated on the 29th so do we get 1 tomorrow :)
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winkio

August 01, 2009, 10:21:04 pm #254 Last Edit: August 02, 2009, 12:46:33 am by winkio
It's up, much later than I was expecting, but I think it should be a good preview of things to come.  Not all the sprites are done, and neither are the cutscenes.  It is still ridiculously rough.  But it has gameplay, so that's good.  Anyways, enjoy!  (download link in the first post)

A few things to take note of:
Ignore the message about testing after you kill the goblin boss.  Forgot to take that out...
After you bless the ankh, you have completed the game so far.  You can proceed north to the ruins and kill stuff, but there isn't really anything to do there yet.  It is the future site of the first dungeon, which will be included in the first demo.  God knows when that will be ready.

So, it should all work, I'd appreciate any comments/suggestions, just know that this isn't very close to polished.

I'm probably not even going to work on this again for three weeks, so yeah.

EDIT: just realized that the sprites for the healing skill aren't in there.  I'll reupload tomorrow morning with a fix.

Kagutsuchi

August 02, 2009, 05:20:06 am #255 Last Edit: August 02, 2009, 05:22:08 am by Kagutsuchi
Looks interesting ^^ *Tries out the demo*

EDIT: Argh :S I couldn't see the first guard due to the fancy HUD :S

winkio

Okay, updated with those sprite fixes.  I also moved that guard down a square, because that is a little cheap.  Sorry about that.

Ryex

the message system keeps messing up and displaying over the hud, and the hud pics don't get transparent when you walk under them. also it would help it you told people that running jumps go farther. but other than that it is an awesome game so far, great graphics and all that it looks like the full game will be epic.
I no longer keep up with posts in the forum very well. If you have a question or comment, about my work, or in general I welcome PM's. if you make a post in one of my threads and I don't reply with in a day or two feel free to PM me and point it out to me.<br /><br />DropBox, the best free file syncing service there is.<br />

RoseSkye

I still haven't played this yet. *DL's*

Blizzard

*dls* Finally I can download it! \(°o°)/
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.