[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Jragyn

Horrendously delayed as my computer went out of commission for the last week...
but the error I popped up with was err, self-related. Had to do with having an enemy forcibley removed via switch paired with the ability to respawn. Set respawn rate to ZERO and viola, error seems to be handled :D

Though another thought has come to me:
  What are the chances of making some small window somewhere on the HUD(?) that tells teh player the last couple items picked up or something? I realize with icons, it can be kinda difficult to tell them apart...not that I can't just check in my inventory and see what I picked up, but I think such a thing could be handy.

Is this plausible, or even already in that ingenious mind of Blizzard already?


--JeR
A bright light can either illuminate or blind, but how will you know which until you open your eyes?

Blizzard

@LB: Not yet, sorry. ._.;;;

Quote from: poxysmash on February 01, 2010, 10:41:23 pm
About that.. I was wondering if there's a way to call the hotkey assignment menu with a key press? That would make setting up skills a bit faster and easier.


On key press call this:

$scene = Scene_Hotkeys.new


Quote from: poxysmash on February 01, 2010, 10:41:23 pm
Another thing I wanted to ask about.. is there a way to setup already hotkeyed skills and items for the player when the game starts? Such as the #s are already assigned to skills and items and the skill to be used and item to be used are setup for their respective keys.


That can work if you have only a limited number of skills and items. Basically like this:

actor.skill = ID
actor.item = ID


Where actor can be $game_actors[ACTOR_ID] or something similar.

Quote from: jragyn00 on February 02, 2010, 05:46:42 am
Though another thought has come to me:
  What are the chances of making some small window somewhere on the HUD(?) that tells teh player the last couple items picked up or something? I realize with icons, it can be kinda difficult to tell them apart...not that I can't just check in my inventory and see what I picked up, but I think such a thing could be handy.

Is this plausible, or even already in that ingenious mind of Blizzard already?


I was going to make a plugin that does that including display of EXP, gold, level ups, etc. I was going to do it with only text, though. The icon thing is kinda pointless since you can already see the icons when you pick the items up.
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coy13

Hey Blizz is there any platform game script that works with the abs?
I have tried three different ones but no luck yet.

Jragyn

Ahh! Well, I do look forward to such a plugin!
Though I do fear that it could cause a tremendous amount of lag if any number of items are picked up quickly...
But at the same time, I have faith!
Go, Blizzard!  :ninja:


--JeR
A bright light can either illuminate or blind, but how will you know which until you open your eyes?

(Hexamin)

Hey Blizz,
I joined this forum specifically because of you, and because of that, my first post goes out to you.  <3

Anyway, I've messed around with abs's using events and actually been hardly successfuly, which is semi-impressive considering the lag and limitations of using a purely event based system.  Anyway, I started diving into scripting, because I knew that was the way to go, so after getting the basics down and realizing how far I needed to go to get what I wanted, I looked up your system.

Started with the abs system used by the Sir Lag-A-Lot demo and loved it immediately.  After I started trying to implement that into my game, I realized there was a much better updated system.  Now I'm using your most updated ABS and it's great to see  how customizable it is.

Granted now I'm sprite-editing, something I claim not to be able to do, simply because it's so time consuming (and I'm also rather uncreative when it comes to pure creation).  Anyway, if I ever do get a semi-completed project, I'll definitely post it and credit to where credit's due.

This was a long post, where all I really wanted to say, was good job, keep up the great work.
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poxy

I've added the code to preset skills and items and I have a parallel event calling the hotkey assignment menu. So, that stuff works great.  :D
However, I didn't realize before but I get an error from the earlier code:
Quote from: Blizzard on January 29, 2010, 05:39:42 am
class Map_Battler
 
  alias pattern_noanima_later pattern
  def pattern
    return 0 if (charging? || @ai.act.defend?) && Input.dir8 == 0
    return pattern_noanima_later
  end

end


With this jargon:
QuoteScript 'Blizz-Abs mods' line 5: NoMethodError occurred.
undefined method `act' for nil:NilClass

This happens whenever I use a skill and it's the same without any extra scripts... :(
My Project: ShowHide

Blizzard

Quote from: jragyn00 on February 02, 2010, 11:38:58 pm
Though I do fear that it could cause a tremendous amount of lag if any number of items are picked up quickly...


