Hey, many games have the same buttons for different actions right? They take care of themselves according to the situation. Also, instead of mapping every action to all keys, how about some toggle keys being used with common buttons? Like, there's a 'toggle' key and an 'action' key. Pressing the toggle key changes modes b/w skill and attack. Something like that. BABS has too many buttons but what about a new control system, or at least a provision for something like that? Is it practical?