[XP] Tons of Add-ons

Started by Blizzard, January 09, 2008, 08:50:47 am

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[Faint]

hmm was just wondering if you still wanted to add this script to TONS, http://forum.chaos-project.com/index.php/topic,4996.0.html
Scripts by me - State Requirement Skills
current project - Project: AURA

Blizzard

Of course I do. I just didn't have time yet to add it.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

[Faint]

Oh my bad :^_^': I just wasn't sure if you had forgot or something.
Scripts by me - State Requirement Skills
current project - Project: AURA

Sin86

The Z-HUD but I find a conflict between that and Location Names from Tons.

The buttons for items and magic appear right in front of the text for the location names and it looks rather weird. The text is behind the buttons. I know it seems like I'm talking about the Z-HUD but this is more about Tons' Location Names and how it conflicts with Z-HUD.

Blizzard

Put the text box somewhere else then.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

goth1sniper

Hi I see a Bug.
I cant change the players opacity in game. I tryed all kinds of ways no luck.But When I removed tons of addons It works I can change the players opacity.

G_G

Disable the caterpillar add on then. A lot of people has mentioned the same problem. It has to do with the Caterpillar. If it bugs you that much then disable it, if you want to keep it then don't change the opacity of the player.

goth1sniper


G_G

Then I dunno. Sorry I tried to help. =\

Blizzard

Delete the caterpillar add-on, don't just disable it.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Tazero

Uhm.. the Multi-Hit, can I make it so it hits the opponent multiple times instead of multiple enemies?


If you were a fish...

Blizzard

Didn't I include an option to hit the same or a different target multiple times?
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Sin86

Quote from: Blizzard on January 07, 2010, 02:28:03 pm
Put the text box somewhere else then.


Yes but how do I move the text box for location names to a different spot on the screen.

Blizzard

Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Jragyn

Is it just me? Or is it that when HPSP plus is used in conjunction with the new Stat Distribution (including HP), the raised HP is unaffected by the dynamic bonus?

IE:

I have a piece of armor that raises HP by 50%.
I have 60 maxHP currently.
My armor raises my maxHP to 90 as it should.

however, if I was to raise it up to 100 via the blizz-stat-distribution...
the armor that raises my HP by 50% will not raise it to 150 like it should, but instead only 130  :huh:

So umm, is that a bug? Or is that just me?
A bright light can either illuminate or blind, but how will you know which until you open your eyes?

Blizzard

I noticed that bug myself in CP. I'll fix it here as well ASAP.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

DarkOsprey

Hi Blizzard, love this compilation, especially the Ultimate Font Override. I've been searching the net high and low and just couldn't find exactly what I need, drove me nuts. :wacko: Just wondering though, is it only certain fonts that work with it? I tried using Arial Bold and it came up blank when I tested the game.

Aqua

Arial Bold isn't a font; it's just Arial D:
(with bold weight)

G_G

I think you mean Arial Black.

DarkOsprey

Ahaha I'm such a ditz! :^_^': I honestly has no clue Arial Bold wasn't a completely separate font. Thanks for clearing that up, I've got that problem fixed now. I was also wondering, does changing the font size apply to messages as well? I did what Blizzard says in the instructions about using a "Call script" to change it but when the message comes up, it's still the default size I've set in the Ultimate Font Override. Doesn't it apply or am I doing something wrong? :???: