Summary
I was wondering if it would be possible to alter Blizz's stat customisation script so that it happens by event. For example, taking a "class" in magic to increase your INT. In Princess Maker, sending the princess to a class at school would increase one of her stats, and possibly decrease another (If she took a Science class, it would increase her Intelligence but decrease her Faith and Magic Defense). That's the best way I can put it, sorry if it's vague >_<
Features Desired
- Stat growth attached to an event rather than levelling
- Perhaps going to many classes to increase one stat would decrease an opposing stat. For example taking many INT classes would decrease STR slightly and taking many AGI classes would reduce DEX
Mockups
None, sorry
Games its been in
Princess Maker (to my knowledge)
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Did you search?
Yep
Where did you search?
chaos-project.orgrpgrevolution.comWhat did you search for?
Anything to do with Blizz's custom stat growing script, or any stat related scripts.
Anyway, I really wanted this for a Princess Maker/Rune Factory style game I'm making for fun. It would preferably be compatible with Blizz-ABS. I'm a terrible scripter, so I wouldn't know how to adapt a stat customisation script in that way... : [
Thanks for any help that anyone can give me ^-^
The game is, like I said, purely for my own use and for fun, and me trying to get better at spriting and writing events. I can't offer any sort of monetary reward but I'll happily abide by any rules you may have for your own work.