[XP] RPG Maker XP Online System (RMX-OS)

Started by Blizzard, June 20, 2009, 11:52:23 am

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crzyone9584

Thanks blizzard. I must re-read the documentation. Because i just skimmed it right now and still didn't see that chat_active. I'll read it tomorrow though. Also thanks for having the patience to deal with all these questions.

whitespirits

is there any news for the next realese version maybe a estimated date?

Blizzard

After I release the Blizz-ABS plugin v1.0, I'll see if I can either finish v1.1 of this (mostly documentation to be done) or make 1.09 with some additional stuff which will go with a new version of the plugin because I found a way to implement data transfer better.
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crzyone9584

Can't wait for the more complete documentation. What will be added to the documentation? The one thing Im looking for is the save methods. Been looking at the scripts that save but still don't understand yet. Hopefully more looking and attempting it will help me.

Blizzard

February 15, 2010, 02:56:36 pm #444 Last Edit: February 17, 2010, 12:02:10 pm by Blizzard
The client model, how saves are organized and that's pretty much it for now.

EDIT: 1.09 is out.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

whitespirits

are there any featrues implemented like abs? i cant see any scripts or extensions

crzyone9584

February 17, 2010, 04:06:06 pm #446 Last Edit: February 17, 2010, 05:17:28 pm by crzyone9584
Edit: Just saw what you said in another thread Blizzard. It has to do with one of my scripts.  It saves just fine with no other scripts. Time to find which one it is.

Blizzard

Did you add additional save data? If the creation of those classes requires arguments, then you need to create default create data as well. i.e. Game_Actor can't be instantiated just like that. Game_Actor.new will give you exactly the same error you are getting. Game_Actor.new(0) will work, though. That's why there is CREATION_DATA[Game_Actor] = '0'.

@whitespirits: Have you thought about getting glasses? You know, those things that make you see better.

Spoiler: ShowHide
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

crzyone9584

Not my scripts. Just did a fresh build by inserting one script at a time. All works fine. Most have to do with an event or something.

Is there a proper way to allow a player to select their class/actor sprite other than this way

Spoiler: ShowHide
Text: I'm a Medic. Would you like to choose me?
Show Choices: yes, No
When[Yes]
Change Actor Graphic: [Arshes],029_Cleric05,0,,0
Chnage Actor Class: [Arshes],[Medic]
When [No]
Text: Well ok then


Thats is what is most likely jacking up my saves. Would there be a character/Class plugin coming anytime soon?

jcsnider

Kinda off topic, but an idea.
Make a small extension for RMX-OS server that will add a function for CTRL+X or similar that will
1. Start a 30 Second Shutdown Timer
2. Every 5 seconds post a global message in the chat box saying
            "The server is shutting down. Please Log-Off. (X) Seconds remaining.
                                       or
    Call something in client so that a information box comes up like this...
Spoiler: ShowHide
http://i.zdnet.com/blogs/vho0101_slmgr_activation_status.png

I fount this on google! (If it is incriminating in any way)


So instead of the server randomly shutting down, it warns people automatically. (Just an idea, past game engines I used had this)

Blizzard

I repeat: RMX-OS is supposed to provide a good base system. It is very extensible so you should make use of it. I'm not going to add every single possible feature into it.

@crzy: That actually shouldn't be messing up your saves. :/ Have you tried a fresh new account?
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

crzyone9584

Quote from: Blizzard on February 17, 2010, 05:37:59 pm
@crzy: That actually shouldn't be messing up your saves. :/ Have you tried a fresh new account?


Would the account have that much control over the saving? Ill redo my entire table and see.

G_G

Quote from: jcsnider on February 17, 2010, 05:31:45 pm
Kinda off topic, but an idea.
Make a small extension for RMX-OS server that will add a function for CTRL+X or similar that will
1. Start a 30 Second Shutdown Timer
2. Every 5 seconds post a global message in the chat box saying
            "The server is shutting down. Please Log-Off. (X) Seconds remaining.
                                       or
    Call something in client so that a information box comes up like this...
Spoiler: ShowHide
http://i.zdnet.com/blogs/vho0101_slmgr_activation_status.png

I fount this on google! (If it is incriminating in any way)


So instead of the server randomly shutting down, it warns people automatically. (Just an idea, past game engines I used had this)


I'll try to do this. I need to mess roung with RMX-OS a lot first. And take this into consideration, I may not be able to do this and if I am able to I may not get to it for awhile.

jcsnider

Dont worry about it much, like I said, I thought it would be a good feature to warn the plays a little  :P

crzyone9584

Not sure if this was answered I didn't see it.

Is this supported/ would it work?

http://forum.chaos-project.com/index.php?topic=5161.0

Thats Blizzards Continuous Maps.

lilbrudder917

Nope. That was answered on the first page.

Quote from: Ryexander on December 14, 2009, 08:16:52 pm
do you come up with a way for it to be compatible with RMX-OS?  :naughty:


Quote from: Blizzard on December 15, 2009, 03:48:41 am
Making it compatible with RMX-OS would require to change the server itself and I'm not going to do that.

crzyone9584

Quote from: lilbrudder917 on February 18, 2010, 07:06:38 pm
Nope. That was answered on the first page.

Quote from: Ryexander on December 14, 2009, 08:16:52 pm
do you come up with a way for it to be compatible with RMX-OS?  :naughty:


Quote from: Blizzard on December 15, 2009, 03:48:41 am
Making it compatible with RMX-OS would require to change the server itself and I'm not going to do that.



Ahh sure enough it was. Maybe i should read all 20 some odd pages. Be good for me to know what works and doesn't. and why would the server need to be rewritten?

lilbrudder917

Lol, I meant the first page of the Continuous Maps page, not the first RMX-OS page. As for why the server would need to be rewritten, you'd probably need to ask Blizzard that.

Ryex

because of the way the server handles map transitions. for one the server only sends data for the players that are on the current map. this would have to change for that script.
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edwardthefma

i have bean seeing a problem with rmx-os spawning processes
recently it has bean causing my host  shell to become forked some times
i am the lead dev for the shellium mmorpg project
http://wiki.shellium.org/w/Mmorpg
shellium.org :) free linux shells pm me and i will gladly
help you get 1