Okay, two major things from Dissipate:
When the character I am controlling dies, and my other character that is next in line is alive, but offscreen and out of ABSEAL range, I switch to that character and the screen moves to their location, but I get stuck for a full five seconds or so. Much longer than it takes the dead character to move there.
Charge sprites replace normal sprites when I'm not running or sneaking. They animate if I'm standing still, but it doesn't go to the normal sprite when I move. It doesn't look good, graphically.
EDIT: oh, and on a related note, my understanding of the "trigger after charge" skill was that it would use the skill as soon as it was fully charged, acting sort of like a casting time. Instead, it just keeps you charged and then you can use the skill at any time. I think that should be move on charge. Any chance the config app isn't correct? Or is that just how it's supposed to be, and I misunderstood it...