Quote from: Bryght on July 14, 2010, 02:49:01 pm
I don't get how you can do that with commonevents + cust triggers :s
I tried to do it with custom triggers directly into the ennemy's event page, but that just didn't work correctly..
Comment: Trigger:Weapon
Play SE : zombie_hit.wav
It actually play the sound, but then it plays it again whenever I TOUCH the event.. moreover ennemy death gets glitched.
It seems that i have misunderstood the use of custom triggers? 
well i looked in the help file and i don't see anything saying that the weapon id in Trigger:Weapon is optional so your problem may be a glitch in Blizz-ABS for when there's no weapon ID but i haven't used those triggers much (just really used the Trigger.Death) but i shouldn't doing it event time you touch the enemy....unless you've got another custom trigger that's going the same thing but for PlayerTouch or EventTouch, and if the event is an enemy then you have to evaluate if the touch is a "bad touch" and if so, call the cops! otherwise it's Blizz-ABS itself but like i said, i haven't used this trigger, haven't had a situation where i needed too so i wouldn't be sure
also, i like to comment on the help fire, nice look, the bookmark links for each page could be in a table or something but i'm weird like that, i did spot something missing in the file, \box, i found it in the code when i was reading it and it was in 2.7 (not sure if you removed it winko), what ti does is normally you get a box on the minimap on events that have no sprite or uses a tile from the fileset, when you use a characterset, it creates an arrow pointing in the direction the event is facing, kinda problematic when you have things like chests and door where the change of direction is only used when you animate it (like the default chests in the RTP), \box makes events that normally are an arrow become a box, also, is there a a command like \box that hides events from the minimap, just in case if you wanted to hide enemies, i remember in an earlier version there was one but i can't remember
with the combo system, does it work like in fighter games where insted of pressing a button 3 times and seeing the same animation 3 times you cn add more of a flow to it, like in the late Megaman X games when playing as Zero, when you go to user the Z-Saber, instead of doing just hack-hack-hack, it's hack-slash-uppercut, and how do you evaluate input, i don't get the window that pops up cause the top and bottom look the exact same?