[XP] Blizz-ABS

Started by Blizzard, January 09, 2008, 08:21:56 am

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Blizzard

They can follow you around, can't they? That's considered game AI. :P
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Hellfire Dragon

Oh right, I thought it meant like they could attack on they're own on stuff, maybe a bit advanced yet? Oh well.

Blizzard

As I said, not until v2.0.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Oskaliber

Nice to see that Blizz-ABS is still updated. I had almost 2 years break with rmxp and wanted to try it again.

Got just one problem, when i put script and trying to run game there is:

"script 'abs3' line 4017: NoMethodError occurred.

undefined method `draw_text_shader_later' for #<Bitmap:0x41b9060>"

Sorry if this problem was already mentioned, i'm to tired to read all these stuff. Perhaps im doing something stupid, but i need to remind myself everything about rmxp.

Blizzard

You need to use the newest versions of my scripts. That error specifically is caused by an older version of Tons of Add-ons.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Hellfire Dragon

November 10, 2008, 03:16:34 pm #985 Last Edit: November 10, 2008, 03:19:24 pm by Hellfire Dragon
Hey blizz I think I found a bug. I have a skill set on 'Only In Battle' have it set to charge. It works fine but when it's used and there is no enemies around the game just freezes up, you can't do anything. Also is that 'not available' sound thing supposed to play when you use a charged skill? The only other scripts I'm using are the StormTronics CMS - Hybrid Edition, UMS and ccoa's better weather script. I made a new project and tried with just the blizz abs and got the same bug

Blizzard

It's possible that it is a bug in Blizz-ABS. I'll look into it.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Vein Pyroclasm

Blizz you're amazing dude.  Scripts are like super complicated and you understand them like they're a primary language.

filosofem

November 13, 2008, 10:11:19 pm #988 Last Edit: November 13, 2008, 10:13:00 pm by filosofem
 Olá ...  alguem pode posta o link  do  ABS atual do Blizz ..  eu baixei , mas sempre da como esta conrupido
...... se alguen pude colocar um  Link do ABS dele aqui fico agradecido , ou até mesmo o proprio criador posta o link aqui  .. Obrigado






GopGlo translation
   
Hello ... Anybody can put a link on ABS current [/ b] of Blizz .. I downloaded, but as always in this conrupido
...... Algueña if I could put a Link of the ABS [/ b] I thanked him here, or even the creators themselves put the link here .. Thanks [/ b]

Aqua

Clear your cache and redownload from the first page; it shouldn't be corrupted...

If it still is corrupted... then...
HERE
is a mirror.


Auto-translate:

Cancele seus esconderijo e redownload da primeira página; não deve corrupted... 
Se ainda corrupted... então...
AQUI
é um espelho.

filosofem

   
Hi .. Now I can. download
but it has one, however. I did not see the demo, but some elements of configuration ... may min becomes Demo Game ready ??? :^_^':

Starrodkirby86

The demo does not come with the script, unfortunately. It is simply too much space.

However, you can download the demo here:

http://forum.chaos-project.com/index.php?topic=75.0

I hope you don't get a file corruption thing. XD

Just note that the demo is outdated and old. It does not have some of the new features in Blizz-ABS V. 1.99.

What's osu!? It's a rhythm game. Thought I should have a signature with a working rank. ;P It's now clickable!
Still Aqua's biggest fan (Or am I?).




Tazero

JUst wondering is joystick compatibility going to be in 2.0? I want my game to be more of "Hey this is Jstick compatible and i just so fortunatly have YAY me"


If you were a fish...

Fantasist

Joystick compatibility would be a problem I think. Get a gamepad emulation software. I highly suggest XPadder. Just google it. The file is near 37MB, but that's because all fancy stuff like joypad bitmaps, themes and previous versions are included. The actual file is 700-800 KB.
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Blizzard

I can't make it with RMXP's default gamepad compatible since it has too many buttons anyway.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Fantasist

Hey, many games have the same buttons for different actions right? They take care of themselves according to the situation. Also, instead of mapping every action to all keys, how about some toggle keys being used with common buttons? Like, there's a 'toggle' key and an 'action' key. Pressing the toggle key changes modes b/w skill and attack. Something like that. BABS has too many buttons but what about a new control system, or at least a provision for something like that? Is it practical?
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Tazero

+ The xbox 360 controller has z axis x,y, and joystick click compatibility
Spoiler: ShowHide
So why wouldnt it work or is rgss not compatible with axis rotations and pressures meters?


If you were a fish...

ozoke

i noticed while playing around with the custom stat system(ff2 style) that blizz-abs was able to show a text string instead of damage after a parameter leveled up.
is it possible to use a script call after an enemy is defeated to show a text string.

what i was lookng to do was after an enemy has died display a text string that says somet like "+1 buzz", so the player knows they have added 1 buzz to a quest count.

i know it can be done with show text, but the player cant move until they have pressed confirm and it takes you away from the action

thanks

Fantasist

Quote+ The xbox 360 controller has z axis x,y, and joystick click compatibility. So why wouldnt it work or is rgss not compatible with axis rotations and pressures meters?

If someone takes the pain to find out the right dlls and API calls, it's possible, but even then, imagine assigning functions to the analogs... at least I think it won't be pretty ^_^'
Do you like ambient/electronic music? Then you should promote a talented artist! Help out here. (I'm serious. Just listen to his work at least!)


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Blizzard

@ozoke: You can use the battleflow command to deal damage, but it only supports numbers since they are subtracted from the HP. I'll make it work with anything in v2.0.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.