Not really. If you pick up X items in the same frame, all the information will be drawn at once so no lag will happen. :)

Quote from: (Hexamin) on February 03, 2010, 02:42:59 am
Anyway, I've messed around with abs's using events and actually been hardly successfuly, which is semi-impressive considering the lag and limitations of using a purely event based system.  Anyway, I started diving into scripting, because I knew that was the way to go, so after getting the basics down and realizing how far I needed to go to get what I wanted, I looked up your system.

Started with the abs system used by the Sir Lag-A-Lot demo and loved it immediately.  After I started trying to implement that into my game, I realized there was a much better updated system.  Now I'm using your most updated ABS and it's great to see  how customizable it is.

Granted now I'm sprite-editing, something I claim not to be able to do, simply because it's so time consuming (and I'm also rather uncreative when it comes to pure creation).  Anyway, if I ever do get a semi-completed project, I'll definitely post it and credit to where credit's due.

This was a long post, where all I really wanted to say, was good job, keep up the great work.


And I'll definitely try out your game. :)

Quote from: poxysmash on February 03, 2010, 04:25:14 am
However, I didn't realize before but I get an error from the earlier code:
Quote from: Blizzard on January 29, 2010, 05:39:42 am
class Map_Battler
 
  alias pattern_noanima_later pattern
  def pattern
    return 0 if (charging? || @ai.act.defend?) && Input.dir8 == 0
    return pattern_noanima_later
  end

end


With this jargon:
QuoteScript 'Blizz-Abs mods' line 5: NoMethodError occurred.
undefined method `act' for nil:NilClass

This happens whenever I use a skill and it's the same without any extra scripts... :(


Change this:

return 0 if (charging? || @ai.act.defend?) && Input.dir8 == 0


to this:

return 0 if self == $game_player && (charging? || @ai.act.defend?) && Input.dir8 == 0


That could work.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

poxy

Quote from: Blizzard on February 03, 2010, 05:16:15 am
Change this:

return 0 if (charging? || @ai.act.defend?) && Input.dir8 == 0


to this:

return 0 if self == $game_player && (charging? || @ai.act.defend?) && Input.dir8 == 0


That could work.

It works, thanks again  :haha:
My Project: ShowHide

crzyone9584

QuoteScript 'Blizz-ABS Part 3' line 6345: NoMethodError occurred.
undefined method '>' for nil:NilClass


Not sure if this due to me attempting to get it to work with RMX-OS. I have the scripts after RMX-OS then after Blizz-ABS all three parts i have the one that is listed on the Blizz ABS RMX-OS thread. But the error is coming from part 3 so im thinking its not related RMX-OS part.

Line 6345 is
Quoteif BlizzABS::Config::MINIMAP && $game_system.minimap > 0



Any help would be appreciated.

Blizzard

It's savegame corruption. Best you delete the database and make a new one (or just empty it).
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

crzyone9584

February 04, 2010, 10:04:49 am #3030 Last Edit: February 04, 2010, 05:05:34 pm by crzyone9584
Thanks. When i get home for looking for a new job ill check it out. Thanks.

By database you mean the mysql one right for rmx-os?

Aqua


crzyone9584

Fix this part now got problem with the RMX-OS Blizz Addon script lol :'( im just not having any luck.

shadow eye

I don't know if this has been asked before, but I was wondering if there was a way to make some weapons automatic, such as in the Star G. demo. I only need select weapons automatic for my project.

Lost King

*Scribble Scribble* Oh right, not that sort of signature.

Skeith Avatar

Hello, I am new here. anyway when i try to open up the Blizz ABS Config Thingy, it says The application failed to initialize properly (0xc0000135). Click on OK to terminate the application. can someone help me?

G_G

Download 2.0 Framework. Its in the first post.

Skeith Avatar

February 05, 2010, 09:32:04 pm #3037 Last Edit: February 05, 2010, 10:53:45 pm by game_guy
Ok i'll try

EDIT:
Thanx, that works now. how do i animate the actors and enemies? are there certain suffixes i need to use? :???:

Edit your post instead of double post with-in a 24 hour span

Blizzard

It's all in the manual.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

shadow eye

Thanks, Lost King, that's exactly what I needed!