Recent posts

Pages1 2 3 ... 10
1
Projects / Games / Re: Rave Heart+ (RELEASED!)
Last post by Starmage - October 20, 2026, 01:32:10 pm
Rave Heart+ is now on Android! The classic sci-fi RPG is available exclusively on the Epic Games Store Mobile! Explore the galaxy of Xerxes and take your adventure anywhere!

Cloud saves, controller support and Android gaming handheld compatibility



Huge thanks to EpicGames for giving Rave Heart+ a chance to shine on their mobile store! <3 Special thanks also to Moz the Tiger for making this possible!!! <3
2
Script Requests / Re: [XP] Reading an event's na...
Last post by KK20 - October 15, 2026, 03:21:04 pm
Oh yeah, forgot about that tidbit. I just opened up one of the dozens of projects on this computer and it happened to have that method already defined. Nice work figuring it out on your own :)
3
Script Requests / Re: [XP] Reading an event's na...
Last post by Cyanard - October 14, 2026, 08:38:05 pm
Quote from: KK20 on October 14, 2026, 03:25:57 amIs your map event calling a common event to then do something upon that map event? If so, then you can use a conditional branch > script to check for "Door" like so:
$game_map.events[@event_id].name.downcase == 'door'

Or are you trying to call a common event that then does something to ALL the events on the map named "Door"?

I mean the former, yeah. The common event is put on map events, it reads the event's name and then they perform universal actions depending on the name given

However, the problem is that, by default, there's no .name attractor in Game Event, Map, Character, etc. that correlates to the name put as the event's name

Game Actor DOES manage to pull names, and the manual also has a page for RPG::Event which shows that the value does exist, I just haven't been able to figure out how to pull it

EDIT:
Ohhhhhhhh dammit, I just realized the solution to this is incredibly simple

Copying what Game Actor did to get the names but in Game Event
4
Script Requests / Re: [XP] Reading an event's na...
Last post by KK20 - October 14, 2026, 03:25:57 am
Is your map event calling a common event to then do something upon that map event? If so, then you can use a conditional branch > script to check for "Door" like so:
$game_map.events[@event_id].name.downcase == 'door'

Or are you trying to call a common event that then does something to ALL the events on the map named "Door"?
5
Script Requests / [XP] Reading an event's name
Last post by Cyanard - October 13, 2026, 01:04:59 am
I'm looking for a script that's able to read the inputted name atop an event, as in this part:

I want to be able to name an event something, and when a common event is called, it reads that name and performs a particular effect. Basically, it gives the event its own characteristic / type of object through the assigned name

I have attempted to make something work before reaching out for a request, but I'm unexperienced, so it simply kept giving me errors. I do know, however, that RPG::Event is where the names are stored, but I can't figure out how to pull the names from there

My only specifications is that the script call shouldn't require adding an ID to identify which event it is, as the script call will be put directly on the events themselves
6
Projects / Games / Re: Rave Heart+ (RELEASED!)
Last post by Starmage - September 22, 2026, 07:59:53 pm
Rave Heart+ achievements now available on Epic Store!!! Also XBOX and PS4 controllers 100% fully supported!

Big thank you to Moz th Tiger for the implementations of these! <3



7
General Discussion / Frame Master - Unlimited Frame...
Last post by Rpx_n_JustDev - September 21, 2026, 06:27:10 pm
Break the 3-frame limit forever. Godot-style frame-by-frame animation on characters, battlers, and pictures. An integrated visual editor, unlimited frames, equipment layers, a full battle director -- free, even for commercial games.

---

Rpx and I (Just Dev) are two experienced developers in the Godot Engine. But we got our start with RPG Maker MZ. That's where we took our first steps.


While convenient, it was very limited, so we decided to create a series of perfect plugins--better than VisuStella and other market giants.

We were the first in the world to create not one, but two massive plugins.

IAP System (in-app purchase): a true in-app purchase system.

Live-Ops: another massive plugin that lets you push updates directly from a remote server. Publish your game and eliminate the need for constant updates that players have to download. They'll happen automatically--players won't even notice.


One of our latest massive plugins outperforms every competitor: Frame Master. It's completely free and lets you create ANY type of animation without any drop in FPS.

---
Features

    Unlimited Frames -- No 3-frame limit. Animate anything
    Integrated Visual Editor -- Drag-drop timeline, live preview
    Sprite Sheets & Single PNGs -- Both supported, grid slicing
    8-Direction Auto-Pilot -- Idle / walk / dash + diagonals
    Equipment Layers -- Visual weapons, armor, capes
    Fixed Layers -- Halo, aura, VFX overlays
    Battler Animation -- Actor + enemy, side + front view
    Battle Director -- State machine, zero code
    Picture Animation -- Transforms preserved
    Frame Events -- SE, switches, common events, scripts
    Loop Modes -- Normal, ping-pong, random
    PlayOnce System -- One-shot with auto-resume
    Crossfade Blends -- Smooth FM → FM transitions
    .webp Support -- 60-80% smaller than PNG
    Proximity Preload -- Smart LRU caching
    Anti-Freeze Watchdog -- Battlers auto-recover
    Compatibility Hook API -- Other plugins can inject layers
    Zero Dependencies -- Works standalone

Plugin Commands

[tt]Play[/tt] StopTransitionToAutoPlay AutoStop PlayBattlerPlayPictureBattleSetupLayerSetLayerClearPlayOnceOpenPreview etc...
Compatibility

    ✅RPG Maker MZ 1.8.0-1.10.0 -- Alias-only, no overwrites
    ✅Altimit Movement / QMovement -- Diagonal auto-pilot via vector detection
    ✅Other visual plugins -- Place below, hooks are alias-chained
    ✅Save/Load safe -- Animation state persists mid-playback
    ✅Steam & Web builds -- No Node.js required

License & Terms of Use

    ✅Commercial Use Allowed -- The game is yours, do whatever you want
    ✅Modification Allowed -- Adapt it to your needs
    ✅Redistribution Allowed -- FREE only, cannot be sold
    ➖Credit Not Required -- Not mandatory
    ⚠️Keep the Copyright Notice -- License header must remain intact
    ❌No Warranty -- Provided "as is". Test before shipping

Frame Master: https://r-px.itch.io/frame-master-rmmpz-unlimited-animation

Discord: https://discord.gg/W4HSw695kP (Free exclusive plugins)






8
General Discussion / Re: How to Integrate Selenium ...
Last post by Machito The Gray One - August 21, 2026, 05:58:40 am
Selenium won't work with RPG Maker XP. Selenium relies on web browsers and HTML DOM elements to function, whereas RMXP runs as a native Windows desktop application (Game.exe) powered by RGSS (Ruby). Because there's no browser DOM for Selenium to hook into, it can't detect or interact with what's happening on screen.
9
New Projects / Re: BlueSkies 3
Last post by Starmage - August 14, 2026, 11:46:22 am
Here's a gorgeous fanart sketch of Count Sagan, done by Inazuma the lightning! <3



Here's another gorgeous fanart, this time of Candace!!! <3 Done by the amazing Mis_Nova (Main artist of this game) Thanks so much to Berry B for commissioning this for me!!!  😻

10
Welcome! / Re: Any scripts that does this...
Last post by papaeric1204 - August 10, 2026, 04:33:39 pm
NOTE: i realized thar one script kinda does this indirectly because it uses events for the followers. :facepalm:
Pages1 2 3 ... 10