[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Blizzard

Quote from: SRS Siege on December 24, 2009, 01:40:49 am
On something that is Blizz-ABS related...
1)Is there anyway to make it so that corpses arn't on top of you when you go to pick them up?
2)Anyway to make it so that you dont move while you defend? (I know it was mentioned earlier but the solution was never posted)


1. Corpses behave like normal events in that matter. You'll need a script edit for that.
2. I think it was possible during a few versions of Blizz-ABS, but I remember having some heavy problems because of it so I removed it again.

Quote from: Cats777 on December 25, 2009, 01:55:42 pm
Sorry for double-posting, but I have a question. It's great that there's a delay timer on enemies and you can set a unique timer for each enemy; but how do you change the ally delay timers?


Ally Delay Timer is always 0 so allies fight with their full capabilities. You can lower their aggressiveness to make them battle less though.

BTW, you can edit your posts. If the last post in a topic is edited, the topic is automatically marked as unread again.
And thanks, I'm trying. :)

Quote from: Godsigma on December 25, 2009, 02:13:59 pm
Hey, i got a very very funny a$$ problem.... i wish i didnt but i do.... here it is

it says and i quote this exactly

"Script 'Game_Battler_3' line 139: Type Error Occured
false cant be coereced into Fixnum"

help me cause i dunno WTF this means... or how to fix it... it happens in the middle of the testing the final boss...
I start whoopin his @$$ from here to Odin knows where and it does that! help me!


That's a weird error. I don't think it is Blizz-ABS related since it doesn't affect the variables in that line.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Godsigma

How would i fix it? it seems to only occur when i use more then one or 2 abilities that havent been configured all the way yet

Blizzard

I have no idea what scripts you are using. :P I suggest you first try to update all your scripts.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Godsigma

I updated them earlier today so im going to try something crazy! Im going to configure ALL the skills! so this way i know its not that and if it was ill make sure to post that up as the soloution. Other wise the list of scripts im using is kinda long...

Murr

I get this error sometimes when my "pet" kills something in a test game:

Script 'Blizz-ABS Part 2' line 1105: NoMethodError occurred.
undefined method 'dropped?' for nil:NilClass

I don't know why, because i have disabled item drops and gold drop.

Blizzard

Can you make a small demo? I can't reproduce it and I don't think it's related to the typing mistake I made in the last version.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Murr

Can i send it to you or something?

Jragyn

So I don't know if I overlooked this feature, but is there a way to make it so that items are activated on pickup?

Easiest example is like in Zelda when yu pick up a heart and it heals your life.

I've skimmed over a bundle of posts, but I didn't find anything?
A bright light can either illuminate or blind, but how will you know which until you open your eyes?

winkio

could be a very small and easy, but useful add-on.  It's not in now, as far as I know.

Blizzard

December 29, 2009, 05:33:41 am #2869 Last Edit: December 29, 2009, 05:36:09 am by Blizzard
Make a common event parallel process that checks if you have that item. If you have the item, do some healing and remove the item from inventory. It's like 3 event commands. -_-

Quote from: Blizzard on January 09, 2008, 08:21:56 am
Note that this ABS is merely a very powerful tool. It is up to you to make your game awesome using this tool.


Seriously, people, use your head a bit. This question has beenn asked a few times through the last 140 pages of this topic and I've always given the same answer: Make a parallel process event with one condition and two commands.

Quote from: Murr on December 28, 2009, 08:04:47 pm
Can i send it to you or something?


Lol, that's what I meant with "make a small demo". Just don't send me your full project. There's no need for you to upload and me to download all the unnecessary graphics and audio that you use. Make a new project, put in the script and set everything up so you can cause the error. Upload that project on sendspace.com and post the download link here. Then I'll take a look at it and fix the problem.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Murr

December 29, 2009, 08:51:20 am #2870 Last Edit: December 29, 2009, 08:53:58 am by Murr
I don't have much stuff in my project, its just one screen with some spawns and a chest.

Its just a test to get all the stuff right.

http://www.sendspace.com/file/ucog0i

Jragyn

So after updating from 2.23 to 2.6...
I noticed that my direct_hotkeys = TRUE
doesn't work anymore.
And by not work, I mean that even when set to true, the skills don't activate.

Info:
  All the skills seem to generate this issue.
  Items however, just make a 'buzzer' noise as if I'm just not allowed to use them,
while skills make no noise, even when standing within range of said skills, with the required+ MP.

If I set it to the single skill method, involving the skill setting then the numbers work again,
and skills can be cast/used.


None of the scopes have changed, I reset all the skills like I had them prior to the switch, but it just doesn't work. >.>

Its probably some retarded line I skipped over, but again my brain is stumped.



PS_Thanks for the common event item idea...its ingenious, AND simple!
A bright light can either illuminate or blind, but how will you know which until you open your eyes?

wolfspirit

Ok... I've create a little extra feature for BlABS but.. well it doesn't work.
The feature was, to attack without having a weapon equipped, so... with your bare hands.. But when I attack, it still doesn't do anything. (except for showing the attacking animation, but that already was a feature in BlABS)
So... since I've found I out that I shouldn't mess with Blizzy's scripts... Maybe he knows how to do it well?
(thanks in advance blizzy)

Blizzard

Where do you change it? If you changed it in Game_Battler#attack_effect, it should work fine. I just tried it and it's working.

Quote from: jragyn00 on December 31, 2009, 03:40:23 am
So after updating from 2.23 to 2.6...
I noticed that my direct_hotkeys = TRUE
doesn't work anymore.
And by not work, I mean that even when set to true, the skills don't activate.

Info:
  All the skills seem to generate this issue.
  Items however, just make a 'buzzer' noise as if I'm just not allowed to use them,
while skills make no noise, even when standing within range of said skills, with the required+ MP.

If I set it to the single skill method, involving the skill setting then the numbers work again,
and skills can be cast/used.


None of the scopes have changed, I reset all the skills like I had them prior to the switch, but it just doesn't work. >.>

Its probably some retarded line I skipped over, but again my brain is stumped.



PS_Thanks for the common event item idea...its ingenious, AND simple!


2.7 is the newest version. The DIRECT_HOTKEYS bug has been fixed already.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

wolfspirit

Eh... I don't think I've changed it there.. >.<
What's the correct edit of it to have it working properly? :^_^':


Blizzard

I don't what you did in the first place. :P Post your script here so I can take a look at it.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Sacred Nym

I did a search for this and got nothing, so I apologize if this has been answered.

Is there any way to control actors in a caterpillar, like as if they were regular events? Or will I always have to set every all but one actor's sprite to blank/remove them from the party, and use normal events for cutscenes?
Quote昨日の自分に「さようなら」
Say "Goodbye" to who you were yesterday.

wolfspirit

Quote from: Blizzard on December 31, 2009, 02:35:39 pm
I don't what you did in the first place. :P Post your script here so I can take a look at it.

Ok.. the whole script is to large to post it, so lets just start from nothing - I didn't changed much anyway do..
So can you post your edit if possible please?

Blizzard

Sure.

@Sacred Nym: Turn off the caterpillar and use normal events. That's the most convenient way.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Sacred Nym

Yeah that's what I figured, thanks.
Quote昨日の自分に「さようなら」
Say "Goodbye" to who you were yesterday.