[RMVXAce] Working Title

Started by Calintz, January 09, 2008, 08:12:24 pm

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Kagutsuchi

Althought I don't really know if it will work to just put in a new project file from a different game.. I would suggest that you select file - compress game data...

Calintz

January 22, 2009, 07:37:39 pm #141 Last Edit: January 29, 2009, 05:08:41 pm by Calintz16438
What do you guys think about Gil's battler??
Spoiler: ShowHide


EDIT
Scratch this battler...
I am developing my own method for higher and more detailed battlers...I will post screenies as soon as I finish some models =)

legacyblade

it looks good, but it needs more shading, particularly on the pants.

G_G

I;m downloading now calintz

I cant wait to try it.

Calintz

That is a VERY old DEMO!!
- Check the date I uploaded it, lol.
- A very boring DEMO at that =)

G_G

I realized after I donwloaded it. Hope you update it soon.

Calintz

January 30, 2009, 09:21:17 pm #146 Last Edit: January 30, 2009, 10:27:53 pm by Calintz16438
I promise that the new DEMO will be a lot more exciting as it will include battles...

What do you think of my new Battlers??
Ready Pose:
Spoiler: ShowHide


In Battle:
Spoiler: ShowHide


Don't worry, the vampire is just a placeholder for now...
I was just wondering what everyone though of the higher detailed...

As you can see...there are still some little debacles that I have to turn out before I can release the DEMO...At the bottom the name is cutoff and such. Just small stuff...

Landith

I really like it :)
Are all the sprites for battlers going to be that big?

Calintz

January 30, 2009, 11:11:16 pm #148 Last Edit: January 30, 2009, 11:12:43 pm by Calintz16438
Maybe...

They will all be of that quality, you can rest assure of that.
I don't know if they will be that big. It depends if it is like a bat or something.

That is the human character size. Everything else with proportion to that...

Landith

 :O.o:

That will be a LOT of spriting!
Good luck!  :)

Calintz

It will be sooo worth it though!! Just wait for the DEMO! =)

Vell


Landith

I can't wait!
I haven't played this demo but I'll probably play it tomorrow.  :)

Starrodkirby86

Quote from: Calintz16438 on January 30, 2009, 09:21:17 pm
I promise that the new DEMO will be a lot more exciting as it will include battles...

What do you think of my new Battlers??
Ready Pose:
Spoiler: ShowHide


In Battle:
Spoiler: ShowHide

Everything looks fine and dandy, high quality and great with that Calintz style incorporated into it. However, the only problem is that the face, or head rather, looks awfully strange. Heads aren't really pure circles to my knowledge. It also makes your character look unnecessarily chubby. ;_; I would suggest you make the head look a lot like a real human head or something similar to the RMXP Chibi or Half-Kaizer. Though it's up to you, I wouldn't mind either way.

The body is fine, and it's only style that can make any real issue. He seems sort of stringy, but I wonder how it will look if it's animated or great.

What's osu!? It's a rhythm game. Thought I should have a signature with a working rank. ;P It's now clickable!
Still Aqua's biggest fan (Or am I?).




Calintz

I totally noticed that the entire time I was creating the sprite, and that is why I said I might edit it...I am trying to figure out how exactly I want to do it though...

Thanks for everything everyone...I can't wait to release my new DEMO!! I hope everyone will play it!

fugibo

Way better job that I could ever do, but I'm always a critic, so here goes: he looks a bit off-balance (not a big thing, just one of those little OCD things I have), his back is arched kinda wierd, and it could use a bit more texture, but other than that, great job. I actually like the head; plenty of artstyles use plain circles for them, and in this instance I'd say it's used pretty well.

Calintz

January 31, 2009, 03:17:36 pm #156 Last Edit: January 31, 2009, 03:23:06 pm by Calintz16438
Quote from: UltaFlame on January 30, 2009, 11:29:50 pm
WHERES HIS MOUTH?!


I am only going to sprite his mouth in when he is screaming or when he is struck by the enemy. Just a preference to my style...

Quote from: WcW on January 31, 2009, 07:49:39 am
Way better job that I could ever do, but I'm always a critic, so here goes: he looks a bit off-balance (not a big thing, just one of those little OCD things I have), his back is arched kinda wierd, and it could use a bit more texture, but other than that, great job. I actually like the head; plenty of artstyles use plain circles for them, and in this instance I'd say it's used pretty well.


This particular graphics pose...(I failed to mention this earlier) is solely used for Blake's very 1st enemy encounter in Wrutearius, and he is intimidated which is why he leans back slightly...like he wants to run away but he is scared...His actual fighter graphics will contain a solid style (sword and shield) with a new outfit.

fugibo

Ah. That makes sooooo much more sense. In that case, I'll stick by it needs a bit of texture, but in that context I'd have to say it's really, really good.

Calintz


Reno-s--Joker

:D I like how this is sounding so far! :P The way you write is also quite flowing and easy to read (which is saying something considering I have such a low attention span XD).

I'm probably too late for this, but if cutscenes are long then I prefer to press buttons through them to keep my attention maintained. Short ones work really nicely automated. <3

Good job! ;)