[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Blizzard

Did you turn on auto-gameover?
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

rodas

Thanks it works!   :)

........ ugh...  :???: this is killing me...

It's like i am an rpg n00b again...   :haha: I can't seem to be able to change window skins with event command.. is there another way?  :^_^':
Hey! I will do some evented systems, if you have something pm me and I will see what I can do. I will do only one at a time as I am also working on a game.

mcLOud

Quote from: Blizzard on June 25, 2010, 05:03:25 pm
Did you turn on auto-gameover?


oh. I'm forgot to mention that. No i'm not turning on the auto gameover. Is there a way to avoid this without turning on autogameover?

legacyblade

Quote from: mcLOud on June 25, 2010, 04:26:26 pm
btw, i've found this bug from about v2.57. Help??


Quote from: Blizzard on January 09, 2008, 08:21:56 am
Blizz-ABS
Version: 2.79


Maybe you should try updating to the newest version. That might just fix the bug.

Blizzard

Lol, if he didn't turn on Auto-Gameover, I don't think that will help much. xD

@mcLeod: The Auto-Gameover option was intended so that you can either turn it on and have your game end when all actors are dead or turn it off and handle a gameover with events. I didn't expect somebody would allow the player to walk around with dead actors so it's pretty much unexpected behavior.
I just checked the code and yes, when an actor is dead, the AI will not use any actions, but if the actor is controlled by the player, the player can still press a button to activate an action. And I actually would want to leave it at that.

But there is a way to avoid that. You can simply have a parallel process common event running that disables the attack, skill and item buttons when a gameover should occur and enable them when not.
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King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

mcLOud

Quote from: legacyblade on June 26, 2010, 03:26:57 am
Quote from: mcLOud on June 25, 2010, 04:26:26 pm
btw, i've found this bug from about v2.57. Help??


Quote from: Blizzard on January 09, 2008, 08:21:56 am
Blizz-ABS
Version: 2.79


Maybe you should try updating to the newest version. That might just fix the bug.


actually, i've found it in 2.79 too. lol  :^_^':

Quote from: Blizzard
Lol, if he didn't turn on Auto-Gameover, I don't think that will help much. xD


lol. okay then, sorry for bothering you all. thankyou for the response anyway.  :D

Sacred Nym

Quote from: mcLOud on June 26, 2010, 04:13:51 am
actually, i've found it in 2.79 too. lol  :^_^':


Did you change your death state in any way? The death state is always the first one in the database and I think you might've unchecked the "can't act" box on it.
Quote昨日の自分に「さようなら」
Say "Goodbye" to who you were yesterday.

Blizzard

As I said, Blizz-ABS overrides that.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

rodas

Man.....  :( I just keep getting more problems...

when you start the game I made a few auto run events... and transfer the player from map to map...

and when everything is done.. and you start playing... the menu wont open and the game is useless.. all you can do is walk... you can't battle you can't do anything.. oh and you can walk over tiles that are suppose to cover you...

how ever.. if the game starts out on the gameplay map.. than everything works okay... but I can't just throw people onto a map and call it a game.. so.. yeah... can anyone help?
Hey! I will do some evented systems, if you have something pm me and I will see what I can do. I will do only one at a time as I am also working on a game.

winkio

1.  Are you sure that your controls are set up correctly?
2.  Check your eventing.

Sacred Nym

Quote昨日の自分に「さようなら」
Say "Goodbye" to who you were yesterday.

Blizzard

Quote from: Blizzard on June 26, 2010, 04:01:44 am
I just checked the code and yes, when an actor is dead, the AI will not use any actions, but if the actor is controlled by the player, the player can still press a button to activate an action.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

rodas

Quote from: winkio on June 26, 2010, 04:24:11 pm
1.  Are you sure that your controls are set up correctly?
2.  Check your eventing.


man... this is sad... hahaha..

I just found out that I had the disable menu command.... and thats the problem I have been trying to magically solve for a few hours... I'm sorry for the false alarm and anytime wasted.. thanks a lot though  :D
Hey! I will do some evented systems, if you have something pm me and I will see what I can do. I will do only one at a time as I am also working on a game.

archee1

i have 2 issues with this abs system
im tring to make it so my bows crossbows shoot arrows 5 map squares away im following the guide
the confiqyration quide whhat it says but it keeps saying it doesent work
i can make it change all weps but not just the bow
im putting when 5 then return 5.0
5 is the crossbow id number im following the configuration doc exactly as it says and its realy annoying pls help :'( :'(

my 2nd is that i want to teleport to town when my party dies or so i have to go back to a certain place to revive i dont want to game over
so i have auto gameover thingey on so i dont gamover anyway you can sort this out? :'( :'(

WhiteRose

I haven't used the latest version of BABS yet, but if I remember correctly, if your weapon in a bow, the line for it in the first part of the config should read:

when 5 then return BOW_ARROW

And for the range to be 5, change the second part to say:

when 5 then return 5.0


As for your gameover issue, you're going to need to disable auto-gameover, and create a parallel process common event that checks if all party members are dead, and warps the party to wherever it is that you want them warped to if that is the case.

archee1

ok but im not using arrows do i have to if you know?

WhiteRose

In that case, just change the first line to read

when 5 then return BOW

archee1

when 5 then return 5.0 BOW
or
when 5 then return BOW 5.0?

WhiteRose

No, just "when 5 then return BOW" and then in the second part, where you define the range, you put "when 5 then return 5.0."

archee1