[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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OracleGames

QuoteInput.trigger?(Input::Key['N']) !!!
Put that as the script conditional, and it'll check if N is triggered.

Allright!! it works!! was just a not so self-explanatory sytanxis
thanks for saving me from a greater headache  :wacko: (damned manual) .. I love you aqua!!  :-*

Blizzard

Quote from: OracleGames on November 09, 2009, 08:40:56 pm
was just a not so self-explanatory sytanxis


If you say so.

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bradhawk

hi . . .
i just want to ask 1 question . . .
i use a force action to attack an enemies, using event by touching, i use this syntax :
Quote$BlizzABS.actor_force_action(0, ENEMIES, 002, ATTACK,0)

but, the actor only faced to the target . . . help .

Blizzard

First of all, don't ever use leading zeros. Secondly, you're trying to force to player to do an attack. Attacks don't have targets specified because attacks don't target.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

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dnasman

Hey, i found a bug . . .



hope you can fix it as soon as possible  ;)

thnx
Sorry for the English XD

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Blizzard

Why fix? actor_change_state doesn't exist anywhere in Blizz-ABS. That's not a Blizz-ABS error.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

bradhawk

i tried it again, not success . *sigh* the actor just turn to the enemies
what the right sytax to force actor to attack enemies ? please

Holyrapid

Hey, blizzard i have a few questions (once again). Now, i dont know if they have been asked allready, but anyway, i want to know, would it be possible to not show the full map, but you´d have to explore it like in FFs 10 and 12? And, could it be made so that certain ares, maybe definide by some sort of a variable, would be 'secret' as in, they wouldn´t show on the map.  Also, i´d like a feature that when the map is in fullsecreen, you or the enemies wouldn´t be able to do anything, until the map would be made smaller. (and, i´m experiencing a little bug, prehaps. When the maps is supposed to be full screen, it just goes to the center, and it´s size is the same.)

Blizzard

Quote from: bradhawk on November 10, 2009, 10:57:15 am
i tried it again, not success . *sigh* the actor just turn to the enemies
what the right sytax to force actor to attack enemies ? please


That was the right syntax. I just said that attacks don't have targets. Besides, it's in the manual.

Quote from: Pyhankoski on November 10, 2009, 12:53:22 pm
Hey, blizzard i have a few questions (once again). Now, i dont know if they have been asked allready, but anyway, i want to know, would it be possible to not show the full map, but you´d have to explore it like in FFs 10 and 12? And, could it be made so that certain ares, maybe definide by some sort of a variable, would be 'secret' as in, they wouldn´t show on the map.  Also, i´d like a feature that when the map is in fullsecreen, you or the enemies wouldn´t be able to do anything, until the map would be made smaller. (and, i´m experiencing a little bug, prehaps. When the maps is supposed to be full screen, it just goes to the center, and it´s size is the same.)


With a custom script everything is possible.
If you resize the map to fit the screen, you will get pixel sizes that aren't regular. i.e. Every 5th pixel was increased 5 times, the rest 6 times in size because there isn't a number of pixels dividable by 640 or 480 (screen width or height).
When you have a small map, it can't become bigger in the full map view than it already is.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Holyrapid

Ok. Thanks. Then, how could i make it so that instead of bringing the map to the center, it would open a pic  from the picture folder. I.e i´m on MapX and it would open a picture named MapX.png or something like that.

Aqua


Blizzard

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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

element


OracleGames


Blizzard

November 12, 2009, 01:46:44 pm #2694 Last Edit: November 12, 2009, 01:52:59 pm by Blizzard
What happened right before that? Did an enemy disappear? Did an actor disappear? Was a summon about to expire?

EDIT:
@elementisland: I think I know what is causing the problem. Usually after defeating an enemy its event code is run. Either that or the enemy isn't properly registered as dead and can attack. I'll take a deeper look into that later.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

OracleGames

QuoteWhat happened right before that? Did an enemy disappear? Did an actor disappear? Was a summon about to expire?

It may or may not happen randomly in the first fight scene for my game, someone else reported it, i already removed 2 enemies and Cutie´s Magic missiles( which shoots constantly every 2 seconds at everything until it gets out of SP and lags ) i think i overloaded something..
or is there a way to set ally AI (in caterpillar) a little less agressive o_o i set it to 14 using call script but it is still to harsh, i think its the source of the problem..

Blizzard

Sure, there are are script calls to change the aggressive attribute forcibly.
As for the bug, if you figure out the exact reason or if you can isolate a couple of reasons which could be causing it, try to put a demo together. I'll take it from there.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

OracleGames

QuoteAs for the bug, if you figure out the exact reason or if you can isolate a couple of reasons which could be causing it

In fact the error seems to appear only when you have Cutie on your party, as it never appeared before in tests (whit the same quantity of battlers)

Blizzard

How's Cutie different from any other character? Any ideas?
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

OracleGames

QuoteHow's Cutie different from any other character? Any ideas?

mm well unlike enemies i could not set the AI Delay Time for Cutie, so its lots quicker than helpers(critters) and enemies mmm i dont know what else could be x)